Wisel Guard
DARK 1

Wisel Guard

  • Archetype:
  • Meklord

  • ATK:
  • 0

  • DEF:
  • 1200

  • View:
  • 3636




If there is no face-up "Meklord Emperor" monster on the field, destroy this card. When an opponent's monster declares an attack that targets another monster you control: You can change the attack target to this card.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
29± 8/ 100
Power Score
Intrinsic 29

Wisel Guard — Power Evaluation

Final Score: 29 ± 8 · Confidence: Medium

  • Intrinsic: 29 · Deck: — · Meta: provisional
  • Primary role: Utility · Secondary: Negation/Interaction

Why it scores here

Wisel Guard is a Level 1 DARK Machine with 1200 DEF whose text makes it self-destroy unless a face-up Meklord Emperor is on the field, so it is effectively locked to one archetype partner. Its only useful effect is a field-only redirect of an opponent's attack from another monster you control onto itself, which is a soft, situational interaction rather than negation or removal. No decks or combos were supplied, so nothing observed raises the score, and the 1200 DEF body earns nothing on its own. The score sits in the low 30s because the self-destruct clause limits accessibility and deck-building cost, and the redirect is a one-off trade of a weak body.

Axis scores

Axis Score Evidence
Accessibility 35 Level 1 body is easy to summon, but it is only live alongside a face-up Meklord Emperor and no searcher or route evidence was supplied (verified text, inferred route).
Combo & Conversion 15 Text shows no board-building or follow-up effect and no combo boards were supplied, so conversion is text-only inference (inferred).
Resource Economy 5 No draw, search, banish, or refuel clause; the self-destruct clause is a pure loss of the body when the Emperor is absent (verified).
Effect & Interaction 35 Redirects one opponent attack aimed at another monster you control to itself; a soft, situational effect with no negation or removal (verified text, inferred strength).
Material Utility 30 Level 1 DARK Machine can serve as a generic low-level material, but no Tuner status or material usage is stated in the text or evidence (inferred).
Resilience & Flexibility 20 Dies to any removal and is dead when the Meklord Emperor is not on the field; the redirect works only while it is on the field (verified text, inferred).
Deck-Building Efficiency 25 The self-destruct clause restricts it to Meklord Emperor decks, a garnet-like constraint that makes it costly to run outside that shell (verified text, inferred cost).

Calculation

Weight profile: 0.7 Utility + 0.3 Negation/Interaction (Removal/Negation row). Intrinsic ≈ 29, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks and no combos supplied; Deck = null)

Strengths

  • Cheap Level 1 body that can be summoned without a dedicated searcher
  • Field-only attack redirect can protect another monster you control from a single attack

Weaknesses

  • Self-destructs unless a face-up Meklord Emperor is on the field, so it is a dead card in most spots
  • Redirect is one-off and situational; it does not negate or remove anything
  • No resource gain, and 1200 DEF gives little value on its own

Counters / choke points

  • Any removal or destruction effect (dies to it directly)
  • Opponent's attacks that do not target the protected monster, or effects that do not involve attacks

Best use

Meklord support body that rides along with Meklord Emperor, and a low-level fodder body for Meklord builds. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 1 DARK Machine Effect Monster, DEF 1200, ATK 0, archetype Meklord, format DuelLinks; Self-destruct clause: destroy this card if no face-up Meklord Emperor is on the field; Attack-redirect clause: when an opponent's monster attacks another monster you control, you can change the target to this card
  • Inferred: Redirect clause works only while this card is on the field; Level 1 body is usable as generic low-level material; Tuner status is not stated; Self-destruct clause functions as a deck-building constraint toward Meklord Emperor builds
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only legal copies empty — format legality beyond DuelLinks not confirmed Tuner status and material usage not stated in evidence











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