Created by: YGO Mod (20517634)

Created On: 09/21/2023

Need 19 UR

UR Rarity
Lady Labrynth of the Silver Castle3 card
UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being2 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Gigantic Spright1 card
UR Rarity
Number F0: Utopic Draco Future1 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Terrors of the Overroot2 card

Main: 60 Extra: 15

SR Rarity
3 cardAbsolute King Back Jack
SR Rarity
3 cardAbsolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


R Rarity
3 cardDupe Frog
R Rarity
3 cardDupe Frog
Dupe Frog
WATER 2
Dupe Frog
  • ATK:

  • 100

  • DEF:

  • 2000


This card's name becomes "Des Frog" while it is on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the Graveyard: You can add 1 "Frog" monster from your Deck or Graveyard to your hand, except "Dupe Frog".


UR Rarity
3 cardLady Labrynth of the Silver Castle
UR Rarity
3 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
2 cardNibiru, the Primal Being
UR Rarity
2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


R Rarity
2 cardRonintoadin
R Rarity
2 cardRonintoadin
Ronintoadin
WATER 2
Ronintoadin
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.


SR Rarity
1 cardSwap Frog
SR Rarity
1 cardSwap Frog
Swap Frog
WATER 2
Swap Frog
  • ATK:

  • 1000

  • DEF:

  • 500


You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
3 cardCompulsory Evacuation Device
R Rarity
3 cardCompulsory Evacuation Device
Compulsory Evacuation Device
Trap Normal
Compulsory Evacuation Device

    Target 1 monster on the field; return that target to the hand.


    N Rarity
    3 cardFiend Griefing
    N Rarity
    3 cardFiend Griefing
    Fiend Griefing
    Trap Normal
    Fiend Griefing

      Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


      UR Rarity
      3 cardInfinite Impermanence
      UR Rarity
      3 cardInfinite Impermanence
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


        R Rarity
        3 cardLost Wind
        R Rarity
        3 cardLost Wind
        Lost Wind
        Trap Normal
        Lost Wind

          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


          SR Rarity
          3 cardNeedlebug Nest
          SR Rarity
          3 cardNeedlebug Nest
          Needlebug Nest
          Trap Normal
          Needlebug Nest

            Send the top 5 cards of your Deck to the GY.


            N Rarity
            3 cardPaleozoic Canadia
            N Rarity
            3 cardPaleozoic Canadia
            Paleozoic Canadia
            Trap Normal
            Paleozoic Canadia

              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


              R Rarity
              3 cardPaleozoic Dinomischus
              R Rarity
              3 cardPaleozoic Dinomischus
              Paleozoic Dinomischus
              Trap Normal
              Paleozoic Dinomischus

                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                N Rarity
                2 cardPaleozoic Leanchoilia
                N Rarity
                2 cardPaleozoic Leanchoilia
                Paleozoic Leanchoilia
                Trap Normal
                Paleozoic Leanchoilia

                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                  N Rarity
                  3 cardPaleozoic Marrella
                  N Rarity
                  3 cardPaleozoic Marrella
                  Paleozoic Marrella
                  Trap Normal
                  Paleozoic Marrella

                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    N Rarity
                    3 cardPaleozoic Olenoides
                    N Rarity
                    3 cardPaleozoic Olenoides
                    Paleozoic Olenoides
                    Trap Normal
                    Paleozoic Olenoides

                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                      SR Rarity
                      3 cardReckless Greed
                      SR Rarity
                      3 cardReckless Greed
                      Reckless Greed
                      Trap Normal
                      Reckless Greed

                        Draw 2 cards and skip your next 2 Draw Phases.


                        UR Rarity
                        2 cardTerrors of the Overroot
                        UR Rarity
                        2 cardTerrors of the Overroot
                        Terrors of the Overroot
                        Trap Normal
                        Terrors of the Overroot

                          Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                          SR Rarity
                          3 cardTrap Trick
                          SR Rarity
                          3 cardTrap Trick
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                            N Rarity
                            3 cardWaboku
                            N Rarity
                            3 cardWaboku
                            Waboku
                            Trap Normal
                            Waboku

                              You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                              N Rarity
                              1 cardCat Shark
                              N Rarity
                              1 cardCat Shark
                              Cat Shark
                              WATER
                              Cat Shark
                              • ATK:

                              • 500

                              • DEF:

                              • 500


                              2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                              SR Rarity
                              1 cardDaigusto Phoenix
                              SR Rarity
                              1 cardDaigusto Phoenix
                              Daigusto Phoenix
                              WIND
                              Daigusto Phoenix
                              • ATK:

                              • 1500

                              • DEF:

                              • 1100


                              2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                              UR Rarity
                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              UR Rarity
                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                              Tag(s):

                              SR Rarity
                              1 cardDownerd Magician
                              SR Rarity
                              1 cardDownerd Magician
                              Downerd Magician
                              DARK
                              Downerd Magician
                              • ATK:

                              • 2100

                              • DEF:

                              • 200


                              2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                              SR Rarity
                              1 cardDrill Driver Vespenato
                              SR Rarity
                              1 cardDrill Driver Vespenato
                              Drill Driver Vespenato
                              EARTH
                              Drill Driver Vespenato
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                              UR Rarity
                              1 cardGigantic Spright
                              UR Rarity
                              1 cardGigantic Spright
                              Gigantic Spright
                              DARK
                              Gigantic Spright
                              • ATK:

                              • 1600

                              • DEF:

                              • 1600


                              2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                              UR Rarity
                              1 cardNumber F0: Utopic Draco Future
                              UR Rarity
                              1 cardNumber F0: Utopic Draco Future
                              Number F0: Utopic Draco Future
                              LIGHT
                              Number F0: Utopic Draco Future
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                              SR Rarity
                              1 cardNumber F0: Utopic Future
                              SR Rarity
                              1 cardNumber F0: Utopic Future
                              Number F0: Utopic Future
                              LIGHT
                              Number F0: Utopic Future
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                              SR Rarity
                              1 cardOnibimaru Soul Sweeper
                              SR Rarity
                              1 cardOnibimaru Soul Sweeper
                              Onibimaru Soul Sweeper
                              DARK
                              Onibimaru Soul Sweeper
                              • ATK:

                              • 1900

                              • DEF:

                              • 1600


                              2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                              SR Rarity
                              2 cardPaleozoic Anomalocaris
                              SR Rarity
                              2 cardPaleozoic Anomalocaris
                              Paleozoic Anomalocaris
                              WATER
                              Paleozoic Anomalocaris
                              • ATK:

                              • 2400

                              • DEF:

                              • 0


                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                              SR Rarity
                              3 cardPaleozoic Opabinia
                              SR Rarity
                              3 cardPaleozoic Opabinia
                              Paleozoic Opabinia
                              WATER
                              Paleozoic Opabinia
                              • ATK:

                              • 0

                              • DEF:

                              • 2400


                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                              SR Rarity
                              1 cardSky Cavalry Centaurea
                              SR Rarity
                              1 cardSky Cavalry Centaurea
                              Sky Cavalry Centaurea
                              LIGHT
                              Sky Cavalry Centaurea
                              • ATK:

                              • 2000

                              • DEF:

                              • 0


                              2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.




                              More Master Duel Info

                              Labrynth Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

                              https://metaduelist.com/
                              Toparrow_upward