LIGHT
3Wattberyx
Archetype:
Watt
ATK:
300
DEF:
0
View:
2635
When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.
Wattberyx — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 49 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Wattberyx scores on its body, not its effect. It is a Level 3 LIGHT Thunder Tuner, which gives clean Synchro material fit inside the Watt and Kaiju decks where it appears. Its 300 ATK earns nothing, and the battle-damage trigger is conditional and unobserved in the combo data, so it adds little to the score. The score is provisional because only 3 decks and no combo data were supplied.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Appears in 3 of 3 sampled decks across Watt and Kaiju, but no searcher or starter route is in the evidence and combo starter stats are absent (observed; route inferred). |
| Combo & Conversion | 15 | The only text is a battle-damage trigger that needs a direct attack to land, and there are no combo boards to confirm it does anything in practice (inferred from text). |
| Resource Economy | 30 | Discarding one random card from the opponent's hand after battle damage is a conditional one-for-zero at best, with no refuel or search (verified from text). |
| Effect & Interaction | 25 | Hand disruption is random and needs battle damage to resolve, so it is soft interaction rather than reliable disruption (verified from text; inferred strength). |
| Material Utility | 65 | Tuner at Level 3 is a clean Synchro material, and the body keeps its Tuner status even when the effect is negated, though its 300 ATK limits the value (verified from text; inferred fit). |
| Resilience & Flexibility | 35 | The trigger is removed by anything that stops the direct attack or its damage, and it has no redundancy, though the Tuner body survives negation (inferred). |
| Deck-Building Efficiency | 70 | Runs 1 to 2 copies with no garnet or lock restriction in the sampled decks (observed). |
Calculation
Weight profile: Material body / Normal primary; no secondary blend applied. Intrinsic ≈ 53, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 3 LIGHT Thunder Tuner gives clean Synchro material fit
- Body keeps its Tuner status even when the effect is negated
- Low slot cost: 1 to 2 copies in sampled decks with no garnet restriction
Weaknesses
- 300 ATK adds no board presence
- Effect needs a direct attack that deals battle damage
- No combo data showing it starts or extends a line
- Sampled usage is tied to Watt, so portability is limited
Counters / choke points
- Stopping the direct attack or its battle damage stops the trigger (inferred from text)
Best use
Tuner material body for Synchro lines. Decks: Watt archetype decks, Kaiju decks (1 sampled). Suggested copies: 1.
Evidence & gaps
- Verified: Level 3 LIGHT Thunder Tuner, 300 ATK (card data); Effect: on battle damage from a direct attack, discard 1 random card from opponent's hand (card text)
- Observed: Appears in 3 of 3 sampled decks, 1 to 2 copies each, partnered with Watt cards (deck data)
- Inferred: Clean Tuner material fit for Synchro lines (text plus type); Trigger is stopped by preventing the direct attack or its damage (text plus rules)
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion inferred from a 3-deck sample no banlist token; assumed 3 copies (unlimited)






