Created by: Mèo Fool Gaming (37156024)

Created On: 01/23/2022

Contract Procrastination

Need 5 UR

UR Rarity
D/D Swirl Slime
UR Rarity
D/D Swirl Slime
UR Rarity
D/D Swirl Slime
UR Rarity
D/D/D Flame King Genghis
UR Rarity
Monster Reborn

Main: 20 Extra: 7

N Rarity
D/D Berfomet
N Rarity
D/D Berfomet
D/D Berfomet
DARK 4
D/D Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


N Rarity
D/D Berfomet
N Rarity
D/D Berfomet
D/D Berfomet
DARK 4
D/D Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


N Rarity
D/D Berfomet
N Rarity
D/D Berfomet
D/D Berfomet
DARK 4
D/D Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


UR Rarity
D/D Swirl Slime
UR Rarity
D/D Swirl Slime
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


UR Rarity
D/D Swirl Slime
UR Rarity
D/D Swirl Slime
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


UR Rarity
D/D Swirl Slime
UR Rarity
D/D Swirl Slime
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


R Rarity
D/D/D Dragon King Pendragon
R Rarity
D/D/D Dragon King Pendragon
D/D/D Dragon King Pendragon
DARK 7
D/D/D Dragon King Pendragon
  • ATK:

  • 2600

  • DEF:

  • 2400


If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn.


SR Rarity
D/D Savant Kepler
SR Rarity
D/D Savant Kepler
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


SR Rarity
D/D Savant Kepler
SR Rarity
D/D Savant Kepler
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


SR Rarity
D/D Orthros
SR Rarity
D/D Orthros
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


R Rarity
D/D Nighthowl
R Rarity
D/D Nighthowl
D/D Nighthowl
DARK 3
D/D Nighthowl
  • ATK:

  • 300

  • DEF:

  • 600


When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.


R Rarity
D/D Nighthowl
R Rarity
D/D Nighthowl
D/D Nighthowl
DARK 3
D/D Nighthowl
  • ATK:

  • 300

  • DEF:

  • 600


When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.


R Rarity
D/D Nighthowl
R Rarity
D/D Nighthowl
D/D Nighthowl
DARK 3
D/D Nighthowl
  • ATK:

  • 300

  • DEF:

  • 600


When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.


SR Rarity
Dark Contract with the Gate
SR Rarity
Dark Contract with the Gate
Dark Contract with the Gate
Spell Continuous
Dark Contract with the Gate

    During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


    SR Rarity
    Dark Contract with the Gate
    SR Rarity
    Dark Contract with the Gate
    Dark Contract with the Gate
    Spell Continuous
    Dark Contract with the Gate

      During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


      SR Rarity
      Dark Contract with the Gate
      SR Rarity
      Dark Contract with the Gate
      Dark Contract with the Gate
      Spell Continuous
      Dark Contract with the Gate

        During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


        SR Rarity
        Dark Contract with the Swamp King
        SR Rarity
        Dark Contract with the Swamp King
        Dark Contract with the Swamp King
        Spell Continuous
        Dark Contract with the Swamp King

          During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


          SR Rarity
          Dark Contract with the Swamp King
          SR Rarity
          Dark Contract with the Swamp King
          Dark Contract with the Swamp King
          Spell Continuous
          Dark Contract with the Swamp King

            During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


            UR Rarity
            Monster Reborn
            UR Rarity
            Monster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              R Rarity
              Dark Contract with the Witch
              R Rarity
              Dark Contract with the Witch
              Dark Contract with the Witch
              Trap Continuous
              Dark Contract with the Witch

                You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


                R Rarity
                D/D/D Dragonbane King Beowulf
                R Rarity
                D/D/D Dragonbane King Beowulf
                D/D/D Dragonbane King Beowulf
                DARK 8
                D/D/D Dragonbane King Beowulf
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.


                UR Rarity
                D/D/D Flame King Genghis
                UR Rarity
                D/D/D Flame King Genghis
                D/D/D Flame King Genghis
                FIRE 6
                D/D/D Flame King Genghis
                • ATK:

                • 2000

                • DEF:

                • 1500


                2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.


                R Rarity
                D/D/D Oracle King d'Arc
                R Rarity
                D/D/D Oracle King d'Arc
                D/D/D Oracle King d'Arc
                DARK 7
                D/D/D Oracle King d'Arc
                • ATK:

                • 2800

                • DEF:

                • 2000


                2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.


                R Rarity
                D/D/D Wave Oblivion King Caesar Ragnarok
                R Rarity
                D/D/D Wave Oblivion King Caesar Ragnarok
                D/D/D Wave Oblivion King Caesar Ragnarok
                DARK 10
                D/D/D Wave Oblivion King Caesar Ragnarok
                • ATK:

                • 3200

                • DEF:

                • 3000


                2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.


                SR Rarity
                D/D/D Gust High King Alexander
                SR Rarity
                D/D/D Gust High King Alexander
                D/D/D Gust High King Alexander
                WIND 10
                D/D/D Gust High King Alexander
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner + 1+ non-Tuner monsters If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.


                R Rarity
                D/D/D Gust King Alexander
                R Rarity
                D/D/D Gust King Alexander
                D/D/D Gust King Alexander
                WIND 7
                D/D/D Gust King Alexander
                • ATK:

                • 2500

                • DEF:

                • 2000


                1 "D/D" Tuner + 1 or more non-Tuner monsters If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.


                SR Rarity
                D/D/D Wave King Caesar
                SR Rarity
                D/D/D Wave King Caesar
                D/D/D Wave King Caesar
                WATER
                D/D/D Wave King Caesar
                • ATK:

                • 2400

                • DEF:

                • 1200


                2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.




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