Spell
EquipWattcube
Archetype:
Watt
View:
3646
Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card from the field to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK.
Wattcube — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 41 · Deck: 45 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion
Why it scores here
Wattcube is a Thunder-only equip spell whose value is a stat boost: +100 ATK per Thunder in the Graveyard, or a self-sent +1000 ATK to one face-up Thunder monster. It converts a live Thunder body into a larger attacker but does not draw, search, negate, or leave a board, so it scores as a utility pump rather than a starter. Its 6 sampled decks show it is consistently played in Thunder Dragon and Watt shells, which confirms accessibility, but that frequency does not raise the score (guardrail 3). Its high ATK values earn no points on their own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Run in 6 of 6 sampled decks across 5 archetypes, but it is not a searcher and needs a Thunder monster already on the field (observed; no starter stats). |
| Combo & Conversion | 35 | Its text grants +1000 ATK or a Graveyard-scaled ATK boost to one Thunder monster, with no board-building or extra-body effect (verified text; no combo data). |
| Resource Economy | 25 | No draw, search, or recovery. The +1000 ATK mode costs the card itself, so it is a 1-for-stats trade (verified text). |
| Effect & Interaction | 10 | No negation, removal, or disruption on the opponent's side (verified text). |
| Material Utility | 5 | A Spell cannot be used as Xyz, Link, Synchro, or Fusion material, so the material axis is effectively zero (verified frame type). |
| Resilience & Flexibility | 35 | Dies to backrow or removal and falls off when its host monster is destroyed. The Graveyard-send mode gives some response value (verified text; inferred vulnerability). |
| Deck-Building Efficiency | 70 | Single-copy main-deck use (avg 1.17 copies), no garnet or lock restriction, and a cheap slot (observed deck usage). |
Calculation
Weight profile: Utility / no clear role (default) weights; single role, no secondary blend. Intrinsic ≈ 41, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean +1000 ATK finisher or stat boost on a live Thunder monster
- Graveyard-scaled ATK rises with the Thunder count in the Graveyard
- Cheap, single-copy main-deck slot with no garnet or lock
Weaknesses
- No draw, search, or recovery; the self-send mode is a 1-for-stats trade
- Does nothing without a face-up Thunder monster
- Equip spell is removed or stranded when its host dies or is hit by backrow
Counters / choke points
- Backrow or removal on the equipped Thunder monster strands the card
- Spell-removal and equip-stopping cards are a standard answer
Best use
Utility pump / finisher for Thunder monsters. Decks: Thunder Dragon, Watt. Suggested copies: 1.
Evidence & gaps
- Verified: Equip-only to Thunder-type monsters; +100 ATK per Thunder in GY; self-send for +1000 ATK (card text); Spell card type, so it cannot be material (frame type)
- Observed: In 6 of 6 sampled decks, 1 copy in 5 of them, main deck only; Pairs with Thunder Dragon monsters in 67–83% of decks
- Inferred: Stranded if its host is removed or destroyed; Gives 1000 ATK in a finisher role rather than a board role
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied — once-per-turn status of the self-send mode is not stated in the text provided






