Wattcastle
Spell Field

Wattcastle

  • Archetype:
  • Watt

  • View:
  • 3016




Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 7, 2026
33± 8/ 100
Power Score
Intrinsic 33

Wattcastle — Power Evaluation

Final Score: 33 ± 8 · Confidence: Low

  • Intrinsic: 33 · Deck: — · Meta: provisional
  • Primary role: Utility · Secondary: Floodgate/Control

Why it scores here

Wattcastle is a Field Spell whose only effect is that a monster attacking a Watt monster loses 1000 ATK after damage calculation. It does not stop the attack or its damage, it converts nothing into board, cards, or advantage, and it only matters when a Watt monster is attacked. The score comes from the card's cheap, clean deckbuilding and its persistence as a field card; no deck, combo, or guide evidence was supplied, so the result is provisional and the card's Final score is its Intrinsic score alone.

Axis scores

Axis Score Evidence
Accessibility 30 Field Spell in the Watt archetype with no searcher, deck, or combo evidence to confirm how often it is reached (inferred).
Combo & Conversion 15 Does nothing on its own and builds no board; no combo examples were supplied (verified: card text).
Resource Economy 10 No draw, search, banish, or recursion; the effect is a post-battle ATK penalty, not card advantage (verified: card text).
Effect & Interaction 25 Soft, one-sided penalty that applies only after damage calculation and only to attacks on Watt monsters, so it does not prevent damage (verified: card text).
Material Utility 5 A Spell Card cannot be used as material, so it contributes nothing here (verified: card type).
Resilience & Flexibility 40 Persists in the Field Zone until destroyed, but no removal or interaction evidence was supplied (inferred).
Deck-Building Efficiency 80 Single-zone, low-cost card with no garnet or lock restriction; legal copies for each format were not supplied, so 3 copies is assumed (inferred).

Calculation

Weight profile: Utility / no clear role (default) single-role weights; no secondary blend applied. Intrinsic ≈ 33, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos supplied; provisional; Deck = null)

Strengths

  • Cheap, single-copy field card with no garnet or lock restriction
  • Persists in the Field Zone and punishes attacks on Watt monsters without costs
  • Legal in all four listed formats

Weaknesses

  • Does not prevent the attack or its damage; only an ATK reduction after damage calculation
  • Only triggers when a Watt monster is attacked, so its value depends on the Watt board
  • No card advantage, search, or board creation
  • Occupies the Field Zone

Counters / choke points

  • Field-spell destruction or Field Zone wipe effects (inferred)
  • Attacks aimed at non-Watt monsters or at the player, which the effect does not touch (verified: card text)

Best use

Field-spell deterrent for Watt monsters. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: any monster attacking a Watt monster loses 1000 ATK after damage calculation; Card type: Spell Card, frame spell, race Field; Formats listed: TCG, OCG, MasterDuel, DuelLinks
  • Inferred: Field Spell persists until destroyed; Attacks on Watt monsters are the only trigger, so value depends on the Watt board; Legal copies assumed to be 3
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no legal copies supplied per format no searcher or Watt-support evidence supplied role hints all false and not informative











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