Weed Out
Trap Normal

Weed Out

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Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Jun 10, 2025
26± 6/ 100
Power Score
Intrinsic 28
Deck 24

Weed Out — Power Evaluation

Final Score: 26 ± 6 · Confidence: Medium

  • Intrinsic: 28.5 · Deck: 23.8 · Meta: provisional
  • Primary role: Removal · Secondary: Utility

Why it scores here

Weed Out is a Normal Trap that pays 500 Life Points to destroy all face-up Attack Position Level 3 monsters, an extremely narrow target profile that only occasionally trades for more than one card. It reliably converts almost nothing: it appears in 0 of the recorded combos and in only 1 of the sampled decks, so it has no demonstrated role as a starter, payoff, or material piece. What value it has sits entirely in situational removal, and even that is soft because it must be set a turn early and only hits a specific Level and battle position. Its 0 ATK/DEF and Trap status earn it no points here — power comes from reliability and deck cost, both of which are poor.

Axis scores

Axis Score Evidence
Accessibility 25 A Normal Trap with no searchable route and no starter/searched evidence in the combo data, so it must be drawn then set a turn ahead of use (verified).
Combo & Conversion 5 It builds no board and appears in 0 of 0 recorded combos, so from any realistic start it contributes nothing to a developed field (observed).
Resource Economy 28 Paying 500 LP to destroy face-up Attack Position Level 3 monsters is at best an even 1-for-1 and often a blank, so cost efficiency is poor (verified).
Effect & Interaction 25 It is removal, but restricted to Level 3 Attack Position monsters only, making the disruption soft and highly situational (verified).
Material Utility 5 As a Trap Card it supplies no body, Level, Attribute, or material value to any summon (verified).
Resilience & Flexibility 15 Being a reactive Trap that must survive to the opponent's turn, it is dead against Level 2 or Level 4+ bodies and against anything in Defense Position (inferred).
Deck-Building Efficiency 30 It is a single trap slot with no garnet or lock cost, but its extreme narrowness makes even one copy a poor use of deck space (inferred).

Calculation

Weight profile: 1.0 Removal / Negation (no meaningful secondary weight applied). Intrinsic ≈ 28.5, Deck ≈ 23.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Can trade for multiple Level 3 Attack Position monsters if the opponent overcommits them
  • No garnet, lock, or combo requirement — trivially splashable in any deck that can set Traps

Weaknesses

  • Targets only face-up Attack Position Level 3 monsters — an extremely narrow condition
  • Must be set a turn in advance and can be removed or played around before it resolves
  • Pays 500 Life Points for what is usually a single situational trade
  • No searchable route and no demonstrated starter/combo role

Counters / choke points

  • Cosmic Cyclone / Twin Twisters / any backrow removal before it resolves
  • Keeping monsters in Defense Position or at Levels other than 3
  • Negating the Trap's activation (e.g. Solemn Judgment)
  • Playing around it by not committing Level 3 attackers

Best use

Situational removal Trap. Decks: Niche side-deck tech against Level 3 swarms (unconfirmed). Suggested copies: 0.

Evidence & gaps

  • Verified: Card text: Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.; It is a Normal Trap Card with 0 ATK/DEF and no archetype.
  • Observed: Appears in 1 of the sampled decks and 0 of the recorded combos (0% appearance).; Only 1 copy is played in the single deck that runs it.
  • Inferred: Destruction is restricted to Level 3 Attack Position monsters, so it rarely trades up.; Being a set Trap, it is dead when drawn late or when the opponent avoids Level 3 attackers.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only sample size is a single deck, and it is an unclassified/non-archetype build











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