DARK
1Wisel Carrier
Archetype:
Meklord
ATK:
800
DEF:
600
View:
3033
If there is no face-up "Meklord Emperor" on the field, destroy this card. Cannot be destroyed by an opponent's card effects.
Wisel Carrier — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 52 · Meta: provisional
- Primary role: Material body
Why it scores here
Wisel Carrier is a cheap Level 1 DARK Machine body whose value is mostly as an 800-ATK generic material and as a bodily presence in Meklord-adjacent decks. Its immunity to opponent card effects is real, but its own clause destroys it unless a face-up Meklord Emperor is present, which restricts where it is live and caps its resilience. No combo, guide, or usage-statistics evidence shows it converting into a board, and the 90-deck sample confirms it is played widely, not that it is strong. High ATK earns nothing here; the score rests on the body, its conditional survival, and its clean one-copy deck cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Played main in 90 of 90 sampled decks across 14 archetypes, but it is only reliably live with a face-up Meklord Emperor, so its usable spots are narrower (observed; deck data plus card text). |
| Combo & Conversion | 30 | No recorded combo boards and no guide mentions; conversion is text-only and yields a single 800-ATK body (inferred from text). |
| Resource Economy | 25 | No searches, draws, or recursion, and no card advantage; it is a one-for-zero body (verified from card text). |
| Effect & Interaction | 25 | No negation or removal; its only interaction is immunity to opponent card-effect destruction, which does not stop banish, bounce, or send-to-GY effects (verified from text; gap inferred). |
| Material Utility | 60 | Level 1 DARK Machine is a clean generic material and stays an 800-ATK body even when its effect is negated, since the self-destroy clause is then inactive (inferred from text plus level/attribute/race). |
| Resilience & Flexibility | 35 | Immune to opponent card-effect destruction, but it dies to its own clause without Emperor, and has one copy with no redundancy (verified from text plus decks copies). |
| Deck-Building Efficiency | 45 | One copy per deck and no garnets, but the self-destroy clause effectively requires Meklord Emperor in the deck, a mild self-locking restriction (verified from text plus decks copies). |
Calculation
Weight profile: Primary role Material body / Normal only; no secondary role blended. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cannot be destroyed by opponent's card effects
- Level 1 DARK Machine 800-ATK body, a generic material that stays a body when its effect is negated
- Main-deck in all 90 sampled decks across 14 archetypes, showing real portability
- One copy per deck, no garnet cost
Weaknesses
- Destroys itself unless a face-up Meklord Emperor is present
- No recorded combo, guide, or usage-statistics evidence of conversion
- No card advantage, search, or recursion
- Immunity covers only opponent card-effect destruction, not banish, bounce, or battle
Counters / choke points
- Non-destruction removal (banish, send-to-GY, bounce) is not stopped by its immunity (inferred from text)
- Battle destruction is not prevented by its text (verified from text)
- Removing or negating Meklord Emperor's face-up presence turns off the body's survival (inferred from text)
Best use
Material body / cheap 800-ATK filler when a face-up Meklord Emperor is present. Decks: Meklord shells with Meklord Emperor, Level 1 material slots in Machine-based decks. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: destroyed unless a face-up Meklord Emperor is present; cannot be destroyed by opponent card effects; Level 1, DARK, Machine, 800 ATK, Meklord archetype; Main-deck in 90 of 90 sampled decks, 1 copy each, 14 archetypes
- Observed: Top partners: ref 921196 in 72.2% of decks, Spark Breaker in 71.1% of decks; Played in 11% to 21% of decks across the top five archetypes, not one dominant home
- Inferred: Material body role from Level 1 DARK Machine and the no-combo evidence; Negation leaves the body as an 800-ATK material because its self-destroy clause goes inactive; Banish, bounce, and send-to-GY effects are not blocked by its immunity
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available; archetype inclusion is inferred from the deck sample only no banlist token; assumed 3 copies (unlimited) top partner ref 921196 has no name in evidence, so its role is unknown no evidence on whether Meklord Emperor is itself in the sampled decks





