True Light
Trap Continuous

True Light

  • Archetype:
  • Blue-Eyes

  • View:
  • 4643




Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 9, 2026
51± 6/ 100
Power Score
Intrinsic 49
Deck 52

True Light — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 52 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Searcher/Tutor

Why it scores here

True Light reliably provides a once-per-turn Special Summon of Blue-Eyes White Dragon from hand or GY and a Set-from-Deck of a Blue-Eyes-listing Spell/Trap, and it protects that one monster from card-effect targeting. It is in all 400 sampled decks at about one copy each, and its Blue-Eyes homes carry 100% usage inclusion. Its power is narrow: the protection covers one named monster against card effects only, and sending it to the GY destroys your own monsters, so the score sits in the low 50s. High deck counts and the Top-Card rank confirm access to the card, not intrinsic strength, and they did not raise the score.

Axis scores

Axis Score Evidence
Accessibility 72 Present in 400 of 400 decks at 1.01 average copies, with a once-per-turn summon from hand or GY and a Set-from-Deck route, though it needs to be set in the Spell & Trap Zone first (verified for the text and deck counts; the set-first timing is inferred from general trap rules).
Combo & Conversion 50 Adds one Blue-Eyes White Dragon body per use and nothing else on its own, and no combo boards were supplied (inferred from text; no combo evidence).
Resource Economy 45 Summons from GY and sets from Deck without card advantage, and its GY-send clause destroys all of your monsters (verified text; no netCardAdvantage data).
Effect & Interaction 35 Blocks only card-effect targeting of one named monster and does not negate or remove opposing cards (verified text).
Material Utility 5 A Trap card, so it can never be material and provides no body (verified from card type).
Resilience & Flexibility 40 Continuous face-up trap that stays in play across turns but can be destroyed by backrow removal, and its protection covers only one name (inferred from text and general rules).
Deck-Building Efficiency 60 One slot at one copy with no garnet or lock, but the GY-send clause is a self-board-wipe risk that the deck must plan around (verified text and deck distribution).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: Self-destruct drawback (-3); One-slot compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects Blue-Eyes White Dragon from card-effect targeting while face-up (verified text)
  • Once-per-turn Special Summon of Blue-Eyes White Dragon from hand or GY (verified text)
  • Set-from-Deck of a Spell/Trap that lists Blue-Eyes White Dragon, with a different name from your cards (verified text)
  • Present in 400 of 400 sampled decks at about one copy each (observed)
  • Inclusion of 100% in several Blue-Eyes usage homes (observed from usage_statistics)

Weaknesses

  • Sending it from the Spell & Trap Zone to the GY destroys all of your monsters (verified text)
  • Protection covers only one named monster and only against card effects (verified text)
  • Dependent on the Blue-Eyes White Dragon line; little value outside that archetype (observed from deck distribution)
  • No combo evidence was supplied, so its conversion value is text-only (data gap)

Counters / choke points

  • Backrow removal or destruction of the face-up Spell/Trap (inferred from text and general rules)
  • Non-card-effect means such as battle or costs that do not target, which the protection does not stop (inferred from the 'card effects' wording)
  • Opponent effects that target the Spell/Trap rather than the monster (inferred)

Best use

Protection for Blue-Eyes White Dragon with a once-per-turn Blue-Eyes White Dragon summon from hand or GY as backup. Decks: Blue-Eyes (archetype 582), Primite (archetype 1943). Suggested copies: 1.

Evidence & gaps

  • Verified: Protects Blue-Eyes White Dragon from card-effect targeting in your Monster Zone; Once-per-turn Special Summon of Blue-Eyes White Dragon from hand or GY, or Set-from-Deck of a qualifying Spell/Trap; GY-send clause destroys all monsters you control; Present in 400 of 400 decks at 1.01 average copies
  • Observed: Inclusion of 100% in several Blue-Eyes usage homes; Top partners co-occur in nearly all decks, mostly Blue-Eyes lines; Top-Card rank 97 of 682 in OCG
  • Inferred: Needs to be set before its effects are used, per general trap rules; Backrow removal can end the protection; Non-card-effect means are not stopped by the protection
  • Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token; assumed 3 copies (unlimited) legal_copies is empty for all formats avg_starter_count_when_present is null, so DeckResilience is estimated No dated metagame sample, so meta is provisional











https://metaduelist.com/
Top