Wattberyx
LIGHT 3

Wattberyx

  • Archetype:
  • Watt

  • ATK:
  • 300

  • DEF:
  • 0

  • View:
  • 2635




When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 7, 2026
51± 8/ 100
Power Score
Intrinsic 53
Deck 49

Wattberyx — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 49 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Wattberyx scores on its body, not its effect. It is a Level 3 LIGHT Thunder Tuner, which gives clean Synchro material fit inside the Watt and Kaiju decks where it appears. Its 300 ATK earns nothing, and the battle-damage trigger is conditional and unobserved in the combo data, so it adds little to the score. The score is provisional because only 3 decks and no combo data were supplied.

Axis scores

Axis Score Evidence
Accessibility 50 Appears in 3 of 3 sampled decks across Watt and Kaiju, but no searcher or starter route is in the evidence and combo starter stats are absent (observed; route inferred).
Combo & Conversion 15 The only text is a battle-damage trigger that needs a direct attack to land, and there are no combo boards to confirm it does anything in practice (inferred from text).
Resource Economy 30 Discarding one random card from the opponent's hand after battle damage is a conditional one-for-zero at best, with no refuel or search (verified from text).
Effect & Interaction 25 Hand disruption is random and needs battle damage to resolve, so it is soft interaction rather than reliable disruption (verified from text; inferred strength).
Material Utility 65 Tuner at Level 3 is a clean Synchro material, and the body keeps its Tuner status even when the effect is negated, though its 300 ATK limits the value (verified from text; inferred fit).
Resilience & Flexibility 35 The trigger is removed by anything that stops the direct attack or its damage, and it has no redundancy, though the Tuner body survives negation (inferred).
Deck-Building Efficiency 70 Runs 1 to 2 copies with no garnet or lock restriction in the sampled decks (observed).

Calculation

Weight profile: Material body / Normal primary; no secondary blend applied. Intrinsic ≈ 53, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 3 LIGHT Thunder Tuner gives clean Synchro material fit
  • Body keeps its Tuner status even when the effect is negated
  • Low slot cost: 1 to 2 copies in sampled decks with no garnet restriction

Weaknesses

  • 300 ATK adds no board presence
  • Effect needs a direct attack that deals battle damage
  • No combo data showing it starts or extends a line
  • Sampled usage is tied to Watt, so portability is limited

Counters / choke points

  • Stopping the direct attack or its battle damage stops the trigger (inferred from text)

Best use

Tuner material body for Synchro lines. Decks: Watt archetype decks, Kaiju decks (1 sampled). Suggested copies: 1.

Evidence & gaps

  • Verified: Level 3 LIGHT Thunder Tuner, 300 ATK (card data); Effect: on battle damage from a direct attack, discard 1 random card from opponent's hand (card text)
  • Observed: Appears in 3 of 3 sampled decks, 1 to 2 copies each, partnered with Watt cards (deck data)
  • Inferred: Clean Tuner material fit for Synchro lines (text plus type); Trigger is stopped by preventing the direct attack or its damage (text plus rules)
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion inferred from a 3-deck sample no banlist token; assumed 3 copies (unlimited)











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