Trick Box
Trap Normal

Trick Box

  • Archetype:
  • Performage

  • View:
  • 2364




If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
36± 7/ 100
Power Score
Intrinsic 39
Deck 37

Trick Box — Power Evaluation

Final Score: 36 ± 7 · Confidence: Medium

  • Intrinsic: 38.9 · Deck: 37.4 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery / Recursion, Combo enabler

Why it scores here

Trick Box converts a narrow condition — a face-up "Performage" you control being destroyed by battle or card effect — into a temporary control steal plus a Performage revival from your Graveyard, so its value is reactive and setup-dependent rather than proactive. With zero combo appearances and only 5 Performage decks, its observed conversion into winning boards is weak: it neither starts nor extends a line on its own. It is a Trap Card, so it has no ATK/DEF body and gains nothing from stats. The card lands in the low band because accessibility, combo conversion, and resilience are all gated by the same narrow trigger.

Axis scores

Axis Score Evidence
Accessibility 30 A Normal Trap that only turns on after a face-up "Performage" you control is destroyed by battle or card effect, with no searcher route shown (verified).
Combo & Conversion 28 Zero combo appearances and no combo evidence at all; the effect only converts a conditional destruction into a temporary steal plus a Graveyard revival (observed).
Resource Economy 42 It trades an already-destroyed Performage for a stolen monster and returns a Performage from the Graveyard to its owner at the End Phase, roughly even-to-positive (inferred).
Effect & Interaction 45 It temporarily takes control of one opponent's monster, which is soft, conditional interaction that can still be used as material (inferred).
Material Utility 28 The Trap itself is not a body, but the stolen monster and the revived Performage can both be converted into material (inferred).
Resilience & Flexibility 32 One-time reactive activation gated behind a specific destruction event, with no multi-zone or multi-turn recursion shown (verified).
Deck-Building Efficiency 35 Archetype-locked to Performage with 2.2 average copies across 5 decks; it needs dedicated setup and is not splashable (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 38.9, Deck ≈ 37.4, Meta = provisional. Modifiers: Heavy conditional setup (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Temporarily steals an opponent's monster, which can be used as material or as a soft removal piece.
  • Returns a Performage from your Graveyard to its owner (you) at the End Phase, giving modest recursion.
  • Works as a Trap, so it can be set and held for either player's turn.

Weaknesses

  • Requires a face-up Performage to be destroyed by battle or card effect before it can even activate.
  • Archetype-locked to Performage and not splashable into other decks.
  • Temporarily places a Performage on the opponent's field, which can give them a body for a turn.
  • No combo evidence shows it converting into meaningful end boards.

Counters / choke points

  • Removing your Performage by banishing instead of destroying, or returning it to hand/Deck, denies the trigger.
  • Back-row removal (e.g. Cosmic Cyclone) before the trigger resolves.
  • Controlling no targetable monster or preventing Special Summons blanks the resolution.
  • Negating the Trap's activation removes the whole exchange.

Best use

Reactive control-steal and recursion trap. Decks: Performage. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: trigger requires a face-up "Performage" you control destroyed by battle or card effect and sent to the Graveyard.; Card text: targets 1 opponent's monster, takes control until the End Phase, then Special Summons 1 Performage from your Graveyard to the opponent's field, returning control at End Phase.; It is a Normal Trap in the Performage archetype, legal in TCG, OCG, Master Duel, and Duel Links.; 5 decks run it, all Performage, 100% in main, average 2.2 copies (max 3).
  • Observed: Zero combo appearances across recorded boards (appearance_pct_of_combos = 0).; No guides mention the card (total_guides = 0).; No usage statistics (StatisticsCard) are available for this card.
  • Inferred: The stolen monster can be used as material or as soft removal during your turn if the Trap was set beforehand.; The effect is roughly even on card economy: an already-lost Performage is traded for a stolen monster plus a revived Performage.; Because the effect is archetype-locked, portability across decks is low (distinct_archetypes = 1).
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











https://metaduelist.com/
Top