Created by: YGO Mod (20517634)

Created On: 09/13/2023

Main: 40

1 cardExodia the Forbidden One
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


1 cardFortune Fairy Chee 1 cardFortune Fairy Chee
Fortune Fairy Chee
EARTH 6
Fortune Fairy Chee
  • ATK:

  • 0

  • DEF:

  • 0


When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.


3 cardRoyal Magical Library 3 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


2 cardSummoner Monk 2 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


1 cardLeft Arm of the Forbidden One
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardLeft Leg of the Forbidden One
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Arm of the Forbidden One
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Leg of the Forbidden One
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardAnchamoufrite 1 cardAnchamoufrite
Anchamoufrite
LIGHT 54
Anchamoufrite
  • ATK:

  • 1800

  • DEF:

  • 0


[ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.


1 cardBroken Bamboo Sword 1 cardBroken Bamboo Sword
Broken Bamboo Sword
Spell Equip
Broken Bamboo Sword

    The equipped monster gains 0 ATK.


    3 cardChicken Game
    3 cardChicken Game
    Chicken Game
    Spell Field
    Chicken Game

      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


      2 cardCursed Bamboo Sword 2 cardCursed Bamboo Sword
      Cursed Bamboo Sword
      Spell Equip
      Cursed Bamboo Sword

        The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


        1 cardDouble Summon 1 cardDouble Summon
        Double Summon
        Spell Normal
        Double Summon

          You can conduct 2 Normal Summons/Sets this turn, not just 1.


          1 cardFoolish Burial Goods
          1 cardFoolish Burial Goods
          Foolish Burial Goods
          Spell Normal
          Foolish Burial Goods

            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


            3 cardGolden Bamboo Sword
            3 cardGolden Bamboo Sword
            Golden Bamboo Sword
            Spell Normal
            Golden Bamboo Sword

              If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


              3 cardInto the Void
              3 cardInto the Void
              Into the Void
              Spell Normal
              Into the Void

                If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                3 cardMagical Mallet 3 cardMagical Mallet
                Magical Mallet
                Spell Normal
                Magical Mallet

                  Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                  1 cardOne Day of Peace
                  1 cardOne Day of Peace
                  One Day of Peace
                  Spell Normal
                  One Day of Peace

                    Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                    2 cardPseudo Space 2 cardPseudo Space
                    Pseudo Space
                    Spell Field
                    Pseudo Space

                      Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.


                      3 cardToon Table of Contents 3 cardToon Table of Contents
                      Toon Table of Contents
                      Spell Normal
                      Toon Table of Contents

                        Add 1 "Toon" card from your Deck to your hand.


                        3 cardUpstart Goblin
                        3 cardUpstart Goblin
                        Upstart Goblin
                        Spell Normal
                        Upstart Goblin

                          Draw 1 card, then your opponent gains 1000 LP.


                          2 cardWonder Wand
                          2 cardWonder Wand
                          Wonder Wand
                          Spell Equip
                          Wonder Wand

                            Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.




                            More OCG Info

                            Exodia Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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