Drytron Deck #102459 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Droll & Lock Bird x3, Drytron Alpha Thuban x3, Drytron Zeta Aldhibah x3. Created Sep 21, 2023 by YGO Mod.

Deck Drytron TCG

Created by: YGO Mod (20517634)

Created On: 09/21/2023

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 31, 2026
32± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 44
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48.2
Going First 44
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Drytron Ritual/Xyz board of Drytron 2000-ATK monsters and Drytron Meteonis Draconids (4000 ATK), converting through Drytron/Herald/Cyber Angel attackers; Link and Synchro beaters (Black Rose Dragon, Michael, Dyna Mondo, Knightmare Unicorn)
  • Turn 1 (going first): Drytron Nova or Drytron Fafnir to search or Special Summon a Drytron, then Ritual or Xyz into a 2000-ATK Drytron; no recorded boards, so this is text-derived and Inferred
  • Turn 2 (going second): Use the 12 hand traps (Ash Blossom, Ghost Ogre, Herald of Orange Light, Droll and Lock Bird) to interrupt the opponent's starter, then rebuild through Drytron searchers; Inferred
  • Recovery: Drytron Gamma/Zeta/Alpha recursion from hand or GY and Drytron Mu Beta Fafnir Xyz for re-extension; Inferred from card text
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck reliably opens its Drytron core: P(at least one core card in a 5-card opening hand) is about 0.95, and P(at least one searcher-text card) is about 0.91 (Inferred). Its interaction package is broad, with 12 hand traps and about 0.79 odds of at least one going second, which supports the going-second and interruption scores. Those strengths are offset by a 30% exact-archetype purity across 16 sub-archetypes, 16 tech slots, and the rules problem: 8 cards exceed their legal copy limits and 5 are Forbidden in this format, so the list is Illegal and receives only a structural read capped low. No recorded boards, combos, or tournament results exist, so the ceiling and median scores are text-based inferences, not observed output. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in a 5-card hand) = 0.95 (Inferred); searcher text group 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 26 distinct main-deck cards with 16 tech slots and only 30% exact-archetype purity point to conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so the ceiling is a text-only read of Drytron ritual and Xyz lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded median output; floor is text-only and likely low given the spread of sub-archetypes (Inferred)
D5 Interruption Resilience & Route Redundancy 55 12 hand traps and multiple negate effects give several interruption answers, but few independent lines are confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and recursion (Gamma, Zeta, Alpha, Mu Beta Fafnir) regenerate resources, with no measured netCardAdvantage (Inferred)
D7 End-Board & Interaction Quality 58 Herald negates, Ash Blossom, Droll, Lightning Storm and Pain give layered interaction; the Forbidden cards are removed from the scoring (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is about 0.79 for at least one card in 6 cards (Inferred)
D9 Offensive Pressure & Closing Power 50 End-board includes Meteonis Draconids at 4000 ATK, Pain at 2950 and Michael at 2600 ATK, but no closing data (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 Main deck is 55 cards with 26 distinct and 16 tech cards, which is not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Link, Synchro and Xyz, including 5 Forbidden or over-limit copies (Verified legality)
D12 Side Deck Adaptability 20 Zero side cards, so no post-side plan exists (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-material Ritual, Xyz and Link chains with many decision points raise the error rate (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48.2, Going First ≈ 44, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*48.2 + 0.20*40 - 12 = 34.6, then capped to 32 by the Illegal legality rule (structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Drytron density: 24 copies of the archetype core give about 0.95 odds of a core card in the opening hand
  • Broad interaction: 12 hand traps plus Herald negates and Lightning Storm give layered answers, strong going second
  • High-ceiling end-board: Meteonis Draconids (4000 ATK) and multiple 2000-ATK Drytron attackers

Weaknesses

  • Illegal list: 8 cards exceed legal copy limits and 5 are Forbidden in this format
  • Low archetype purity (30%): the deck mixes 16 sub-archetypes and 16 tech cards, weakening the engine
  • No side deck, so no post-side adaptation
  • No recorded boards, combos or tournament results to confirm the plan

Critical choke points

  • Drytron Meteonis Draconids (1 copy) is the single top-end finisher, and the ritual route depends on Meteonis Drytron (2 copies)
  • Forbidden or over-limit cards (Herald of the Arc Light, Anti-Spell Fragrance) sit inside the core interaction package and would be unplayable in a legal list
Priority Remove Add Reason
1 Anti-Spell Fragrance (3 copies, Forbidden) and Called by the Grave (Forbidden) Legal, copy-limit-compliant interaction or extender cards for the same slots Fixes the Illegal status; without this the list cannot be played in this format
2 Herald of the Arc Light, Cross-Sheep and Beatrice, Lady of the Eternal (all Forbidden) Legal Herald or Drytron extenders from the Extra Deck within the link and Xyz limits Restores legal Extra Deck engine access
3 Excess copies: Droll & Lock Bird down to 1, Herald of Orange Light down to 1, Ash Blossom & Joyous Spring down to 2 Cards already in the list, or a legal flex slot Brings each card within its legal copy limit and lowers the chance of dead Limited copies

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; within size rules; 8 copy-limit violations and 5 Forbidden cards in-format (legality block); Card stats and text for all 55 + 15 cards
  • Inferred: Opening-hand odds from the hypergeometric table; Engine and interaction read from card text; Going-second hand-trap coverage (~0.79)
  • Provisional: Meta and format fit (D13); no dated metagame sample or tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied the deck has no side cards, so post-side performance cannot be assessed

More TCG Info

Drytron

Drytron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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