Trap
NormalUniversal Adapter
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3289
Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's current ATK, until the end of this turn.
Universal Adapter — Power Evaluation
Final Score: 29 ± 4 · Confidence: Medium
- Intrinsic: 29 · Deck: 28 · Meta: provisional
- Primary role: Utility · Secondary: Combo enabler
Why it scores here
Universal Adapter is a Normal Trap that only equalizes every other monster's ATK to a targeted opposing monster until the end of the turn, so it converts into a one-shot combat math swing rather than any board, advantage, or disruption. It does not destroy, negate, or advance an archetype line, and it shows up in zero recorded combos, so the 10 decks running it read as fringe tech rather than a real engine piece. Its generic, unlimited, splashable nature is noted but earns only a modest accessibility/deckbuilding credit; the card's weak conversion and pure minus-one cost keep the final score low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | A generic unlimited Normal Trap with no archetype searcher, evaluable only after being drawn and set, and it registers 0% as_starter in the combo sample (verified). |
| Combo & Conversion | 8 | With 0 combos supplied and 0 appearances, the text builds no board and only equalizes ATK for a single turn (observed). |
| Resource Economy | 12 | It is a pure minus-one Trap that grants no card advantage, no recursion, and no destruction or search (verified). |
| Effect & Interaction | 15 | It provides no negation or removal, only a temporary ATK-equality battle trick affecting other monsters on the field (verified). |
| Material Utility | 5 | As a Normal Trap it has no body and cannot be used as material for any Summon (verified). |
| Resilience & Flexibility | 15 | A one-shot until-end-of-turn effect that is dead outside the Battle Phase and ends after a single resolution (inferred). |
| Deck-Building Efficiency | 30 | It is splashable and free of locks or garnets, but occupies a slot for minimal impact, so the 10 decks each run only 1 copy (observed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Combo enabler. Intrinsic ≈ 29, Deck ≈ 28, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Fully generic with no archetype requirement, so it can be slotted into any deck
- Unlimited at 3 copies with no locks or garnets
- Can produce a surprise battle-damage swing by copying an opponent's high-ATK monster to your own board
Weaknesses
- Normal Trap speed requires it to be set and survives a turn before use
- Pure minus-one with no destruction, negation, or card advantage
- Dead outside the Battle Phase and resolves only once
- No archetype searchability or engine role
Counters / choke points
- Backrow removal such as Mystical Space Typhoon or Cosmic Cyclone before activation
- Generic Trap negation like Solemn Judgment or Red Reboot
- Removing the targeted opponent's monster in response fizzles the effect
Best use
One-shot ATK-equalization combat trick. Decks: Generic / tech slots, Battle-focused or stall lists. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Normal Trap that targets 1 face-up opponent monster and sets all other monsters' ATK equal to it until end of turn; Card is a Normal Trap with no archetype and no ATK/DEF body
- Observed: 10 recent decks run it, all in the main deck at exactly 1 copy; 8 distinct archetypes in the deck sample (Hole 30%, others 10% each); 0 appearances in the recorded combo sample
- Inferred: Functions only as a battle-phase ATK-manipulation trick, not as removal or negation; Low slot value explains the uniform single-copy usage
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






