Triangle Power
Spell Normal

Triangle Power

  • View:
  • 2602




Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jan 1, 2026
27± 6/ 100
Power Score
Intrinsic 27
Deck 26

Triangle Power — Power Evaluation

Final Score: 27 ± 6 · Confidence: Medium

  • Intrinsic: 27.4 · Deck: 26 · Meta: provisional
  • Primary role: Utility

Why it scores here

Triangle Power is a generic Normal Spell that only functions if you already control face-up Level 1 Normal Monsters (excluding Tokens), and even then it hands out a purely temporary +2000 ATK/DEF before destroying those monsters at the End Phase. Its ceiling is a one-shot battle pump that leaves you down a card and minus your board, so it converts almost nothing into durable winning value. It has no opponent interaction, no search network, and no combo appearances in the supplied sample; the +2000 numbers earn it nothing because raw stats are not power. Its only real home is a niche Level 1 Normal Monster deck, and even there it is a fragile, all-in tempo card.

Axis scores

Axis Score Evidence
Accessibility 42 It is a plain Normal Spell with no archetype lock and 3 implied copies, but it is only live if you already have a face-up Level 1 Normal Monster, so it is frequently a dead draw (inferred).
Combo & Conversion 15 With 0 combo appearances and text-only evidence, it does nothing on its own until Level 1 Normal Monsters are established, and its payoff is a single turn of ATK (observed/inferred).
Resource Economy 15 It is effectively a -1 that also destroys your own Level 1 Normal Monsters at the End Phase, with no refuel or card advantage in return (verified).
Effect & Interaction 8 The text provides no negation, removal of the opponent's cards, or disruption of any kind — only a self-buff (verified).
Material Utility 5 As a Spell Card it provides no body, Level, or Attribute, and the monsters it pumps are scheduled to be destroyed rather than preserved as material (verified).
Resilience & Flexibility 12 The boost lasts only until the End Phase and then removes your own monsters, making it a fragile, timing-locked one-shot with a built-in downside (verified).
Deck-Building Efficiency 28 It is a self-contained card with no garnet, but it forces a Level 1 Normal Monster build and can blank in hand, so its slot cost is heavy for the payoff (inferred).

Calculation

Weight profile: Utility / no clear role (default): .18 A / .16 C / .12 R / .14 E / .14 M / .14 F / .12 D. Intrinsic ≈ 27.4, Deck ≈ 26, Meta = provisional. Modifiers: Niche build requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Normal Spell with no archetype restriction or once-per-turn clause
  • Can temporarily push weak Level 1 Normal Monsters (e.g. Gigobyte) to battle-relevant ATK for a single turn
  • Self-contained one-card effect with no explicit cost beyond itself

Weaknesses

  • Requires face-up Level 1 Normal Monsters (excluding Tokens) already on your field to do anything
  • Destroys all your Level 1 Normal Monsters during the End Phase, wiping your own board
  • Boost is temporary (until the End Phase) and grants no lasting advantage, a net -1
  • Provides no interaction with the opponent's board, hand, or GY
  • Dead draw without the correct monsters established

Counters / choke points

  • Spell/Trap negation (e.g. Solemn Judgment, Solemn Strike) blanks the boost
  • Removing your Level 1 Normal Monsters before the Spell resolves makes it do nothing
  • Hand traps and disruption to the setup turn leave the card stranded in hand
  • Backrow removal is irrelevant since the Spell stays on resolution, but most decks simply ignore the temporary boost by not letting the pumped monsters connect

Best use

Temporary ATK/DEF boost to enable a single lethal or trade attack with Level 1 Normal Monsters. Decks: Level 1 Normal Monster deck, Gagagigo / WATER Level 1 Normal Monster build. Suggested copies: 2.

Evidence & gaps

  • Verified: Description: increases original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your field by 2000 until the End Phase; Description: destroys all Level 1 Normal Monsters on your field during the End Phase; Card is a Spell Card (frame_type spell) with race 'Normal', no archetype, and lists TCG/OCG/MasterDuel/DuelLinks formats
  • Observed: decks_evidence: 1 deck in the sample runs it in the main deck at 2 copies; decks_evidence: 0 combos recorded and 0 guides mention the card; decks_evidence: its co-deck partners are Level 1 Normal Monsters and WATER support (Gigobyte, Gagagigo line, Warrior of Atlantis)
  • Inferred: The card is dead unless face-up Level 1 Normal Monsters are already established on your field; A 350-ATK Gigobyte becomes roughly 2350 ATK for one turn, which is the card's only meaningful payoff; The End Phase self-destruction is a strict board-wipe downside that outweighs the temporary boost in most situations
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only a single deck in the sample, so deck-level confidence is low











https://metaduelist.com/
Top