Wingtortoise
WIND 3

Wingtortoise

  • ATK:
  • 1500

  • DEF:
  • 1400

  • View:
  • 2418




When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)




 
 
AI Power Analysis
Starter / Combo enablerConfidence: LowEvaluated Oct 7, 2026
43± 10/ 100
Power Score
Intrinsic 43

Wingtortoise — Power Evaluation

Final Score: 43 ± 10 · Confidence: Low

  • Intrinsic: 43 · Deck: — · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body

Why it scores here

Wingtortoise is a Level 3 WIND Aqua body that Special Summons itself from hand or Graveyard when a face-up Fish, Sea Serpent, or Aqua monster you control is banished. Its value depends on that banish event happening, and no combo, deck, or guide evidence shows how often it does. Its 1500 ATK earned no points; the score comes from the revive-from-hand/GY access, the generic Level 3 material body, and the lack of deckbuilding cost.

Axis scores

Axis Score Evidence
Accessibility 35 Live from hand and Graveyard once a qualifying Fish, Sea Serpent, or Aqua is banished, but that trigger is conditional and unobserved in any board (inference).
Combo & Conversion 35 Turns one banish event into one Level 3 body with no further extension shown; no combo examples or power_index exist (inference).
Resource Economy 40 Free Special Summon from Graveyard offers some refuel-like value with no card advantage or cost shown (inference).
Effect & Interaction 5 No negation, removal, or disruption in the text (verified).
Material Utility 55 Level 3 WIND body that stays a material after its effect is negated; the Aqua restriction is narrow but the body is generic (inference).
Resilience & Flexibility 45 Works from hand and Graveyard, but a single banish trigger is needed and no multi-turn redundancy is shown (inference).
Deck-Building Efficiency 75 Single copy with no garnet, lock, or restriction in the text, so it is cheap to run; no deck data confirms this (inference).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 43, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck = null, Meta = null)

Strengths

  • Revives from hand or Graveyard, so it is not dead in hand once the banish trigger happens
  • Generic Level 3 WIND body usable as material even when its effect is negated
  • Cheap to run with no garnet or lock in the text

Weaknesses

  • Conditional on a face-up Fish, Sea Serpent, or Aqua monster being banished, with no searcher or enabler shown
  • No opponent interaction
  • No recorded deck, combo, or guide usage to confirm a real role

Best use

Level 3 material body with a conditional GY/hand revive for Aqua-based shells, pending evidence of real use. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Special Summon from hand or Graveyard when a face-up Fish, Sea Serpent, or Aqua monster you control is banished; Text: the banished monster must be Fish, Sea Serpent, or Aqua even after banishment; Stats: Level 3 WIND Aqua Effect Monster, 1500 ATK / 1400 DEF
  • Inferred: Trigger is conditional and rarely met in practice; Generic Level 3 body is a clean material
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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