UFOLight
FIRE 8

UFOLight

  • ATK:
  • 1500

  • DEF:
  • 1500

  • View:
  • 2345




Your opponent cannot target this card on the field with card effects, except during the Battle Phase. If this card battles a monster, neither can be destroyed by that battle. During the End Phase: You can draw 1 card, then you must banish any number of cards from your hand (min. 1), and if you do, this card gains 500 ATK for each. You can only use this effect of "UFOLight" once per turn.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 57
Deck 54

UFOLight — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 57 · Deck: 54 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

UFOLight is a 1500-ATK Level 8 body with no search, summon, or board-building route in its text, so it scores on being a clean Level 8 material that protects itself from targeted card effects outside the Battle Phase. Its End Phase draw-then-banish gives ATK growth at a hand cost, which earns little resource credit. Its 1500 ATK earns no points by itself, and its presence in 32 mostly main-deck lists across 8 archetypes supports a real role without raising the score beyond mid-tier.

Axis scores

Axis Score Evidence
Accessibility 40 No search or hand-live effect in the text, so it is only reached by drawing or summoning it; it is nevertheless a main-deck staple in 32 of 32 sampled decks at 1.19 copies average (text + observed deck data).
Combo & Conversion 30 The text builds no board on its own and the combo corpus has zero recorded boards, so conversion rests on text alone (inferred).
Resource Economy 30 The End Phase draw is offset by a mandatory banish of at least one card from hand, so the card nets no card advantage and its ATK gain is a stat, not resources (verified text + inference).
Effect & Interaction 55 It cannot be targeted by card effects on the field outside the Battle Phase, which is real soft protection but not negation or removal (verified text).
Material Utility 60 A Level 8 Fire Illusion body is a clean level material, but no combo stats confirm how often it is used as material and effect negation leaves the body intact (inferred).
Resilience & Flexibility 55 The targeting protection and battle-destruction protection help it survive common interaction, but it has no multi-zone presence (verified text + inference).
Deck-Building Efficiency 75 It is run at one copy in most decks, has no garnet or lock restriction, and needs no archetype support (observed deck data + verified text).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 57, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cannot be targeted by opponent card effects on the field outside the Battle Phase
  • Battle protection: neither monster is destroyed in a battle involving it
  • End Phase draw plus ATK growth from hand banish, once per turn
  • Main-deck presence in 32 sampled decks across 8 distinct archetypes

Weaknesses

  • No search, summon, or hand-live route in its text
  • The End Phase banish costs hand cards, so it gives no net advantage
  • Base 1500 ATK with no stated stat-protection beyond the ATK gain
  • No recorded combo boards, so conversion value is unverified

Counters / choke points

  • Non-targeting effects (for example mass destruction) are not stopped by the protection text (inferred)

Best use

Level 8 material body with self-protection. Decks: Snake-Eye, Diabellstar, Azamina, White Forest. Suggested copies: 1.

Evidence & gaps

  • Verified: Cannot be targeted by opponent card effects on the field outside the Battle Phase (card text); Neither monster is destroyed by a battle involving this card (card text); End Phase: draw 1, then banish 1 or more cards from hand, gaining 500 ATK per banished card, once per turn (card text); Level 8 Fire Illusion, 1500 ATK / 1500 DEF, no archetype (card data)
  • Observed: Present in 32 of 32 sampled decks, all main deck, average 1.19 copies (deck evidence); Spread across 8 archetypes, with 6 decks each in White Forest, Snake-Eyes, Diabellstar and Azamina (deck evidence); Co-occurs in 93.8% of sampled decks with several partners; this reflects the deck sample, not proven synergy (deck evidence)
  • Inferred: No search or summon route in the text, so accessibility is limited to draw and normal play (text inference); Protection covers targeting only, so mass or non-targeting effects still reach it (text inference); Level 8 body suits material roles, though no combo evidence confirms it (text inference)
  • Data gaps: No combo evidence: starter role, material role and power index are all absent, so combo conversion is text-only No guides supplied No banlist or legal copy data; assumed 3 copies No usage statistics (StatisticsCard) available; inclusion inferred from the 32-deck sample only No rulings supplied for the targeting and battle-protection interactions











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