Union Combination
ATK:
0
DEF:
0
View:
594
Once per turn, during your Main Phase, you can place 1 card from your hand on the bottom of your Deck, then Special Summon 1 LIGHT Machine Fusion Monster from your Extra Deck, that cannot be Fusion Summoned, using monsters from your field or GY as material, ignoring its Summoning conditions. For the rest of this turn, your opponent takes no damage.
Union Combination — Power Evaluation
Final Score: 44 ± 8 · Confidence: Low
- Intrinsic: 46.9 · Deck: — · Meta: provisional
- Primary role: Combo enabler · Secondary: Recovery/Recursion
Why it scores here
Union Combination is a Seto Kaiba Skill that converts one hand card plus monsters from the field or GY into a LIGHT Machine Fusion Monster summoned straight from the Extra Deck, ignoring its Summoning conditions, once per turn. That is a real body-for-nothing exchange and, as a Skill, it occupies no Main Deck slots, which is why accessibility and deckbuilding efficiency are its best axes. It loses points because the legal target pool is narrow (only LIGHT Machine Fusions that cannot be Fusion Summoned), it produces no disruption, removal or negation of its own, and the 'your opponent takes no damage for the rest of this turn' clause caps the payoff. Its 0 ATK/DEF and Skill card stats earned nothing; with zero deck, combo and guide evidence the score is intrinsic-only and provisional.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | The effect is live from the Skill once per turn, but still requires a hand card and a valid Extra Deck target plus field/GY materials (verified from text). |
| Combo & Conversion | 55 | It Special Summons an Extra Deck LIGHT Machine Fusion ignoring its Summoning conditions using field/GY monsters, though no combo record exists to confirm the size of the resulting board (inferred from text). |
| Resource Economy | 50 | One card goes from hand to the bottom of the Deck (-1) in exchange for an Extra Deck body built from already-spent field/GY monsters, roughly an even trade (verified from text). |
| Effect & Interaction | 28 | The Skill itself brings no negation, removal or disruption; any interaction depends entirely on the summoned monster's own text, which is not given (inferred from text). |
| Material Utility | 12 | A Skill Card has no body, Level, Attribute or Type of its own to contribute as material, even when blanked (verified from card type). |
| Resilience & Flexibility | 52 | Once-per-turn wording makes it repeatable across turns and it recruits materials from the GY, but it does nothing if the target or materials are missing (verified from text). |
| Deck-Building Efficiency | 70 | As a Rush Duel Skill it costs no Main Deck slots, though the deck must still be built around LIGHT Machine Fusion targets and their materials (inferred from card type). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 46.9, Deck ≈ —, Meta = provisional. Modifiers: Self-limiting damage restriction (-3). Final formula: Intrinsic only (0.78*WeightedAxis + 0.12*GenericUtility + 0.10*RulesReliability); Decks and combos absent so Deck = null
Strengths
- Summons an Extra Deck LIGHT Machine Fusion Monster while ignoring its Summoning conditions (verified from text).
- Uses monsters from the field or GY as material, turning already-used monsters into a new body (verified from text).
- Once-per-turn timing makes the effect repeatable on later turns (verified from text).
- As a Rush Duel Skill Card it takes up no Main Deck slots (inferred from card type).
Weaknesses
- The legal target pool is limited to LIGHT Machine Fusion Monsters that cannot be Fusion Summoned (verified from text).
- Requires placing a card from hand on the bottom of the Deck, so an empty hand turns the Skill off (verified from text).
- The opponent takes no damage for the rest of the turn, so the summon cannot close a game by itself (verified from text).
- Provides no negation, removal or disruption of its own (verified from text).
- No decks, combos or guides in the evidence, and the card is listed under TCG/OCG despite being a Skill Card (observed gap).
Counters / choke points
- An empty hand makes the bottom-of-Deck cost unpayable (verified from text).
- Graveyard removal/banishing strips the Skill of its field/GY materials (inferred from text).
- Effects that prevent Special Summoning, or that negate the summoned Fusion's effect, blunt the payoff (inferred from text).
- The no-damage clause means surviving the turn is enough; the summon cannot itself deal lethal damage (verified from text).
Best use
Repeatable Extra Deck cheat-summon that recycles field/GY monsters into a LIGHT Machine Fusion body. Decks: Seto Kaiba Skill deck (Rush Duel). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: once per turn, during your Main Phase, place 1 card from hand on the bottom of the Deck, then Special Summon 1 LIGHT Machine Fusion Monster from the Extra Deck that cannot be Fusion Summoned, using monsters from your field or GY as material and ignoring its Summoning conditions.; Card text: for the rest of this turn, your opponent takes no damage.; Card identity: Skill Card, card frame skill, race 'Seto Kaiba', 0 ATK / 0 DEF, no archetype.; No decks, no combos and no guides are attached to this card in the supplied evidence.
- Observed: 0 deck appearances and 0 combo appearances in the supplied sample (empty, so no frequency signal either way).
- Inferred: Because the summoned monster must be a LIGHT Machine Fusion that cannot be Fusion Summoned, the practical target pool is narrow and deck-dependent.; Using field/GY monsters as material means the Skill can rebuild from an already-developed Graveyard once per turn.; As a Skill Card, it should not consume Main Deck slots, though its listed TCG/OCG legality is inconsistent with the Skill card type.
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited); legal copies is empty for all listed formats no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only card is a Skill Card yet formats are listed as TCG/OCG, so format legality is ambiguous no named Extra Deck target or material list supplied for the summon condition





