Trap
NormalWeed Out
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2268
Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.
Weed Out — Power Evaluation
Final Score: 26 ± 6 · Confidence: Medium
- Intrinsic: 28.5 · Deck: 23.8 · Meta: provisional
- Primary role: Removal · Secondary: Utility
Why it scores here
Weed Out is a Normal Trap that pays 500 Life Points to destroy all face-up Attack Position Level 3 monsters, an extremely narrow target profile that only occasionally trades for more than one card. It reliably converts almost nothing: it appears in 0 of the recorded combos and in only 1 of the sampled decks, so it has no demonstrated role as a starter, payoff, or material piece. What value it has sits entirely in situational removal, and even that is soft because it must be set a turn early and only hits a specific Level and battle position. Its 0 ATK/DEF and Trap status earn it no points here — power comes from reliability and deck cost, both of which are poor.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | A Normal Trap with no searchable route and no starter/searched evidence in the combo data, so it must be drawn then set a turn ahead of use (verified). |
| Combo & Conversion | 5 | It builds no board and appears in 0 of 0 recorded combos, so from any realistic start it contributes nothing to a developed field (observed). |
| Resource Economy | 28 | Paying 500 LP to destroy face-up Attack Position Level 3 monsters is at best an even 1-for-1 and often a blank, so cost efficiency is poor (verified). |
| Effect & Interaction | 25 | It is removal, but restricted to Level 3 Attack Position monsters only, making the disruption soft and highly situational (verified). |
| Material Utility | 5 | As a Trap Card it supplies no body, Level, Attribute, or material value to any summon (verified). |
| Resilience & Flexibility | 15 | Being a reactive Trap that must survive to the opponent's turn, it is dead against Level 2 or Level 4+ bodies and against anything in Defense Position (inferred). |
| Deck-Building Efficiency | 30 | It is a single trap slot with no garnet or lock cost, but its extreme narrowness makes even one copy a poor use of deck space (inferred). |
Calculation
Weight profile: 1.0 Removal / Negation (no meaningful secondary weight applied). Intrinsic ≈ 28.5, Deck ≈ 23.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Can trade for multiple Level 3 Attack Position monsters if the opponent overcommits them
- No garnet, lock, or combo requirement — trivially splashable in any deck that can set Traps
Weaknesses
- Targets only face-up Attack Position Level 3 monsters — an extremely narrow condition
- Must be set a turn in advance and can be removed or played around before it resolves
- Pays 500 Life Points for what is usually a single situational trade
- No searchable route and no demonstrated starter/combo role
Counters / choke points
- Cosmic Cyclone / Twin Twisters / any backrow removal before it resolves
- Keeping monsters in Defense Position or at Levels other than 3
- Negating the Trap's activation (e.g. Solemn Judgment)
- Playing around it by not committing Level 3 attackers
Best use
Situational removal Trap. Decks: Niche side-deck tech against Level 3 swarms (unconfirmed). Suggested copies: 0.
Evidence & gaps
- Verified: Card text: Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.; It is a Normal Trap Card with 0 ATK/DEF and no archetype.
- Observed: Appears in 1 of the sampled decks and 0 of the recorded combos (0% appearance).; Only 1 copy is played in the single deck that runs it.
- Inferred: Destruction is restricted to Level 3 Attack Position monsters, so it rarely trades up.; Being a set Trap, it is dead when drawn late or when the opponent avoids Level 3 attackers.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only sample size is a single deck, and it is an unclassified/non-archetype build






