Trap
NormalTrickstar Diffusion
Archetype:
Fusion
View:
2568
Activate 1 of these effects; ● Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, by banishing its materials from your GY. ● Immediately after this effect resolves, Link Summon 1 "Trickstar" Link Monster. You can banish this card from your GY, then target 1 "Trickstar" monster you control; this turn, while that monster is face-up on your field, your opponent's monsters can only target that monster for attacks. You can only use each effect of "Trickstar Diffusion" once per turn.
Trickstar Diffusion — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 58 · Meta: provisional
- Primary role: Combo enabler · Secondary: Extender
Why it scores here
Trickstar Diffusion converts graveyard materials into a Fusion Summon and then a Link Summon for one card spent, which is the core of its value. It is a set Trap, so it is not live in the opening hand and depends on Trickstar searchers and partners to reach the field. Its attack-redirect effect is a soft protection effect that works from the graveyard, and it cannot serve as material. High deck counts (128 of 128 sampled decks, 81% in the Trickstar archetype) confirm the card is reliably played at home but do not raise the score, and the Trickstar-only restriction is penalised.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Set Trap that needs Trickstar searchers to reach the field, but 128 of 128 decks run it and its top partners appear at near 100% (observed, inferred). |
| Combo & Conversion | 68 | Text describes a GY-banish Fusion Summon followed by a Link Summon, which is two summons from one card (inferred from text; no combo boards recorded). |
| Resource Economy | 65 | Spends one Trap to produce two summons from GY materials, a net board gain with no card draw (inferred from text). |
| Effect & Interaction | 35 | Redirects the opponent's attacks to one of your own Trickstar monsters for a turn, a soft protection effect rather than negation (verified from text). |
| Material Utility | 5 | A Trap card, so it provides no material, name, level or attribute (verified from card type). |
| Resilience & Flexibility | 60 | Its second effect is activated from the GY after leaving the field, and each effect is once per turn (verified from text). |
| Deck-Building Efficiency | 40 | Single copy in 121 of 128 decks but tied to Trickstar monsters in the Extra Deck, which restricts the deck to one archetype (observed, inferred). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 52, Deck ≈ 58, Meta = provisional. Modifiers: self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Played in 128 of 128 sampled decks, almost all of them Trickstar (observed).
- Turns GY materials into two summons from one card (verified from text, inferred for power).
- Its GY effect still works after the card leaves the field, which adds resilience (verified from text).
- Single-copy use keeps the slot cost low (observed).
Weaknesses
- Set Trap, not live in the opening hand (verified from card type).
- Locks the deck to Trickstar, so it has little value outside the archetype (observed).
- Provides no material value (verified from card type).
- No recorded combo boards or guides to confirm its real conversion rate (data gap).
Counters / choke points
- Spell/Trap negation (inferred from card type).
- Graveyard hate that removes the banish materials (inferred from text).
Best use
Combo enabler and Fusion/Link extender in Trickstar decks. Decks: Trickstar. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Fusion Summon from Extra Deck by banishing GY materials, then Link Summon, and a GY-activated attack redirect; each effect once per turn.; Card type is Trap, so it cannot be material.
- Observed: 128 of 128 sampled decks run it, 121 at one copy.; Top partners appear in 98–100% of the decks.
- Inferred: Two summons from one card gives a net board gain.; Trickstar-only use restricts deck building.; Negation and GY hate are plausible counters.
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the deck sample only no starter-count data for the resilience axis






