Volcanic Shell
FIRE 1

Volcanic Shell

  • Archetype:
  • Volcanic

  • ATK:
  • 100

  • DEF:
  • 0

  • View:
  • 4003




Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 7, 2026
52± 8/ 100
Power Score
Intrinsic 51
Deck 53

Volcanic Shell — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 53 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion, Material body

Why it scores here

Volcanic Shell is a graveyard-activated searcher that adds another copy of itself for 500 LP once per turn, so its value comes from recurring a +1 card from the GY rather than from anything it does on the field. It is in 96% of the sampled decks at 3 copies, which confirms it is reliably accessible and cheap to run, but that frequency is not treated as proof of power (guardrail 3). With no combo evidence and no interaction, the score stays near the middle: it converts its GY presence into steady card flow, not into board or disruption.

Axis scores

Axis Score Evidence
Accessibility 40 Live only once it is in the GY, which the deck can reach through its Volcanic core, and it is run at 3 copies in 96% of decks (observed).
Combo & Conversion 25 No recorded combo boards exist, so any conversion into a board is text-only inference: it returns one more copy of itself and nothing more (inferred).
Resource Economy 60 Each activation is a +1 card for 500 LP, and the card stays in the GY, so it can repeat once per turn (verified from text).
Effect & Interaction 5 The effect is a pure search with no negation, removal or lock, so it provides no opponent interaction (verified from text).
Material Utility 60 A Level 1 FIRE Pyro with 100 ATK is a generic low-level body, and its GY effect still works after being sent as material (inferred from text).
Resilience & Flexibility 55 Its activation depends only on the GY and it can repeat each turn, but it is once per turn and any GY-effect negation stops it (inferred from text).
Deck-Building Efficiency 80 Three copies in 96% of decks with no garnet or lock restriction, and a Level 1 body that is cheap to include (observed).

Calculation

Weight profile: Searcher / Tutor primary; no secondary weight blend applied (secondary roles are noted only). Intrinsic ≈ 51, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurs a +1 card from the graveyard once per turn without needing to be in hand
  • Level 1 generic body that remains usable as material and still activates from the GY afterwards
  • Run at 3 copies in 96% of sampled decks, which is cheap and near free-roll to include

Weaknesses

  • Dead in hand; it only functions after it reaches the GY
  • Costs 500 LP every activation
  • No field presence, interaction or negation of its own
  • No recorded combo evidence to confirm a real starting or payoff role

Counters / choke points

  • Effect negation while in the GY (inferred: its only effect is GY-activated)

Best use

Searcher/Tutor (GY recursion). Decks: Volcanic, Snake-Eyes, Diabellstar, Charmer. Suggested copies: 3.

Evidence & gaps

  • Verified: Once-per-turn GY activation: pay 500 LP to add 1 copy from Deck to hand (card text); Level 1 FIRE Pyro, 100 ATK, Effect Monster (card data)
  • Observed: Runs 3 copies in 386 of 400 decks (96.5%); Top partners co-occur in 87-96% of decks (deck co-occurrence, not causal); Inclusion 42.9% in the Volcanic archetype (usage statistics)
  • Inferred: Reaches the GY through the Volcanic core and therefore becomes live; Effect negation in the GY would shut it down
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no recorded boards to confirm the GY-activation route in practice usage statistics cover only the Volcanic archetype











https://metaduelist.com/
Top