Uraby
EARTH 4

Uraby

  • ATK:
  • 1500

  • DEF:
  • 800

  • View:
  • 3185




Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Apr 7, 2026
45± 6/ 100
Power Score
Intrinsic 47
Deck 44

Uraby — Power Evaluation

Final Score: 45 ± 6 · Confidence: Medium

  • Intrinsic: 46.87 · Deck: 44.22 · Meta: provisional
  • Primary role: Material body

Why it scores here

Uraby is a vanilla Level 4 EARTH Dinosaur Normal Monster with 1500 ATK and no effect text, so essentially all of its score comes from being an accessible, cost-free body rather than from any ability. It reliably becomes generic Rank 4 / Dinosaur material and is unlimited at three copies in every format it is legal in, which makes it cheap to slot in. However it produces zero card advantage, zero interaction, and records zero appearances in any combo board, so it never converts into a winning position on its own. Its 1500 ATK earns nothing here — the score reflects modest, always-available material utility, not stats, rarity or popularity.

Axis scores

Axis Score Evidence
Accessibility 50 A Level 4 Normal Monster with no archetype, cost or summon condition is always normal-summonable and unlimited at 3 copies; the deck sample shows it main-decked in 71 lists (observed).
Combo & Conversion 15 combo data records 0 appearances with 0% starter, searched, material and payoff shares, so it builds no board from a realistic start (observed).
Resource Economy 14 Its description is flavour text only — it trades 1-for-1 at best and generates no search, draw or graveyard value (verified).
Effect & Interaction 3 The card has no printed effect of any kind, so it offers no disruption, removal or negation against the opponent (verified).
Material Utility 50 As a Level 4 EARTH Dinosaur Normal Monster it is a clean, generic body convertible into Rank 4 Xyz, Synchro or Dinosaur-material plays even though there is no effect to blank (inferred).
Resilience & Flexibility 28 A vanilla body has nothing to negate and persists across turns once summoned, but a single removal spell or any 1600+ ATK attacker eliminates it with no recovery (inferred).
Deck-Building Efficiency 58 It is a near free-roll slot: no garnet, no lock, no engine requirement, and 3 copies are acceptable (observed — avg 2.68 copies across 71 decks).

Calculation

Weight profile: Material body / Normal profile (no meaningful secondary role). Intrinsic ≈ 46.87, Deck ≈ 44.22, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Legal and unlimited (assumed 3 copies) in TCG, OCG, Master Duel and Duel Links
  • Level 4 EARTH Dinosaur Normal Monster — a clean generic body for Rank 4 Xyz, Synchro or Dinosaur-material plays
  • Zero deck-building cost: no garnet, no lock, no engine requirement
  • Main-decked in 71 sampled lists with an average of 2.68 copies, confirming it is practically playable as a body

Weaknesses

  • No effect text at all — no disruption, no removal, no card advantage
  • 1500 ATK / 800 DEF makes it fragile against almost any modern monster
  • Zero recorded combo appearances, so it never anchors or extends a real line
  • Only relevant as a filler body in casual / old-school builds; no competitive payoff in the sample

Counters / choke points

  • Any standard removal (Raigeki, Dark Hole, Fissure, Trap Hole) clears it for free
  • Any monster with more than 1500 ATK wins the battle against it
  • Effect negation is pointless against it, but locks or floodgates that restrict Normal Summons or Xyz plays still stop the material use

Best use

Level 4 EARTH Dinosaur Normal Monster body / generic Xyz material. Decks: Casual / old-school Normal Monster Dinosaur builds, Low-power Dinosaur piles using it as a Level 4 EARTH body, Budget beginner decks needing generic Rank 4 material. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text is flavour only: 'Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.' — no effect, cost, condition or once-per-turn clause; Stats/typing: Level 4, EARTH, Dinosaur, 1500 ATK / 800 DEF, Normal Monster, no archetype; Legal in TCG, OCG, Master Duel and Duel Links; no banlist token supplied, assumed unlimited at 3 copies
  • Observed: 71 sampled decks run it, all in the main deck, 0 in the side; average 2.68 copies (59 decks run 3, 11 run 1, 1 runs 2); 18 distinct archetype labels in the sample, led by Greed 29.6% and Hole 28.2%, i.e. casual/old-school shells; Top partners are generic old-school staples (Skull Red Bird, Raigeki, Dark Hole, Fissure, Monster Reborn, Swords of Revealing Light, Trap Hole) at ~81.7% co-deck rate; combo data contains 0 combos and 0 appearances — no starter, searched, material or payoff share
  • Inferred: As a Level 4 Normal Monster it is always normal-summonable and needs no enabler, so it is a live opening-hand body; Its Level 4 / EARTH / Dinosaur typing makes it a legal generic material for Rank 4 Xyz, Synchro and Dinosaur-fusion plays, even with the (non-existent) effect blanked; Un-tabled search routes exist by virtue of its Level 4 Normal Monster and Dinosaur typing, but none are present in this evidence pack; Generic utility is high in principle (vanilla text reads as maximally generic) yet the 18 archetype labels are casual themes rather than competitive archetypes, so the proxy is capped conservatively
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample, so meta power is null and the final score is provisional archetype labels in deck data appear to be casual/old-school deck themes rather than real archetype engines, so deck-fit signals are weak











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