Triamid Loading
Spell Continuous

Triamid Loading

  • Archetype:
  • Triamid

  • View:
  • 3595




If a Field Spell is placed face-up in the Field Zone: You can add 1 "Triamid" Spell/Trap from your Deck to your hand, except "Triamid Loading". If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Triamid" monster with a different name from your Deck. You can only use each effect of "Triamid Loading" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
57± 7/ 100
Power Score
Intrinsic 55
Deck 58

Triamid Loading — Power Evaluation

Final Score: 57 ± 7 · Confidence: Medium

  • Intrinsic: 54.7 · Deck: 58.1 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion, Combo enabler

Why it scores here

Triamid Loading converts a reliably-satisfied condition in its own deck — a Field Spell being placed in the Field Zone — into a tutoring effect that adds any Triamid Spell/Trap, and it also turns the loss of a face-up Rock monster into a free Special Summon of a differently-named Triamid monster straight from Deck. That pairing makes it a genuine consistency and recursion engine that appears in all 56 sampled Triamid decks at an average of 2.73 copies. It earns nothing for ATK/DEF (it is a 0/0 Continuous Spell with no board interaction of its own) and its score is capped by being fully archetype-locked, offering zero disruption to the opponent and being attached to a fragile Continuous Spell. With no combo data supplied, the ceiling is inferred from text rather than observed.

Axis scores

Axis Score Evidence
Accessibility 68 The search trigger fires whenever any Field Spell is placed face-up, a near-constant event in Triamid, and the card is run in 100% of sampled Triamid decks (56/56) at 2.73 copies (observed).
Combo & Conversion 62 Its text allows a search of any Triamid Spell/Trap plus a free Deck Special Summon of a Triamid monster, but combos_evidence is empty (0 appearances) so the ceiling is text-only inference (inferred).
Resource Economy 70 The first effect is a recurring +1 search and the second is a costless Special Summon straight from Deck, a strong net advantage swing each turn (inferred).
Effect & Interaction 15 Neither effect negates, removes, or disrupts anything the opponent controls — it is purely a consistency/engine card (verified).
Material Utility 5 It is a Continuous Spell with no ATK/DEF or body and cannot be used as material (verified).
Resilience & Flexibility 50 As a face-up Continuous Spell it is exposed to common S/T removal, though its effects can fire on multiple turns if left on the field (inferred).
Deck-Building Efficiency 65 Inside Triamid it is a clean 2-3-of with no external garnet, but outside the archetype it is a dead slot because every clause references 'Triamid' (inferred).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 54.7, Deck ≈ 58.1, Meta = provisional. Modifiers: Archetype-locked text (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurring search of any Triamid Spell/Trap each time a Field Spell is placed — a trivially easy condition in its own deck
  • Costless Special Summon of a differently-named Triamid monster from Deck when a face-up Rock monster you control is destroyed
  • Near-universal 3-of in the sampled Triamid decks (56/56, avg 2.73 copies), confirming it is a real engine piece
  • Both effects are once-per-turn only, not once-per-Duel, so it refuels across multiple turns

Weaknesses

  • Fully archetype-locked — zero value outside Triamid
  • Provides no disruption, negation, or removal of its own
  • Continuous Spell is vulnerable to common S/T removal before it can accumulate value
  • Second effect requires one of your face-up Rock monsters to be destroyed, i.e. it is reactive to your own losses
  • No combo evidence supplied, so the practical ceiling is inferred from text only

Counters / choke points

  • Mystical Space Typhoon / Cosmic Cyclone / Twin Twisters (remove it before it recurs)
  • Ash Blossom & Joyous Spring (negates the Triamid Spell/Trap search)
  • Droll & Lock Bird (cuts off further deck-to-hand searching)
  • Effect negation on the Special Summon trigger (e.g. Solemn Warning-style responses)

Best use

Archetype consistency searcher and Rock-monster recursion engine. Decks: Triamids. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: on a Field Spell being placed face-up, add 1 'Triamid' Spell/Trap except 'Triamid Loading' from Deck to hand; Card text: when a face-up Rock monster you control is destroyed by battle or opponent's card effect, Special Summon 1 differently-named 'Triamid' monster from Deck; Card text: each effect is once per turn; Card is a Continuous Spell in the Triamid archetype with 0 ATK/DEF
  • Observed: 56 sampled decks run it, all in the main deck, at avg 2.73 copies (41 at 3 copies, 15 at 2); 100% co-deck rate with Triamid Hunter, Dancer, Cruiser, Kingolem, Fortress and Pulse; 13 distinct archetype labels touch the card, but the bulk are Triamids variants (25% / 21.4% / 16.1%); Zero combo appearances in combos_evidence
  • Inferred: Because Triamid constantly places Field Spells, the search trigger is reliably live each turn; The second effect provides free recursion but only after you lose a face-up Rock monster; As a face-up Continuous Spell it is exposed to standard S/T removal
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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