Spell
NormalTriangle Power
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Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
Triangle Power — Power Evaluation
Final Score: 27 ± 6 · Confidence: Medium
- Intrinsic: 27.4 · Deck: 26 · Meta: provisional
- Primary role: Utility
Why it scores here
Triangle Power is a generic Normal Spell that only functions if you already control face-up Level 1 Normal Monsters (excluding Tokens), and even then it hands out a purely temporary +2000 ATK/DEF before destroying those monsters at the End Phase. Its ceiling is a one-shot battle pump that leaves you down a card and minus your board, so it converts almost nothing into durable winning value. It has no opponent interaction, no search network, and no combo appearances in the supplied sample; the +2000 numbers earn it nothing because raw stats are not power. Its only real home is a niche Level 1 Normal Monster deck, and even there it is a fragile, all-in tempo card.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 42 | It is a plain Normal Spell with no archetype lock and 3 implied copies, but it is only live if you already have a face-up Level 1 Normal Monster, so it is frequently a dead draw (inferred). |
| Combo & Conversion | 15 | With 0 combo appearances and text-only evidence, it does nothing on its own until Level 1 Normal Monsters are established, and its payoff is a single turn of ATK (observed/inferred). |
| Resource Economy | 15 | It is effectively a -1 that also destroys your own Level 1 Normal Monsters at the End Phase, with no refuel or card advantage in return (verified). |
| Effect & Interaction | 8 | The text provides no negation, removal of the opponent's cards, or disruption of any kind — only a self-buff (verified). |
| Material Utility | 5 | As a Spell Card it provides no body, Level, or Attribute, and the monsters it pumps are scheduled to be destroyed rather than preserved as material (verified). |
| Resilience & Flexibility | 12 | The boost lasts only until the End Phase and then removes your own monsters, making it a fragile, timing-locked one-shot with a built-in downside (verified). |
| Deck-Building Efficiency | 28 | It is a self-contained card with no garnet, but it forces a Level 1 Normal Monster build and can blank in hand, so its slot cost is heavy for the payoff (inferred). |
Calculation
Weight profile: Utility / no clear role (default): .18 A / .16 C / .12 R / .14 E / .14 M / .14 F / .12 D. Intrinsic ≈ 27.4, Deck ≈ 26, Meta = provisional. Modifiers: Niche build requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Normal Spell with no archetype restriction or once-per-turn clause
- Can temporarily push weak Level 1 Normal Monsters (e.g. Gigobyte) to battle-relevant ATK for a single turn
- Self-contained one-card effect with no explicit cost beyond itself
Weaknesses
- Requires face-up Level 1 Normal Monsters (excluding Tokens) already on your field to do anything
- Destroys all your Level 1 Normal Monsters during the End Phase, wiping your own board
- Boost is temporary (until the End Phase) and grants no lasting advantage, a net -1
- Provides no interaction with the opponent's board, hand, or GY
- Dead draw without the correct monsters established
Counters / choke points
- Spell/Trap negation (e.g. Solemn Judgment, Solemn Strike) blanks the boost
- Removing your Level 1 Normal Monsters before the Spell resolves makes it do nothing
- Hand traps and disruption to the setup turn leave the card stranded in hand
- Backrow removal is irrelevant since the Spell stays on resolution, but most decks simply ignore the temporary boost by not letting the pumped monsters connect
Best use
Temporary ATK/DEF boost to enable a single lethal or trade attack with Level 1 Normal Monsters. Decks: Level 1 Normal Monster deck, Gagagigo / WATER Level 1 Normal Monster build. Suggested copies: 2.
Evidence & gaps
- Verified: Description: increases original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your field by 2000 until the End Phase; Description: destroys all Level 1 Normal Monsters on your field during the End Phase; Card is a Spell Card (frame_type spell) with race 'Normal', no archetype, and lists TCG/OCG/MasterDuel/DuelLinks formats
- Observed: decks_evidence: 1 deck in the sample runs it in the main deck at 2 copies; decks_evidence: 0 combos recorded and 0 guides mention the card; decks_evidence: its co-deck partners are Level 1 Normal Monsters and WATER support (Gigobyte, Gagagigo line, Warrior of Atlantis)
- Inferred: The card is dead unless face-up Level 1 Normal Monsters are already established on your field; A 350-ATK Gigobyte becomes roughly 2350 ATK for one turn, which is the card's only meaningful payoff; The End Phase self-destruction is a strict board-wipe downside that outweighs the temporary boost in most situations
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only a single deck in the sample, so deck-level confidence is low






