Trap
NormalTrick Box
Archetype:
Performage
View:
2364
If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner.
Trick Box — Power Evaluation
Final Score: 36 ± 7 · Confidence: Medium
- Intrinsic: 38.9 · Deck: 37.4 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery / Recursion, Combo enabler
Why it scores here
Trick Box converts a narrow condition — a face-up "Performage" you control being destroyed by battle or card effect — into a temporary control steal plus a Performage revival from your Graveyard, so its value is reactive and setup-dependent rather than proactive. With zero combo appearances and only 5 Performage decks, its observed conversion into winning boards is weak: it neither starts nor extends a line on its own. It is a Trap Card, so it has no ATK/DEF body and gains nothing from stats. The card lands in the low band because accessibility, combo conversion, and resilience are all gated by the same narrow trigger.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | A Normal Trap that only turns on after a face-up "Performage" you control is destroyed by battle or card effect, with no searcher route shown (verified). |
| Combo & Conversion | 28 | Zero combo appearances and no combo evidence at all; the effect only converts a conditional destruction into a temporary steal plus a Graveyard revival (observed). |
| Resource Economy | 42 | It trades an already-destroyed Performage for a stolen monster and returns a Performage from the Graveyard to its owner at the End Phase, roughly even-to-positive (inferred). |
| Effect & Interaction | 45 | It temporarily takes control of one opponent's monster, which is soft, conditional interaction that can still be used as material (inferred). |
| Material Utility | 28 | The Trap itself is not a body, but the stolen monster and the revived Performage can both be converted into material (inferred). |
| Resilience & Flexibility | 32 | One-time reactive activation gated behind a specific destruction event, with no multi-zone or multi-turn recursion shown (verified). |
| Deck-Building Efficiency | 35 | Archetype-locked to Performage with 2.2 average copies across 5 decks; it needs dedicated setup and is not splashable (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 38.9, Deck ≈ 37.4, Meta = provisional. Modifiers: Heavy conditional setup (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Temporarily steals an opponent's monster, which can be used as material or as a soft removal piece.
- Returns a Performage from your Graveyard to its owner (you) at the End Phase, giving modest recursion.
- Works as a Trap, so it can be set and held for either player's turn.
Weaknesses
- Requires a face-up Performage to be destroyed by battle or card effect before it can even activate.
- Archetype-locked to Performage and not splashable into other decks.
- Temporarily places a Performage on the opponent's field, which can give them a body for a turn.
- No combo evidence shows it converting into meaningful end boards.
Counters / choke points
- Removing your Performage by banishing instead of destroying, or returning it to hand/Deck, denies the trigger.
- Back-row removal (e.g. Cosmic Cyclone) before the trigger resolves.
- Controlling no targetable monster or preventing Special Summons blanks the resolution.
- Negating the Trap's activation removes the whole exchange.
Best use
Reactive control-steal and recursion trap. Decks: Performage. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: trigger requires a face-up "Performage" you control destroyed by battle or card effect and sent to the Graveyard.; Card text: targets 1 opponent's monster, takes control until the End Phase, then Special Summons 1 Performage from your Graveyard to the opponent's field, returning control at End Phase.; It is a Normal Trap in the Performage archetype, legal in TCG, OCG, Master Duel, and Duel Links.; 5 decks run it, all Performage, 100% in main, average 2.2 copies (max 3).
- Observed: Zero combo appearances across recorded boards (appearance_pct_of_combos = 0).; No guides mention the card (total_guides = 0).; No usage statistics (StatisticsCard) are available for this card.
- Inferred: The stolen monster can be used as material or as soft removal during your turn if the Trap was set beforehand.; The effect is roughly even on card economy: an already-lost Performage is traded for a stolen monster plus a revived Performage.; Because the effect is archetype-locked, portability across decks is low (distinct_archetypes = 1).
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






