LIGHT
3Wattkid
Archetype:
Watt
ATK:
1000
DEF:
500
View:
2681
A creature that electrocutes opponents with bolts of lightning.
Wattkid — Power Evaluation
Final Score: 38 ± 7 · Confidence: Medium
- Intrinsic: 40.7 · Deck: 37.2 · Meta: provisional
- Primary role: Material body · Secondary: Normal Monster name, Utility
Why it scores here
Wattkid is a Level 3 LIGHT Thunder Normal Monster whose entire description is flavor text, so it converts nothing beyond a 1000-ATK body and a Normal-Monster name. Its only practical value is as material/Level/attribute supply for decks already built around Normal Monsters, which is exactly what the thin deck sample shows (4 decks, 2.5 copies average, mostly vanilla piles). Combo evidence records zero appearances and no search route exists in the supplied evidence, so it never becomes a starter, payoff, or interaction piece. Its ATK/DEF earned no points here — the score comes almost entirely from cheap deckbuilding and generic material access, both of which are modest.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | The card has no effect, no self-summon and no search route in the supplied evidence; it is only drawn or Normal Summoned, appearing in 4 recorded decks at 2.5 copies on average (observed). |
| Combo & Conversion | 18 | Combos evidence shows 0 appearances across recorded boards and 0 starter role/material role/payoff role counts, so it does nothing on its own beyond one Level 3 body (verified). |
| Resource Economy | 12 | With no effect, no search and no recursion, playing it is a straight 1-for-1 with no card advantage or refuel (verified). |
| Effect & Interaction | 5 | The description ('A creature that electrocutes opponents with bolts of lightning.') is pure flavor, granting zero disruption, removal or negation (verified). |
| Material Utility | 40 | A Level 3 LIGHT Thunder Normal Monster is clean generic Xyz/Synchro/Link material and a Normal name for vanilla support, and it retains that value even when effect negation is irrelevant to it (inferred). |
| Resilience & Flexibility | 30 | It has no protection or recursion and any removal answers it, though it is trivially replaceable and playable in any deck that wants a Normal body (inferred). |
| Deck-Building Efficiency | 45 | No locks, no costs, no garnet concerns and redundant copies are harmless, but it still consumes slots solely to serve a Normal-Monster shell (observed). |
Calculation
Weight profile: 1.00 Material body / Normal (single primary role, no secondary weighting applied). Intrinsic ≈ 40.7, Deck ≈ 37.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Legal in TCG, OCG and Master Duel with no banlist restriction (3 copies assumed).
- Level 3 LIGHT Thunder Normal Monster: clean generic material for Rank 3, Synchro and Link plays.
- Counts as a Normal Monster name for vanilla-support shells, so it is usable as-is with no effect required.
- No locks, no costs and no garnet risk — copies 2-3 are harmless in a deck that wants the body.
- Small but real recorded usage: 4 main-deck builds at 2.5 copies average.
Weaknesses
- Completely effectless: the description is flavor text, so it offers no disruption, search, protection or advantage.
- Zero combo appearances (0/0 in starter role, material role, payoff role) — no recorded role in any real line.
- No search or Special Summon route supplied in evidence, so accessibility depends entirely on drawing it.
- 1000 ATK / 500 DEF give it no board presence of its own (not a scoring factor, but it cannot answer anything).
- Deck sample is tiny (4 decks) and split across Ojama, Watt and Hole tags, so the 'home' is not well established.
Counters / choke points
- Any removal (destroy/banish/bounce) trivially answers it.
- Any monster with more than 1000 ATK beats it in battle.
- Decks that do not use Normal Monsters simply never play it, making it a dead card in most shells.
Best use
Material body / Normal Monster name. Decks: Watt, Ojama, Normal Monster piles. Suggested copies: 2.
Evidence & gaps
- Verified: Card is a Normal Monster, LIGHT, Thunder, Level 3, 1000 ATK / 500 DEF, archetype Watt.; Description is flavor text only ('A creature that electrocutes opponents with bolts of lightning.') — no effect, cost, timing or once-per-turn clause exists.; Legal in TCG, OCG and Master Duel; legal copies is empty and no banlist token is supplied (assumed 3).; role hints confirm is_hand_trap=false, is_tech=false, is_floodgate=false.
- Observed: 4 decks run it, all in the main deck, 0 in side; copies per deck average 2.5 (two decks at 2, two at 3).; Deck archetype spread: Ojama 2 decks (50%), Watt 1 (25%), Hole 1 (25%); distinct archetypes = 3.; Top partners are Normal Monsters (Ancient Elf, Blue-Eyes White Dragon, Dark Witch, Elemental HERO Sparkman, Mystical Elf, Ojama Black/Green), consistent with a vanilla pile.; Combos evidence: total combos 0, appearances 0, appearance rate 0, all role buckets 0, average power index null.; Guides evidence: 0 guides; usage statistics.available = false; top-card data.top-card status = false.
- Inferred: Its Level 3 / LIGHT / Thunder / Normal typing makes it usable as generic Xyz, Synchro and Link material and as a Normal Monster name even though it has no effect.; Because it has no effect, it contributes nothing to disruption, advantage or resilience — all of its value flows through being a body.; No search or Special Summon route is present in the evidence, so its accessibility reduces to drawing it.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is extremely small (4 decks) and spans unrelated archetype tags, so the card's real home is uncertain no information on which decks/slots it is cut from, so deckbuilding cost could not be measured directly






