Trickstar Diffusion
Trap Normal

Trickstar Diffusion

  • Archetype:
  • Fusion

  • View:
  • 2568




Activate 1 of these effects; ● Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, by banishing its materials from your GY. ● Immediately after this effect resolves, Link Summon 1 "Trickstar" Link Monster. You can banish this card from your GY, then target 1 "Trickstar" monster you control; this turn, while that monster is face-up on your field, your opponent's monsters can only target that monster for attacks. You can only use each effect of "Trickstar Diffusion" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 58

Trickstar Diffusion — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 58 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Extender

Why it scores here

Trickstar Diffusion converts graveyard materials into a Fusion Summon and then a Link Summon for one card spent, which is the core of its value. It is a set Trap, so it is not live in the opening hand and depends on Trickstar searchers and partners to reach the field. Its attack-redirect effect is a soft protection effect that works from the graveyard, and it cannot serve as material. High deck counts (128 of 128 sampled decks, 81% in the Trickstar archetype) confirm the card is reliably played at home but do not raise the score, and the Trickstar-only restriction is penalised.

Axis scores

Axis Score Evidence
Accessibility 65 Set Trap that needs Trickstar searchers to reach the field, but 128 of 128 decks run it and its top partners appear at near 100% (observed, inferred).
Combo & Conversion 68 Text describes a GY-banish Fusion Summon followed by a Link Summon, which is two summons from one card (inferred from text; no combo boards recorded).
Resource Economy 65 Spends one Trap to produce two summons from GY materials, a net board gain with no card draw (inferred from text).
Effect & Interaction 35 Redirects the opponent's attacks to one of your own Trickstar monsters for a turn, a soft protection effect rather than negation (verified from text).
Material Utility 5 A Trap card, so it provides no material, name, level or attribute (verified from card type).
Resilience & Flexibility 60 Its second effect is activated from the GY after leaving the field, and each effect is once per turn (verified from text).
Deck-Building Efficiency 40 Single copy in 121 of 128 decks but tied to Trickstar monsters in the Extra Deck, which restricts the deck to one archetype (observed, inferred).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 52, Deck ≈ 58, Meta = provisional. Modifiers: self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Played in 128 of 128 sampled decks, almost all of them Trickstar (observed).
  • Turns GY materials into two summons from one card (verified from text, inferred for power).
  • Its GY effect still works after the card leaves the field, which adds resilience (verified from text).
  • Single-copy use keeps the slot cost low (observed).

Weaknesses

  • Set Trap, not live in the opening hand (verified from card type).
  • Locks the deck to Trickstar, so it has little value outside the archetype (observed).
  • Provides no material value (verified from card type).
  • No recorded combo boards or guides to confirm its real conversion rate (data gap).

Counters / choke points

  • Spell/Trap negation (inferred from card type).
  • Graveyard hate that removes the banish materials (inferred from text).

Best use

Combo enabler and Fusion/Link extender in Trickstar decks. Decks: Trickstar. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Fusion Summon from Extra Deck by banishing GY materials, then Link Summon, and a GY-activated attack redirect; each effect once per turn.; Card type is Trap, so it cannot be material.
  • Observed: 128 of 128 sampled decks run it, 121 at one copy.; Top partners appear in 98–100% of the decks.
  • Inferred: Two summons from one card gives a net board gain.; Trickstar-only use restricts deck building.; Negation and GY hate are plausible counters.
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the deck sample only no starter-count data for the resilience axis











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