Turnabout
Trap Normal

Turnabout

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If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position.




 
 
AI Power Analysis
Removal / NegationConfidence: LowEvaluated Jan 1, 2026
36± 7/ 100
Power Score
Intrinsic 36

Turnabout — Power Evaluation

Final Score: 36 ± 7 · Confidence: Low

  • Intrinsic: 36 · Deck: — · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility, Floodgate/Control

Why it scores here

Turnabout converts one set Trap into a field-wide position reset, but only when a face-up monster with an altered Level is already on the field, which makes it conditionally dead in most matchups without a Level-manipulating partner. It builds nothing on its own (0 combo appearances, 0 decks in the sample), so its value is purely reactive disruption, and the effect is symmetrical, hitting your own monsters as well. Its ATK/DEF of 0 and popularity (2553 views) earned it no points. With no deck, combo or guide evidence the evaluation is text-only and provisional, so the score sits in the low band on accessibility, conditionality and lack of deck context.

Axis scores

Axis Score Evidence
Accessibility 28 A Normal Trap with no archetype, no searchable route and a hard activation condition (a face-up monster whose current Level differs from its original Level), so it is often an unactivatable set (verified text).
Combo & Conversion 8 The effect creates no bodies and advances no line; combo evidence shows 0 appearances, 0 as_starter and 0 as_material (observed: empty combos_evidence).
Resource Economy 38 One card is spent for a temporary, reversible position change that destroys and negates nothing, roughly an even-to-negative trade that only pays off as tempo (inferred from text).
Effect & Interaction 45 It is a chainable Trap that flips every monster on the field face-down, removing their face-up effect presence and their ability to attack for that turn, but it is soft, symmetrical disruption rather than hard negation (inferred from text).
Material Utility 3 As a Trap Card it is not a body, has no Level/Attribute/Type to contribute and cannot be used as material (verified).
Resilience & Flexibility 30 It must be set first, dies to backrow removal or Trap negation, and resolves blank when the Level condition is not met at activation or resolution (inferred from text and Trap rules).
Deck-Building Efficiency 35 Generic with no archetype lock and no cost, but it is a slot-consuming conditional brick that only works alongside Level-modification cards, so it is at best a one-of side option (inferred).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 (Utility/Floodgate-Control blended). Intrinsic ≈ 36, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks AND no combos supplied; Deck = null, Meta = null) — provisional

Strengths

  • Chainable Normal Trap with no cost, no once-per-turn clause and no archetype restriction, legal in TCG, OCG, Master Duel and Duel Links.
  • Effect covers every monster on the field, so a single activation can put an entire attacking board into Defense Position for a turn.
  • Flipping monsters face-down also removes their face-up effect presence, giving soft disruption against established boards.
  • Because it hits both sides, it can also reset your own face-up monsters' positions when that is useful.

Weaknesses

  • Requires a face-up monster whose current Level differs from its original Level, so it cannot be activated at all in many matchups without a Level-manipulating partner.
  • Symmetrical effect: your own face-up monsters are flipped face-down along with the opponent's.
  • Destroys, banishes and negates nothing — the position change is temporary and can be undone by later effects or plays.
  • Trap-speed: it must be set and survive a turn before use, and it is vulnerable to backrow removal and Trap negation.
  • Zero deck, combo and guide evidence, so its practical role in the current game is unverified.

Counters / choke points

  • Spell/Trap removal and Trap-activation negators (e.g. Cosmic Cyclone, Solemn Judgment) answer the set card before it resolves.
  • Decks that never produce a monster with an altered Level leave the activation condition unmet, turning Turnabout into a dead set.
  • Monsters that are unaffected by card effects or cannot be flipped/changed to Defense Position blank the effect.
  • Flip-based decks and monsters that benefit from being face-down can flip back up and re-trigger their own effects.

Best use

Defensive Trap / field-wide flip-down disruption. Decks: Side-deck tech against Level-manipulation-heavy matchups, Builds already running Level-modifying cards. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 'If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position.'; Turnabout is a Normal Trap Card with no archetype, 0 ATK / 0 DEF and no Level, and lists TCG, OCG, Master Duel and Duel Links as formats.
  • Observed: 0 decks in the supplied sample run Turnabout (total_decks 0, no archetypes, no partners, no copies-per-deck data).; 0 combo appearances: as_starter 0%, as_material 0%, in_end_board 0%, with no avg_power_index recorded.; 0 guide mentions and no StatisticsCard usage data (available: false).
  • Inferred: The activation condition requires a partner that changes a monster's Level, so it is a near-dead set in decks that never modify Levels.; The effect is symmetrical, flipping the controller's own monsters face-down as well.; Flipping all monsters face-down puts them in Defense Position, which stops them from attacking and removes their face-up effect presence for that turn.; As a Normal Trap it must be set and survive a turn before it can be activated.; The card can double as a reset for your own face-up monsters when their position matters.
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only Deck power and Meta power could not be computed, so the final score is Intrinsic-only and provisional











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