Created by: YGO Mod (20517634)

Created On: 09/24/2023

Main: 54 Extra: 17

3 cardElemental Grace Doriado 3 cardElemental Grace Doriado
Elemental Grace Doriado
LIGHT 9
Elemental Grace Doriado
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).


3 cardF.A. Sonic Meister 3 cardF.A. Sonic Meister
F.A. Sonic Meister
WIND 4
F.A. Sonic Meister
  • ATK:

  • 0

  • DEF:

  • 1000


Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.


3 cardHazy Flame Cerbereus 3 cardHazy Flame Cerbereus
Hazy Flame Cerbereus
FIRE 6
Hazy Flame Cerbereus
  • ATK:

  • 2000

  • DEF:

  • 200


You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Your opponent cannot target this card with card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Hazy" card from your Deck to your hand.


3 cardHazy Flame Griffin 3 cardHazy Flame Griffin
Hazy Flame Griffin
FIRE 6
Hazy Flame Griffin
  • ATK:

  • 200

  • DEF:

  • 2100


If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects.


2 cardHazy Flame Hydra 2 cardHazy Flame Hydra
Hazy Flame Hydra
FIRE 6
Hazy Flame Hydra
  • ATK:

  • 2300

  • DEF:

  • 200


Your opponent cannot target this card with card effects. You cannot Special Summon monsters, except FIRE monsters. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect. ● When it is Xyz Summoned: You can target 1 "Hazy Flame" monster in your Graveyard; attach that target to this card as an Xyz Material.


3 cardHazy Flame Hyppogrif 3 cardHazy Flame Hyppogrif
Hazy Flame Hyppogrif
FIRE 6
Hazy Flame Hyppogrif
  • ATK:

  • 2100

  • DEF:

  • 200


Your opponent cannot target this card with card effects. Once per turn: You can Tribute 1 other FIRE monster; this card gains 300 ATK.


3 cardHazy Flame Mantikor 3 cardHazy Flame Mantikor
Hazy Flame Mantikor
FIRE 6
Hazy Flame Mantikor
  • ATK:

  • 2200

  • DEF:

  • 300


Your opponent cannot target this card with card effects. Once per turn, during either player's turn: You can send 1 FIRE monster, except this card, from your hand or face-up from your side of the field to the Graveyard; this card cannot be destroyed by card effects this turn.


3 cardHazy Flame Peryton 3 cardHazy Flame Peryton
Hazy Flame Peryton
FIRE 6
Hazy Flame Peryton
  • ATK:

  • 1600

  • DEF:

  • 1700


Cannot be Special Summoned, except by a "Hazy Flame" monster's effect. Your opponent cannot target this card with card effects. You can send 1 FIRE monster from your hand to the Graveyard and Tribute this card; Special Summon 2 "Hazy Flame" monsters from your Deck. You can only use this effect of "Hazy Flame Peryton" once per turn.


3 cardHazy Flame Sphynx 3 cardHazy Flame Sphynx
Hazy Flame Sphynx
FIRE 6
Hazy Flame Sphynx
  • ATK:

  • 1900

  • DEF:

  • 1900


Your opponent cannot target this card with card effects. You can declare 1 card type (Monster, Spell, or Trap); send the top card of your Deck to the Graveyard, then if it was the declared card type, you can Special Summon 1 FIRE monster from your hand or Graveyard. You can only use this effect of "Hazy Flame Sphynx" once per turn.


1 cardRescue-ACE Monitor 1 cardRescue-ACE Monitor
Rescue-ACE Monitor
FIRE 4
Rescue-ACE Monitor
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Rescue-ACE" monster in your GY, except "Rescue-ACE Monitor"; Special Summon it. You can only use each effect of "Rescue-ACE Monitor" once per turn.


2 cardThe Abyss Dragon Swordsoul 2 cardThe Abyss Dragon Swordsoul
The Abyss Dragon Swordsoul
FIRE 8
The Abyss Dragon Swordsoul
  • ATK:

  • 3000

  • DEF:

  • 2900


Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of "The Abyss Dragon Swordsoul" once per turn.


1 cardWhirlwind Weasel
1 cardWhirlwind Weasel
Whirlwind Weasel
WIND 3
Whirlwind Weasel
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.


2 cardDoriado 2 cardDoriado
Doriado
EARTH 4
Doriado
  • ATK:

  • 1200

  • DEF:

  • 1400


''A spirit of the forest powered by the surrounding trees and wildlife.''


3 cardElemental Mistress Doriado 3 cardElemental Mistress Doriado
Elemental Mistress Doriado
LIGHT 3
Elemental Mistress Doriado
  • ATK:

  • 1200

  • DEF:

  • 1400


This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.


1 cardThree Trolling Trolls 1 cardThree Trolling Trolls
Three Trolling Trolls
WATER 3
Three Trolling Trolls
  • ATK:

  • 1000

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card's Attribute and Level become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster with the same Attribute and Level as this card from your hand. You can only use each effect of "Three Trolling Trolls" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters.


2 cardAquarium Set 2 cardAquarium Set
Aquarium Set
Spell Continuous
Aquarium Set

    All WATER monsters you control gain 300 ATK and DEF. All "Aquaactress" monsters you control gain 300 ATK and DEF. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.


    1 cardAssault Revival 1 cardAssault Revival
    Assault Revival
    Spell Quick
    Assault Revival

      Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.


      3 cardDark Ruler No More 3 cardDark Ruler No More
      Dark Ruler No More
      Spell Normal
      Dark Ruler No More

        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




        Tag(s):

        2 cardDoriado's Blessing 2 cardDoriado's Blessing
        Doriado's Blessing
        Spell Normal
        Doriado's Blessing

          This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.


          1 cardDuel Tower 1 cardDuel Tower
          Duel Tower
          Spell Field
          Duel Tower

            At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field.


            1 cardHazy Pillar 1 cardHazy Pillar
            Hazy Pillar
            Spell Continuous
            Hazy Pillar

              You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 "Hazy Flame" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material.


              2 cardLast Day of Witch 2 cardLast Day of Witch
              Last Day of Witch
              Spell Normal
              Last Day of Witch

                Destroy all face-up Spellcaster-Type monsters on the field.


                1 cardVaylantz World - Shinra Bansho 1 cardVaylantz World - Shinra Bansho
                Vaylantz World - Shinra Bansho
                Spell Field
                Vaylantz World - Shinra Bansho

                  When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.


                  2 cardHazy Glory 2 cardHazy Glory
                  Hazy Glory
                  Trap Continuous
                  Hazy Glory

                    You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand.


                    3 cardWhite Hole 3 cardWhite Hole
                    White Hole
                    Trap Normal
                    White Hole

                      When your opponent activates "Dark Hole": Monsters you control cannot be destroyed by that "Dark Hole's" effect.


                      1 cardIdaten the Conqueror Star 1 cardIdaten the Conqueror Star
                      Idaten the Conqueror Star
                      LIGHT 10
                      Idaten the Conqueror Star
                      • ATK:

                      • 3000

                      • DEF:

                      • 2200


                      2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.


                      3 cardThunder Dragon Titan 3 cardThunder Dragon Titan
                      Thunder Dragon Titan
                      LIGHT 10
                      Thunder Dragon Titan
                      • ATK:

                      • 3200

                      • DEF:

                      • 3200


                      3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                      1 cardArtifact Dagda 1 cardArtifact Dagda
                      Artifact Dagda
                      LIGHT
                      Artifact Dagda
                      • ATK:

                      • 1500

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


                      1 cardS:P Little Knight 1 cardS:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                      1 cardSalamangreat Heatleo 1 cardSalamangreat Heatleo
                      Salamangreat Heatleo
                      FIRE
                      Salamangreat Heatleo
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom-Right


                      2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                      1 cardStarving Venemy Dragon 1 cardStarving Venemy Dragon
                      Starving Venemy Dragon
                      DARK 71
                      Starving Venemy Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      [ Pendulum Effect ] Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, you can reduce the battle damage you take to 0. [ Monster Effect ] 1 DARK monster + 1 Pendulum Monster You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of "Starving Venemy Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                      1 cardChaofeng, Phantom of the Yang Zing 1 cardChaofeng, Phantom of the Yang Zing
                      Chaofeng, Phantom of the Yang Zing
                      LIGHT 9
                      Chaofeng, Phantom of the Yang Zing
                      • ATK:

                      • 2800

                      • DEF:

                      • 2200


                      1 Tuner + 1 or more non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.


                      2 cardHazy Flame Basiltrice 2 cardHazy Flame Basiltrice
                      Hazy Flame Basiltrice
                      FIRE
                      Hazy Flame Basiltrice
                      • ATK:

                      • 2500

                      • DEF:

                      • 1800


                      2 or more (max. 5) Level 6 FIRE monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it. ● 3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it. ● 4 or more: This card cannot be targeted by your opponent's card effects. ● 5: This card cannot be destroyed by card effects.


                      3 cardNumber 1: Infection Buzzking 3 cardNumber 1: Infection Buzzking
                      Number 1: Infection Buzzking
                      DARK
                      Number 1: Infection Buzzking
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      2+ Level 8 monsters Once per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of "Number 1: Infection Buzzking" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.


                      1 cardRaidraptor - Ultimate Falcon 1 cardRaidraptor - Ultimate Falcon
                      Raidraptor - Ultimate Falcon
                      DARK
                      Raidraptor - Ultimate Falcon
                      • ATK:

                      • 3500

                      • DEF:

                      • 2000


                      3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.


                      1 cardStellarknight Constellar Diamond 1 cardStellarknight Constellar Diamond
                      Stellarknight Constellar Diamond
                      LIGHT
                      Stellarknight Constellar Diamond
                      • ATK:

                      • 2700

                      • DEF:

                      • 2000


                      3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.


                      1 cardTellarknight Constellar Caduceus 1 cardTellarknight Constellar Caduceus
                      Tellarknight Constellar Caduceus
                      LIGHT
                      Tellarknight Constellar Caduceus
                      • ATK:

                      • 2500

                      • DEF:

                      • 1650


                      2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.




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