LIGHT
8Tualatin
ATK:
2800
DEF:
2500
View:
3195
If it is your opponent's Battle Phase, a monster you controlled at the start of this Battle Phase was just destroyed, and all monsters you controlled at the start of this Battle Phase (min. 2) have now been destroyed by battle and sent to the GY: You can Special Summon this card from your hand. If Summoned this way: Choose an Attribute, and if you do, destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.
Tualatin — Power Evaluation
Final Score: 38 ± 6 · Confidence: Medium
- Intrinsic: 40.9 · Deck: 36.8 · Meta: provisional
- Primary role: Floodgate/Control · Secondary: Removal, Material body
Why it scores here
Tualatin's only route to value is purely reactive: it can Special Summon itself from the hand during the opponent's Battle Phase, but only after at least two of your monsters have already been destroyed by battle and sent to the GY, so it is functionally dead in hand in almost every game state. When the condition is met it converts into genuine interaction — destroying all face-up monsters of a chosen Attribute and locking the opponent out of Normal or Special Summoning that Attribute — but this only happens after you have already lost your board, making it a comeback tool rather than a proactive play. The 2800 ATK / 2500 DEF Level 8 LIGHT Fairy body is only modest material value, and its high stats and clean typing earned no points; the low score is driven by narrow timing, poor accessibility, and slot cost as a one-of tech.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 12 | It is a Special Summon from hand, but the condition (opponent's Battle Phase plus all monsters you controlled at its start, min. 2, destroyed by battle this Battle Phase) makes it live only in rare, already-losing game states (verified). |
| Combo & Conversion | 12 | It builds nothing from a normal start — the card produces no board, and combo data shows 0 appearances across recorded boards (observed). |
| Resource Economy | 22 | It is a free body from hand, but only after losing 2+ monsters, so it generates no card advantage and no refuel (inferred). |
| Effect & Interaction | 55 | If it resolves, it destroys all face-up monsters of a chosen Attribute and blocks the opponent from summoning that Attribute, a strong but conditional and often too-late lock (verified). |
| Material Utility | 50 | Level 8 LIGHT Fairy with 2800/2500 is usable as Rank 8 Xyz or tribute material, but only if it survives to your next turn (inferred). |
| Resilience & Flexibility | 20 | Single narrow timing window tied to losing your whole board, and the destruction/lock clause only applies when it is Summoned by its own effect, not by Normal Summon (verified). |
| Deck-Building Efficiency | 42 | It is cheap to slot (1 copy, no locks or garnet dependency), but it is a dead card in the vast majority of hands (observed). |
Calculation
Weight profile: 0.7 Floodgate/Control + 0.3 Removal/Negation. Intrinsic ≈ 40.9, Deck ≈ 36.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free Special Summon from hand during the opponent's Battle Phase, requiring no card investment once the condition is met
- If Summoned by its own effect, it destroys all face-up monsters of a chosen Attribute and locks the opponent out of summoning that Attribute
- Level 8 LIGHT Fairy with 2800/2500 is a usable Rank 8 Xyz or tribute body if it survives to your turn
- No archetype restriction, so it can be slotted into any deck as a one-of tech
Weaknesses
- Requires the opponent's Battle Phase AND at least 2 of your monsters destroyed by battle and sent to the GY during that same Battle Phase
- Dead card in hand in nearly all game states; you must already be losing your whole board for it to be live
- The destruction and summon-lock only apply 'if Summoned this way' — Normal Summon or material-summons get a bare 2800 body
- The Attribute lock is only as good as the opponent's board composition; mixed-Attribute decks blunt it
- No combo evidence, no guides, and only 2 decks in the historical sample
Counters / choke points
- Negating the Special Summon or the trigger effect (e.g. Solemn Judgment, effect negation) blanks the card
- Removing Tualatin before its summon-trigger effect resolves leaves no lock
- Non-battle removal of your monsters denies the 'destroyed by battle' condition
- Mixed-Attribute decks reduce the impact of the Attribute wipe and summon lock
- Kaiju-style summons or effects that do not 'Summon' via Normal/Special Summon mechanics can circumvent the lock
Best use
Situational comeback floodgate and Attribute wipe after your board is destroyed in battle. Decks: Dinosaur (as a tech one-of), Side-deck style tech against single-Attribute strategies. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Special Summon from hand during the opponent's Battle Phase if a monster you controlled at the start of that Battle Phase was destroyed and all monsters you controlled then (min. 2) have been destroyed by battle and sent to the GY; Card text: if Summoned this way, choose an Attribute, destroy all face-up monsters with that Attribute, and the opponent cannot Normal or Special Summon monsters with that Attribute; Identity: Level 8 LIGHT Fairy, 2800 ATK / 2500 DEF, no archetype; No banlist token supplied; assumed unlimited (3 copies)
- Observed: deck data: card appears in only 2 of the recent decks, both main deck, exactly 1 copy each; deck data: 2 distinct archetypes (one generic/'Không có', one ZEXAL) — thin, non-committal usage; deck data: top partner Raigeki at 100% co-occurrence, with several Dinosaur cards at 50%; combo data: 0 appearances, 0% as starter/searched/material/payoff, average power index null
- Inferred: The wipe-plus-attribute-lock is a genuine control effect when it resolves, but arrives only after the player has already lost 2+ monsters, so it functions as a comeback tool rather than a proactive one; Because the destruction/lock clause is tied to 'Summoned this way', Normal Summoning or using it as material yields only a blank 2800/2500 Level 8 body; Level 8 LIGHT Fairy typing gives convenient Rank 8 Xyz or LIGHT-support material value if it survives; It is a situational tech one-of rather than a starter or combo piece, consistent with zero combo appearances
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only 2 decks in the sample, both 1-of, giving weak signal on real-world role






