Created by: YGO Mod (20517634)

Created On: 09/24/2023

Main: 54 Extra: 17

2 cardDai-sojo of the Ice Barrier 2 cardDai-sojo of the Ice Barrier
Dai-sojo of the Ice Barrier
WATER 6
Dai-sojo of the Ice Barrier
  • ATK:

  • 1600

  • DEF:

  • 2200


When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.


1 cardDance Princess of the Ice Barrier 1 cardDance Princess of the Ice Barrier
Dance Princess of the Ice Barrier
WATER 4
Dance Princess of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 900


Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.


3 cardGeneral Gantala of the Ice Barrier 3 cardGeneral Gantala of the Ice Barrier
General Gantala of the Ice Barrier
WATER 7
General Gantala of the Ice Barrier
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per turn, during your End Phase, you can select 1 "Ice Barrier" monster in your Graveyard, except "General Gantala of the Ice Barrier", and Special Summon it.


1 cardJudge of the Ice Barrier 1 cardJudge of the Ice Barrier
Judge of the Ice Barrier
WATER 4
Judge of the Ice Barrier
  • ATK:

  • 1800

  • DEF:

  • 900


While you control another "Ice Barrier" monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of "Judge of the Ice Barrier" once per turn. You can target 1 or 2 "Ice Barrier" monsters in your GY and 1 or 2 cards in your opponent's GY; shuffle them into the Deck. If you control an "Ice Barrier" monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position.


3 cardPilgrim of the Ice Barrier 3 cardPilgrim of the Ice Barrier
Pilgrim of the Ice Barrier
WATER 4
Pilgrim of the Ice Barrier
  • ATK:

  • 1500

  • DEF:

  • 1000


This card cannot be destroyed by battle with a monster with 1900 or more ATK.


3 cardShock Troops of the Ice Barrier 3 cardShock Troops of the Ice Barrier
Shock Troops of the Ice Barrier
WATER 3
Shock Troops of the Ice Barrier
  • ATK:

  • 1500

  • DEF:

  • 800


You can Tribute this card to select 1 face-up WATER monster on the field, destroy it, and add 1 "Ice Barrier" monster from your Deck to your hand.


1 cardThunder Dragon 1 cardThunder Dragon
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


3 cardThunder Dragondark 3 cardThunder Dragondark
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


3 cardThunder Dragonduo 3 cardThunder Dragonduo
Thunder Dragonduo
DARK 8
Thunder Dragonduo
  • ATK:

  • 2800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


3 cardThunder Dragonhawk 3 cardThunder Dragonhawk
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


3 cardThunder Dragonlord 3 cardThunder Dragonlord
Thunder Dragonlord
LIGHT 9
Thunder Dragonlord
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY.


3 cardThunder Dragonmatrix 3 cardThunder Dragonmatrix
Thunder Dragonmatrix
LIGHT 1
Thunder Dragonmatrix
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


3 cardThunder Dragonroar 3 cardThunder Dragonroar
Thunder Dragonroar
DARK 6
Thunder Dragonroar
  • ATK:

  • 2400

  • DEF:

  • 0


You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


1 cardWarlock of the Ice Barrier 1 cardWarlock of the Ice Barrier
Warlock of the Ice Barrier
WATER 3
Warlock of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 1000


While you control another face-up "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.


1 cardDewdark of the Ice Barrier 1 cardDewdark of the Ice Barrier
Dewdark of the Ice Barrier
WATER 2
Dewdark of the Ice Barrier
  • ATK:

  • 1200

  • DEF:

  • 800


If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly.


1 cardAmazing Time Ticket 1 cardAmazing Time Ticket
Amazing Time Ticket
Spell Quick
Amazing Time Ticket

    Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


    1 cardBranded Opening 1 cardBranded Opening
    Branded Opening
    Spell Quick
    Branded Opening

      Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


      1 cardBurst Return 1 cardBurst Return
      Burst Return
      Spell Normal
      Burst Return

        If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".


        3 cardFreezing Chains of the Ice Barrier 3 cardFreezing Chains of the Ice Barrier
        Freezing Chains of the Ice Barrier
        Spell Continuous
        Freezing Chains of the Ice Barrier

          When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


          1 cardGearbreed 1 cardGearbreed
          Gearbreed
          Spell Continuous
          Gearbreed

            During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.


            2 cardMerciful Machine Angel 2 cardMerciful Machine Angel
            Merciful Machine Angel
            Spell Normal
            Merciful Machine Angel

              Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn.


              2 cardThunder Dragon Fusion 2 cardThunder Dragon Fusion
              Thunder Dragon Fusion
              Spell Normal
              Thunder Dragon Fusion

                Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                1 cardWinds Over the Ice Barrier 1 cardWinds Over the Ice Barrier
                Winds Over the Ice Barrier
                Spell Normal
                Winds Over the Ice Barrier

                  Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.


                  1 cardIce Barrier 1 cardIce Barrier
                  Ice Barrier
                  Trap Normal
                  Ice Barrier

                    When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                    2 cardNordic Relic Brisingamen 2 cardNordic Relic Brisingamen
                    Nordic Relic Brisingamen
                    Trap Normal
                    Nordic Relic Brisingamen

                      Target 1 face-up monster you control and 1 face-up monster your opponent controls; the ATK of the first target becomes equal to the original ATK of the second target, until the end of this turn.


                      3 cardThunder Dragon Discharge 3 cardThunder Dragon Discharge
                      Thunder Dragon Discharge
                      Trap Continuous
                      Thunder Dragon Discharge

                        The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target.


                        2 cardThunder Dragons' Hundred Thunders 2 cardThunder Dragons' Hundred Thunders
                        Thunder Dragons' Hundred Thunders
                        Trap Normal
                        Thunder Dragons' Hundred Thunders

                          Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn.


                          3 cardThunder Dragon Colossus 3 cardThunder Dragon Colossus
                          Thunder Dragon Colossus
                          DARK 8
                          Thunder Dragon Colossus
                          • ATK:

                          • 2600

                          • DEF:

                          • 2400


                          "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                          3 cardThunder Dragon Titan 3 cardThunder Dragon Titan
                          Thunder Dragon Titan
                          LIGHT 10
                          Thunder Dragon Titan
                          • ATK:

                          • 3200

                          • DEF:

                          • 3200


                          3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                          1 cardTrishula, the Dragon of Icy Imprisonment 1 cardTrishula, the Dragon of Icy Imprisonment
                          Trishula, the Dragon of Icy Imprisonment
                          WATER 9
                          Trishula, the Dragon of Icy Imprisonment
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.


                          3 cardTwin-Headed Thunder Dragon 3 cardTwin-Headed Thunder Dragon
                          Twin-Headed Thunder Dragon
                          LIGHT 7
                          Twin-Headed Thunder Dragon
                          • ATK:

                          • 2800

                          • DEF:

                          • 2100


                          "Thunder Dragon" + "Thunder Dragon"


                          3 cardThunder Dragon Thunderstormech 3 cardThunder Dragon Thunderstormech
                          Thunder Dragon Thunderstormech
                          LIGHT
                          Thunder Dragon Thunderstormech
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Left

                          Right

                          Bottom

                          Bottom-Right


                          2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.


                          1 cardDewloren, Tiger King of the Ice Barrier 1 cardDewloren, Tiger King of the Ice Barrier
                          Dewloren, Tiger King of the Ice Barrier
                          WATER 6
                          Dewloren, Tiger King of the Ice Barrier
                          • ATK:

                          • 2000

                          • DEF:

                          • 1400


                          1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.


                          2 cardGungnir, Dragon of the Ice Barrier 2 cardGungnir, Dragon of the Ice Barrier
                          Gungnir, Dragon of the Ice Barrier
                          WATER 7
                          Gungnir, Dragon of the Ice Barrier
                          • ATK:

                          • 2500

                          • DEF:

                          • 1700


                          1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                          1 cardTrishula, Zero Dragon of the Ice Barrier 1 cardTrishula, Zero Dragon of the Ice Barrier
                          Trishula, Zero Dragon of the Ice Barrier
                          WATER 11
                          Trishula, Zero Dragon of the Ice Barrier
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.




                          More TCG Info

                          Thunder Dragon Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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