Created by: test (054123)

Created On: 09/13/2023

Need 6 UR

UR Rarity
Power Pro Knight Sisters
UR Rarity
Power Pro Lady Sisters
UR Rarity
Cold Wave
 Rarity
Last Will
UR Rarity
Scapegoat
UR Rarity
Judgment of the Pharaoh

Main: 45 Side: 5

R Rarity
3 cardGunkan Suship Shari
R Rarity
3 cardGunkan Suship Shari
Gunkan Suship Shari
FIRE 4
Gunkan Suship Shari
  • ATK:

  • 2000

  • DEF:

  • 0


''Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.''


N Rarity
1 cardGyakutenno Megami
N Rarity
1 cardGyakutenno Megami
Gyakutenno Megami
LIGHT 6
Gyakutenno Megami
  • ATK:

  • 1800

  • DEF:

  • 2000


This fairy uses her mystical power to protect the weak and provide spiritual support.


UR Rarity
1 cardPower Pro Knight Sisters
UR Rarity
1 cardPower Pro Knight Sisters
Power Pro Knight Sisters
LIGHT 4
Power Pro Knight Sisters
  • ATK:

  • 1200

  • DEF:

  • 2400


''The stadium is now open, and our all-star ladies are ready to take you out to the ball game! It's the beginning of a new baseball legend! Presenting: The three navigators of the Power Pro world! That's Paa-chan on the left, bright, energetic, and (usually) dependable. On the right we've got Waa-chan, calm, earnest, and level-headed (usually...). And Namiki is in charge up front with little Chikuwa in her tote bag, helping us cheer everyone on!''


UR Rarity
1 cardPower Pro Lady Sisters
UR Rarity
1 cardPower Pro Lady Sisters
Power Pro Lady Sisters
WIND 6
Power Pro Lady Sisters
  • ATK:

  • 1950

  • DEF:

  • 2100


''The three Power Pro girls are best friends! And their passion for baseball soars like a home run! Aoi Hayakawa was the first female player in the league. Her signature pitch is a submariner she calls The Marine Ball! Mizuki Tachibana is more of a tomboy than her senpai, best known for her Crescent Moon Pitch and her love for the pudding sold down at Pawado! Hijiri Rokudo is a catcher with a rare gift for baseball! She's been best friends with Mizuki since junior high and her favorite at Pawado is the Kintsuba!''


UR Rarity
1 cardCold Wave
UR Rarity
1 cardCold Wave
Cold Wave
Spell Normal
Cold Wave

    This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


    R Rarity
    3 cardCrystal Promise
    R Rarity
    3 cardCrystal Promise
    Crystal Promise
    Spell Normal
    Crystal Promise

      Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


      R Rarity
      3 cardEmergency Provisions
      R Rarity
      3 cardEmergency Provisions
      Emergency Provisions
      Spell Quick
      Emergency Provisions

        Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.


        R Rarity
        1 cardEradicating Aerosol
        R Rarity
        1 cardEradicating Aerosol
        Eradicating Aerosol
        Spell Normal
        Eradicating Aerosol

          Destroy all Insect monsters on the field.


          R Rarity
          1 cardFlash of the Forbidden Spell
          R Rarity
          1 cardFlash of the Forbidden Spell
          Flash of the Forbidden Spell
          Spell Normal
          Flash of the Forbidden Spell

            Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field.


            R Rarity
            1 cardForbidden Chalice
            R Rarity
            1 cardForbidden Chalice
            Forbidden Chalice
            Spell Quick
            Forbidden Chalice

              Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


              R Rarity
              1 cardForbidden Dress
              R Rarity
              1 cardForbidden Dress
              Forbidden Dress
              Spell Quick
              Forbidden Dress

                Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.


                SR Rarity
                1 cardForbidden Lance
                SR Rarity
                1 cardForbidden Lance
                Forbidden Lance
                Spell Quick
                Forbidden Lance

                  Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                  R Rarity
                  1 cardForbidden Scripture
                  R Rarity
                  1 cardForbidden Scripture
                  Forbidden Scripture
                  Spell Quick
                  Forbidden Scripture

                    If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF.


                     Rarity
                    1 cardLast Will
                     Rarity
                    1 cardLast Will
                    Last Will
                    Spell Normal
                    Last Will

                      If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


                      R Rarity
                      1 cardMegamorph
                      R Rarity
                      1 cardMegamorph
                      Megamorph
                      Spell Equip
                      Megamorph

                        While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                        SR Rarity
                        3 cardPromotion
                        SR Rarity
                        3 cardPromotion
                        Promotion
                        Spell Normal
                        Promotion

                          Target 1 Level 3 or lower EARTH Warrior monster you control; send it to the GY, and if you do, Special Summon 1 Level 4 or higher EARTH Warrior monster from your Deck, then, if you control a "Puppet" monster that was originally an EARTH Warrior, that Special Summoned monster gains ATK/DEF equal to the number of cards currently in your opponent's GY x 100. You can only activate 1 "Promotion" per turn.


                          UR Rarity
                          1 cardScapegoat
                          UR Rarity
                          1 cardScapegoat
                          Scapegoat
                          Spell Quick
                          Scapegoat

                            Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                            N Rarity
                            1 cardThousand Knives
                            N Rarity
                            1 cardThousand Knives
                            Thousand Knives
                            Spell Normal
                            Thousand Knives

                              If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.


                              SR Rarity
                              3 cardUnauthorized Reactivation
                              SR Rarity
                              3 cardUnauthorized Reactivation
                              Unauthorized Reactivation
                              Spell Quick
                              Unauthorized Reactivation

                                Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.


                                SR Rarity
                                3 cardUnion Hangar
                                SR Rarity
                                3 cardUnion Hangar
                                Union Hangar
                                Spell Field
                                Union Hangar

                                  When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.


                                  N Rarity
                                  1 cardChaos Trap Hole
                                  N Rarity
                                  1 cardChaos Trap Hole
                                  Chaos Trap Hole
                                  Trap Counter
                                  Chaos Trap Hole

                                    When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.


                                    N Rarity
                                    1 cardDouble Trap Hole
                                    N Rarity
                                    1 cardDouble Trap Hole
                                    Double Trap Hole
                                    Trap Normal
                                    Double Trap Hole

                                      If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position.


                                      R Rarity
                                      1 cardEternal Soul
                                      R Rarity
                                      1 cardEternal Soul
                                      Eternal Soul
                                      Trap Continuous
                                      Eternal Soul

                                        Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                        UR Rarity
                                        1 cardJudgment of the Pharaoh
                                        UR Rarity
                                        1 cardJudgment of the Pharaoh
                                        Judgment of the Pharaoh
                                        Trap Normal
                                        Judgment of the Pharaoh

                                          Pay half of your Life Points. Select and activate an appropriate effect which can be applied: ● If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s) or activate an Effect Monster's effect. ● If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards.


                                          SR Rarity
                                          1 cardKarma Cut
                                          SR Rarity
                                          1 cardKarma Cut
                                          Karma Cut
                                          Trap Normal
                                          Karma Cut

                                            Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                                            R Rarity
                                            3 cardMadolche Promenade
                                            R Rarity
                                            3 cardMadolche Promenade
                                            Madolche Promenade
                                            Trap Normal
                                            Madolche Promenade

                                              Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.


                                              SR Rarity
                                              3 cardThe Transmigration Prophecy
                                              SR Rarity
                                              3 cardThe Transmigration Prophecy
                                              The Transmigration Prophecy
                                              Trap Normal
                                              The Transmigration Prophecy

                                                Target 2 cards in the GY(s); shuffle those targets into the Deck(s).


                                                N Rarity
                                                1 cardTrap Hole
                                                N Rarity
                                                1 cardTrap Hole
                                                Trap Hole
                                                Trap Normal
                                                Trap Hole

                                                  When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                                  N Rarity
                                                  1 cardTrap Hole of Spikes
                                                  N Rarity
                                                  1 cardTrap Hole of Spikes
                                                  Trap Hole of Spikes
                                                  Trap Normal
                                                  Trap Hole of Spikes

                                                    When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.


                                                    R Rarity
                                                    1 cardCyberload Fusion
                                                    R Rarity
                                                    1 cardCyberload Fusion
                                                    Cyberload Fusion
                                                    Spell Quick
                                                    Cyberload Fusion

                                                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.


                                                      N Rarity
                                                      1 cardEnemy Controller
                                                      N Rarity
                                                      1 cardEnemy Controller
                                                      Enemy Controller
                                                      Spell Quick
                                                      Enemy Controller

                                                        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                        N Rarity
                                                        1 cardForbidden Apocrypha
                                                        N Rarity
                                                        1 cardForbidden Apocrypha
                                                        Forbidden Apocrypha
                                                        Trap Normal
                                                        Forbidden Apocrypha

                                                          Declare 1 monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the GY.


                                                          SR Rarity
                                                          1 cardRoyal Decree
                                                          SR Rarity
                                                          1 cardRoyal Decree
                                                          Royal Decree
                                                          Trap Continuous
                                                          Royal Decree

                                                            Negate all other Trap effects on the field.


                                                            R Rarity
                                                            1 cardTorrential Tribute
                                                            R Rarity
                                                            1 cardTorrential Tribute
                                                            Torrential Tribute
                                                            Trap Normal
                                                            Torrential Tribute

                                                              When a monster(s) is Summoned: Destroy all monsters on the field.




                                                              https://metaduelist.com/
                                                              Toparrow_upward