Wattmole
LIGHT 3

Wattmole

  • Archetype:
  • Watt

  • ATK:
  • 0

  • DEF:
  • 100

  • View:
  • 2759




This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jan 1, 2026
37± 9/ 100
Power Score
Intrinsic 40
Deck 35

Wattmole — Power Evaluation

Final Score: 37 ± 9 · Confidence: Medium

  • Intrinsic: 39.7 · Deck: 35.3 · Meta: provisional
  • Primary role: Utility · Secondary: Removal, Material body

Why it scores here

Wattmole is a Level 3 LIGHT Thunder body whose only effect is a conditional Battle-Phase destroy of a face-down Defense Position monster, plus a second attack that does nothing with 0 ATK. Its sub-40 score comes from weak conversion and support: 0 recorded combo appearances, no confirmed search route, and a single observed main-deck copy in one sampled deck. The 0 ATK is not what costs it points — the card is scored on the fact that its removal is narrow, attack-gated, and easily negated, while its only durable value is being a clean generic Level 3 LIGHT material. In short, it converts a normal summon into a very small, situational amount of value rather than into a winning board.

Axis scores

Axis Score Evidence
Accessibility 42 No in-archetype search route is shown and the only recorded usage is 1 main-deck copy in one sampled deck, with 0 appearances as starter or searched (observed).
Combo & Conversion 15 It appears in 0 of the recorded combos and its text adds no bodies, searches, or extra summons, so it builds nothing from a realistic start (observed).
Resource Economy 30 The text provides no draw, search, revival, or GY refuel — the card is a one-card body that returns no card advantage (verified).
Effect & Interaction 20 Its only interaction is destroying a face-down Defense Position monster when it declares an attack, without damage calculation, which is conditional, Battle-Phase-bound, and does nothing to face-up monsters (verified).
Material Utility 52 Level 3, LIGHT, Thunder, with no summoning lock or self-restriction, makes it usable Xyz/Synchro/Link material even if its effect is negated (inferred).
Resilience & Flexibility 30 0 ATK leaves it unable to threaten anything face-up and the text grants no protection, floating, or recursion, so one negation or a skipped Battle Phase blanks it (verified).
Deck-Building Efficiency 52 The one observed deck runs exactly 1 copy in the main deck and the card has no locks, garnet requirements, or once-per-turn restriction, so the slot cost is low even though the payoff is small (observed).

Calculation

Weight profile: 0.7 Utility (no clear role) + 0.15 Removal + 0.15 Material body. Intrinsic ≈ 39.7, Deck ≈ 35.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys a face-down Defense Position monster immediately without damage calculation, bypassing high DEF of set monsters (verified from text).
  • Can attack twice during each Battle Phase with no once-per-turn clause on either ability (verified from text).
  • Generic text with no archetype restriction and no summoning lock, so it can be splashed outside Watt decks (verified from text).
  • Level 3 LIGHT Thunder body keeps material value even if the effect is negated (inferred).
  • Low slot cost: 1 copy in the only observed deck, no garnet or lock attached (observed).

Weaknesses

  • 0 ATK means it cannot deal damage or remove any face-up monster by battle (verified from stats/text).
  • Its removal only triggers by declaring an attack on a set monster, so it is slow, Battle-Phase-gated, and telegraphed.
  • No card advantage of any kind: no search, draw, revive, or GY effect (verified from text).
  • 0 recorded combo appearances and 0 appearances as starter, searched, material, or payoff (observed).
  • Only 1 observed deck at a single main-deck copy, with no confirmed in-archetype searcher in the evidence (observed).

Counters / choke points

  • Any face-up Attack Position monster — 0 ATK cannot remove it, and Wattmole cannot trade upward.
  • Effect negation or attacking-declaration negation stops the destroy effect entirely.
  • Cards or effects that skip, lock, or end the Battle Phase deny both the attack and the destroy trigger.
  • Monsters unaffected by card effects or indestructible by effects remain set and survive its attack (no damage calculation means no battle destruction either).
  • Removing it during the Main Phase/Special Summon window before the Battle Phase blanks it for the turn.

Best use

Situational set-monster removal and Level 3 LIGHT material body. Decks: Stun / floodgate control shell (single observed sample), Watt (archetype, unverified in this evidence). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: can attack twice during each Battle Phase.; Card text: attacking a face-down Defense Position monster lets it destroy that monster immediately without flipping it face-up or applying damage calculation.; Stats: Level 3, LIGHT, Thunder, 0 ATK / 100 DEF, Effect Monster, archetype Watt.; Legal in TCG, OCG, Master Duel and Duel Links (no banlist token supplied; assumed unlimited).; Text contains no search, draw, revival, protection, or once-per-turn restriction.
  • Observed: 1 of the sampled decks runs it, in the main deck, at exactly 1 copy.; Only 1 distinct labelled archetype in the deck sample (Vanquish Soul), with stun/floodgate partners such as Jowgen the Spiritualist, Barrier Statue of the Inferno/Torrent and Fossil Dyna Pachycephalo.; 0 combo appearances: 0% as starter, searched, material, payoff, end board or end hand.; 0 guides mention it; usage statistics (StatisticsCard) are unavailable; it is not a Top Card in any format.
  • Inferred: As a Level 3 LIGHT Thunder with no lock, it is usable as generic Xyz/Synchro/Link material even when its effect is negated.; Its removal is effectively limited to set monsters, since 0 ATK cannot out face-up monsters by battle.; Because the text carries no 'Watt' restriction, it could be registered in shells other than Watt, but no such deck is observable here.; Low intrinsic ceiling: a normal summon into a single conditional destroy is far below one-card full-board conversion.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is a single deck, so archetype fit and copies-per-deck are statistically meaningless no confirmed in-archetype or generic search route for the card in the supplied evidence











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