Spell
ContinuousTriamid Loading
Archetype:
Triamid
View:
3595
If a Field Spell is placed face-up in the Field Zone: You can add 1 "Triamid" Spell/Trap from your Deck to your hand, except "Triamid Loading". If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Triamid" monster with a different name from your Deck. You can only use each effect of "Triamid Loading" once per turn.
Triamid Loading — Power Evaluation
Final Score: 57 ± 7 · Confidence: Medium
- Intrinsic: 54.7 · Deck: 58.1 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion, Combo enabler
Why it scores here
Triamid Loading converts a reliably-satisfied condition in its own deck — a Field Spell being placed in the Field Zone — into a tutoring effect that adds any Triamid Spell/Trap, and it also turns the loss of a face-up Rock monster into a free Special Summon of a differently-named Triamid monster straight from Deck. That pairing makes it a genuine consistency and recursion engine that appears in all 56 sampled Triamid decks at an average of 2.73 copies. It earns nothing for ATK/DEF (it is a 0/0 Continuous Spell with no board interaction of its own) and its score is capped by being fully archetype-locked, offering zero disruption to the opponent and being attached to a fragile Continuous Spell. With no combo data supplied, the ceiling is inferred from text rather than observed.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | The search trigger fires whenever any Field Spell is placed face-up, a near-constant event in Triamid, and the card is run in 100% of sampled Triamid decks (56/56) at 2.73 copies (observed). |
| Combo & Conversion | 62 | Its text allows a search of any Triamid Spell/Trap plus a free Deck Special Summon of a Triamid monster, but combos_evidence is empty (0 appearances) so the ceiling is text-only inference (inferred). |
| Resource Economy | 70 | The first effect is a recurring +1 search and the second is a costless Special Summon straight from Deck, a strong net advantage swing each turn (inferred). |
| Effect & Interaction | 15 | Neither effect negates, removes, or disrupts anything the opponent controls — it is purely a consistency/engine card (verified). |
| Material Utility | 5 | It is a Continuous Spell with no ATK/DEF or body and cannot be used as material (verified). |
| Resilience & Flexibility | 50 | As a face-up Continuous Spell it is exposed to common S/T removal, though its effects can fire on multiple turns if left on the field (inferred). |
| Deck-Building Efficiency | 65 | Inside Triamid it is a clean 2-3-of with no external garnet, but outside the archetype it is a dead slot because every clause references 'Triamid' (inferred). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 54.7, Deck ≈ 58.1, Meta = provisional. Modifiers: Archetype-locked text (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recurring search of any Triamid Spell/Trap each time a Field Spell is placed — a trivially easy condition in its own deck
- Costless Special Summon of a differently-named Triamid monster from Deck when a face-up Rock monster you control is destroyed
- Near-universal 3-of in the sampled Triamid decks (56/56, avg 2.73 copies), confirming it is a real engine piece
- Both effects are once-per-turn only, not once-per-Duel, so it refuels across multiple turns
Weaknesses
- Fully archetype-locked — zero value outside Triamid
- Provides no disruption, negation, or removal of its own
- Continuous Spell is vulnerable to common S/T removal before it can accumulate value
- Second effect requires one of your face-up Rock monsters to be destroyed, i.e. it is reactive to your own losses
- No combo evidence supplied, so the practical ceiling is inferred from text only
Counters / choke points
- Mystical Space Typhoon / Cosmic Cyclone / Twin Twisters (remove it before it recurs)
- Ash Blossom & Joyous Spring (negates the Triamid Spell/Trap search)
- Droll & Lock Bird (cuts off further deck-to-hand searching)
- Effect negation on the Special Summon trigger (e.g. Solemn Warning-style responses)
Best use
Archetype consistency searcher and Rock-monster recursion engine. Decks: Triamids. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: on a Field Spell being placed face-up, add 1 'Triamid' Spell/Trap except 'Triamid Loading' from Deck to hand; Card text: when a face-up Rock monster you control is destroyed by battle or opponent's card effect, Special Summon 1 differently-named 'Triamid' monster from Deck; Card text: each effect is once per turn; Card is a Continuous Spell in the Triamid archetype with 0 ATK/DEF
- Observed: 56 sampled decks run it, all in the main deck, at avg 2.73 copies (41 at 3 copies, 15 at 2); 100% co-deck rate with Triamid Hunter, Dancer, Cruiser, Kingolem, Fortress and Pulse; 13 distinct archetype labels touch the card, but the bulk are Triamids variants (25% / 21.4% / 16.1%); Zero combo appearances in combos_evidence
- Inferred: Because Triamid constantly places Field Spells, the search trigger is reliably live each turn; The second effect provides free recursion but only after you lose a face-up Rock monster; As a face-up Continuous Spell it is exposed to standard S/T removal
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






