Wattkeeper
Trap Normal

Wattkeeper

  • Archetype:
  • Watt

  • View:
  • 3193




Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Jan 1, 2026
44± 6/ 100
Power Score
Intrinsic 44
Deck 43

Wattkeeper — Power Evaluation

Final Score: 44 ± 6 · Confidence: Medium

  • Intrinsic: 44 · Deck: 43 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body, Combo enabler

Why it scores here

Wattkeeper is a Watt-locked revival trap: it converts a Level 4 or lower Watt already sitting in the Graveyard into one extra body on board, which can feed a Link/Xyz play before the End Phase destroys it. That conversion is narrow — no recorded combos, no guides, and only 3 decks in the sample (all Watt) — so the card earns points mainly for clean in-archetype recursion and material value, not for interaction or reach. Its zero ATK/DEF and Normal-Trap frame contribute nothing; the score reflects reliability of the Graveyard-to-field loop and the archetype lock, not stats or rarity. Overall it is a modest role-player, not a power card.

Axis scores

Axis Score Evidence
Accessibility 40 A Normal Trap that is not itself searchable and only live once a Level 4 or lower Watt is already in the Graveyard, so it needs prior setup (inferred).
Combo & Conversion 40 No combos were recorded (0 appearances), and text-only it produces one extra Watt body rather than a full board (observed).
Resource Economy 45 It reuses an already-spent Graveyard Watt at the cost of one trap slot, roughly neutral value that is then destroyed in the End Phase (verified).
Effect & Interaction 10 The text provides no disruption, negation, or removal against the opponent at all (verified).
Material Utility 55 The revived Watt is a usable Level 4-or-lower Thunder body for Link/Xyz material during the turn, though it is destroyed in the End Phase (inferred).
Resilience & Flexibility 35 It is a face-down trap that dies to backrow removal and is blanked entirely if the Graveyard is disrupted or no Watt is in grave (inferred).
Deck-Building Efficiency 50 Decks ran it at 1-2 copies (avg 1.67) inside pure Watt builds, so it is a cheap in-archetype slot rather than a brick (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 44, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • In-archetype Graveyard revival for Level 4 or lower Watt monsters
  • Provides an extra body that can be used as Link/Xyz material before the End Phase destruction
  • Cheap to run — decks used 1-2 copies with no garnet cost

Weaknesses

  • Locked to the Watt archetype and useless without a valid Watt in the Graveyard
  • Self-destroys the revived monster during the End Phase
  • Provides zero interaction with the opponent
  • Unsearchable Normal Trap with no recorded combos or guide support

Counters / choke points

  • Ash Blossom & Joyous Spring (negates the Graveyard Special Summon)
  • Called by the Grave / D.D. Crow / Graveyard disruption
  • Backrow removal (Mystical Space Typhoon, Twin Twisters, Harpie's Feather Duster)

Best use

Recovery / Recursion. Decks: Watt. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Select 1 Level 4 or lower "Watt" monster in your Graveyard, Special Summon it, destroy it during the End Phase; Card is a Normal Trap in the Watt archetype, legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: 3 decks in the sample run it, all Watt archetype, 100% main deck, avg 1.67 copies; 0 combo appearances, 0 guides, no usage statistics available
  • Inferred: The revived Watt can serve as Link/Xyz material during the turn it is summoned; Accessibility requires a Watt already in the Graveyard plus drawing an unsearchable trap
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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