Widget Kid
EARTH 3

Widget Kid

  • ATK:
  • 1500

  • DEF:
  • 900

  • View:
  • 3554




If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 7, 2026
59± 6/ 100
Power Score
Intrinsic 60
Deck 58

Widget Kid — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 58 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Widget Kid turns its own Normal or Special Summon into a second body by pulling another Cyberse from hand to the field in Defense Position, once per turn. Its score comes from that extender role and from being a clean Level 3 Cyberse material, not from its 1500 ATK. It has no interaction, so effect_interaction is 0, and the 173-deck presence confirms it is portable and easy to run, not that it is intrinsically strong (guardrail 3). With no recorded combos, the combo and starter claims stay moderate and inferred.

Axis scores

Axis Score Evidence
Accessibility 70 A live hand card that triggers on any Normal or Special Summon, with 173 recent decks running it at an average of 1.77 copies, but no recorded starter or searched appearances (verified card text; observed deck counts).
Combo & Conversion 45 The text converts one summon into two bodies, but there are zero recorded combo boards, so the conversion value rests on text alone (inferred).
Resource Economy 50 Two cards move from hand to field with no card drawn or refuelled, so it is a body gain rather than card advantage (inferred from card text).
Effect & Interaction 0 The effect is a summon trigger only, with no negation, removal or hand-trap reach (verified card text).
Material Utility 70 A non-Tuner Level 3 Earth Cyberse with 1500 ATK, a clean generic Link or Synchro material across the Cyberse archetypes it sits in (inferred from card stats; observed partner pairings).
Resilience & Flexibility 45 The trigger is a single summon event that a negate ends, and it is once per turn, so it is fragile across turns (inferred from card text).
Deck-Building Efficiency 85 Level 3 generic Cyberse, playable in 1 to 3 copies across 29 archetypes, with no garnet or lock cost (observed deck copies; verified legality in four formats).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 60, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Extends a single summon into a second body from hand, with no searcher needed
  • Clean generic Level 3 Cyberse material that converts whether or not its effect is negated
  • Widely portable: 29 distinct archetypes and 173 recent decks, at 1 to 3 copies each
  • Zero garnet or lock cost for the deck

Weaknesses

  • No interaction at all: effect_interaction is 0
  • Once-per-turn trigger that depends on a Normal or Special Summon event
  • Limited to Cyberse targets, so the second body is only as good as the Cyberse in hand
  • No recorded combo boards to confirm how far it converts from a realistic start

Counters / choke points

  • Negating the summon event removes the effect and leaves only the 1500/900 body (inferred from card text)
  • Hand disruption before the summon removes the trigger entirely (inferred)

Best use

Extender. Decks: Cyberse, Code Talker, Cynet, Firewall, @Ignister. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: summon trigger, Defense Position, once per turn, Cyberse from hand; Legal in TCG, OCG, MasterDuel and DuelLinks; 173 decks, average 1.77 copies, max 3
  • Observed: Present in 29 archetypes; top are Cyberse, Code Talker and Cynet; 62.4% of decks use gameplay type 7; High co-occurrence with Cynet Mining (85.5%) and Micro Coder (75.1%)
  • Inferred: Extender role: the second Cyberse converts the summon into two bodies; Clean Level 3 material body, even when the effect is negated; Negating the summon event removes the effect
  • Data gaps: No combos supplied: combo conversion and starter/material frequencies are text-only inference No banlist token: assumed 3 copies (unlimited) No usage statistics (StatisticsCard): archetype inclusion inferred from the 173-deck sample only Gameplay type IDs (7, 4, 3, 6) are not mapped to names average starter count when present unknown, so deck resilience is estimated from archetype spread No rulings supplied Guide evidence is a single truncated snippet











https://metaduelist.com/
Top