DARK
7Wall Shadow
ATK:
1600
DEF:
3000
View:
4305
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Magical Labyrinth".
Wall Shadow — Power Evaluation
Final Score: 39 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 36 · Meta: provisional
- Primary role: Material body
Why it scores here
Wall Shadow's card text is only a summon restriction: it cannot be Normal Summoned or Set and must first be Special Summoned with Magical Labyrinth. It has no effect of its own, so its value is as a Level 7 DARK Warrior body that can be used as material even after its restriction is met. The 1600 ATK and 3000 DEF earn nothing; the score is held down by the Magical Labyrinth gate, the absence of any combo or effect evidence, and the self-locking restriction in deck building. The 10-deck presence confirms the card is played, not that it is powerful (guardrail 3).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | The card needs Magical Labyrinth on the field before it can be Special Summoned, and no recorded combo shows how that setup is reached (verified text; no combo data). |
| Combo & Conversion | 20 | No combos or boards in the evidence show it as a starter, payoff, or end-board piece, so conversion is text-only and minimal (inferred; combo data empty). |
| Resource Economy | 25 | The text has no draw, search, banish, or recursion effect, so there is no card advantage to score (verified text). |
| Effect & Interaction | 0 | The card has no opponent-facing effect, so it provides no negation, removal, or hand-trap reach (verified text). |
| Material Utility | 55 | Level 7 DARK Warrior is a clean generic material fit, and the body still works as material if its restriction is ignored (verified stats; inferred use). |
| Resilience & Flexibility | 30 | Nothing in the text protects it or offers recovery, and it is dead in hand without Magical Labyrinth (verified text; inferred). |
| Deck-Building Efficiency | 45 | The summon restriction makes it a conditional slot that needs a Labrynth-style enabler, which is a moderate cost to run (verified text; observed in 10 decks at avg 1.4 copies). |
Calculation
Weight profile: Material body row only; no secondary role blend. Intrinsic ≈ 43, Deck ≈ 36, Meta = provisional. Modifiers: Self-locking summon restriction (-4). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 7 DARK Warrior body that still works as material with no effect to negate
- Played in all 10 sampled decks across 8 archetypes, so it has a real home (observed)
Weaknesses
- Cannot be Normal Summoned or Set, so it needs Magical Labyrinth first (verified)
- No effect of its own, so it adds no interaction or card advantage (verified)
- No combo or guide evidence to confirm a starter or payoff role (data gap)
Counters / choke points
- Negating or banishing Magical Labyrinth, or stopping its Special Summon, leaves it stranded in hand (inferred from text)
Best use
Material body that needs Magical Labyrinth set up first. Decks: Labrynth. Suggested copies: 1.
Evidence & gaps
- Verified: Text: cannot be Normal Summoned or Set; must first be Special Summoned with Magical Labyrinth; Level 7 DARK Warrior, 1600 ATK / 3000 DEF
- Observed: Appears in 10 of 10 sampled decks, avg 1.4 copies, mostly main deck; Top partners are generic staples in 6-7 of 10 decks; Magical Labyrinth does not appear among them
- Inferred: Needs Magical Labyrinth on the field before it can be Special Summoned; Works as a clean material body even though its restriction is never bypassed
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for archetype inclusion no banlist token, so 3 copies assumed Magical Labyrinth is not in the evidence pack, so its availability cannot be checked






