EARTH
3Tricular
ATK:
300
DEF:
300
View:
2679
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Bicular" from your hand or Deck.
Tricular — Power Evaluation
Final Score: 34 ± 7 · Confidence: Low
- Intrinsic: 37 · Deck: — · Meta: provisional
- Primary role: Material body · Secondary: Recovery/Recursion
Why it scores here
Tricular is a Level 3 EARTH Machine whose only effect triggers when it is destroyed by battle and sent to the Graveyard, Special Summoning one "Bicular" from the hand or Deck. That condition is passive and opponent-dependent, so the card builds nothing on its own and supplies no disruption or card advantage unless the opponent chooses to attack into it. Its real value is simply being a generic Level 3 EARTH Machine material body, and its 300 ATK / 300 DEF earn no points here — the modest score reflects the unreliable, non-proactive trigger and the Bicular package it depends on.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 48 | A generic Level 3 EARTH Machine that can be Normal Summoned, but its effect only fires if it is destroyed by battle, which the controller does not control (inferred). |
| Combo & Conversion | 10 | With no combo evidence and text that only produces a single Bicular after battle destruction, it cannot start or extend a combo (inferred). |
| Resource Economy | 42 | It replaces itself with Bicular only after being destroyed by battle, which is roughly even at best and a tempo loss when it happens (inferred). |
| Effect & Interaction | 5 | The text contains no removal, negation, or any form of opponent disruption (verified). |
| Material Utility | 48 | A clean Level 3 EARTH Machine that still functions as Synchro/Xyz material even when its effect is negated (inferred). |
| Resilience & Flexibility | 18 | It is dead to any effect-based removal, since only battle destruction triggers its effect (inferred). |
| Deck-Building Efficiency | 38 | Running it meaningfully requires also running Bicular, a two-card package for near-zero payoff (inferred). |
Calculation
Weight profile: 0.7 Material body + 0.3 Recovery/Recursion. Intrinsic ≈ 37, Deck ≈ —, Meta = provisional. Modifiers: Two-card package dependency (Tricular + Bicular) (-3). Final formula: Intrinsic (no decks and no combos supplied; Deck = null, provisional)
Strengths
- Generic Level 3 EARTH Machine that is usable as Synchro/Xyz material.
- Floats into a Bicular when destroyed by battle, so an opponent attacking into it still feeds a follow-up body.
Weaknesses
- Effect only triggers on battle destruction, which is opponent-dependent and easy to avoid.
- Provides no disruption, card advantage, or combo extension on its own.
- Requires Bicular in the Deck for its effect to matter, otherwise it is a near-vanilla 300/300 body.
Counters / choke points
- Any effect-based removal (destroy by card effect, banish, bounce) prevents the trigger entirely.
- Attacking over it while negating or banishing it, or simply not attacking it, blanks the effect.
Best use
Level 3 generic material body / battle-destruction floater. Suggested copies: 0.
Evidence & gaps
- Verified: Card text: when destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Bicular" from your hand or Deck.; Level 3 EARTH Machine with 300 ATK / 300 DEF.; Legal in TCG, OCG, Master Duel, and Duel Links.
- Observed: No decks, combos, or guides in the supplied evidence reference this card.
- Inferred: A generic Level 3 body can serve as Synchro/Xyz material even if its effect is negated.; The effect is opponent-dependent and cannot be triggered proactively by the controller.; Bicular must be in the Deck for the effect to accomplish anything.
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






