Trap
NormalWelcome Labrynth
Archetype:
Labrynth
View:
11080
Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.
Welcome Labrynth — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 59 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion
Why it scores here
Welcome Labrynth is a Normal Trap that converts one card into one Labrynth monster from the Deck, and it can be Set again from the GY when a monster leaves the field by your Normal Trap effect. Its power comes from being live in a Labrynth shell that runs it in all 400 sampled decks (1.88 copies on average), with a dense partner network, not from any measured combo output, since the combo sample is empty. High ATK or rarity earns no points here, and the once-per-turn and summon-lock wording pulls the score down.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Runs in 400 of 400 sampled decks at an average of 1.88 copies, with 33 distinct archetypes, but the card is a trap and only reaches the field after being Set; no combo starter data exists to confirm the route (observed for deck inclusion, inferred for trap timing). |
| Combo & Conversion | 55 | Its text converts one card into one Labrynth monster from the Deck, with no further body or board beyond that, and no combo examples are supplied to show how far it goes (verified for the text, inferred for the board size). |
| Resource Economy | 60 | One card in and one Deck monster out is roughly card-neutral, with a GY re-Set that gives some recursion, but the text does not show card draw or a refuel beyond that (verified for the text, inferred for the net value). |
| Effect & Interaction | 15 | It has no opponent-facing negation, removal, or disruption; its only restriction stops the controller's own Deck and Extra Deck Special Summons (verified). |
| Material Utility | 10 | As a Normal Trap it is not a material and cannot be one; the Labrynth monster it summons is the material body (verified for the card type). |
| Resilience & Flexibility | 50 | It can be Set again from the GY and recurs across turns, but as a Normal Trap it is exposed to any negation of the trap and is limited to once per turn per effect (verified for the text, inferred for the interaction risk). |
| Deck-Building Efficiency | 60 | It is a single-copy-friendly Normal Trap with no garnet or brick cost, but its summon lock restricts the controller's own Deck and Extra Deck plays until the next turn (verified for the text, observed for the 1.88-copy average). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 53, Deck ≈ 59, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 400 of 400 sampled decks, showing a reliable deck slot in the Labrynth shell
- Turns one card into a Labrynth monster from the Deck, so it both starts a line and provides a body
- Can be Set again from the GY when a monster leaves the field by your Normal Trap effect, which gives some recursion
Weaknesses
- No combo evidence (0 boards), so its contribution to a winning board is inferred from text only
- Trap timing: it must be Set before use, and it is not a live card in hand
- Once-per-turn limits on each effect, plus a self-restriction on Deck and Extra Deck Special Summons
- No effect on the opponent; it does not interact with their plays
Counters / choke points
- Negation of a Normal Trap activation (generic, inferred; not evidenced in the input)
Best use
Starter that Special Summons a Labrynth monster from the Deck, with GY recursion through a Normal Trap effect. Decks: Labrynth (archetype 790), Labrynth (archetype 2458), Labrynth (archetype 789), Labrynth (archetype 791). Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Special Summon 1 Labrynth monster from the Deck; the self-restriction on Deck and Extra Deck Special Summons except Fiend until the end of the next turn; Card text: Set from the GY when a monster leaves the field by your Normal Trap effect (not the turn it was sent there); each effect once per turn; Runs in 400 of 400 sampled decks at an average of 1.88 copies (max 3); Partner co-occurrence with Lovely Labrynth of the Silver Castle at 100% of sampled decks
- Observed: Labrynth archetype inclusion of 53.8% to 100% across the historical usage sample; Guides name it in the Labrynth core and Spell/Trap sections
- Inferred: Starter role: trap-to-deck summon is a starter, though no combo corroborates it; Recursion value depends on how often Normal Traps are used to make a monster leave the field; Interaction risk from negation of a Normal Trap
- Data gaps: no combos supplied: combo conversion and starter/material shares are text-only inference no banlist token: assumed 3 copies (unlimited) legal copies is empty for all formats no rulings or metagame sample supplied top-card data not ranked (top-card status false)






