Tree Otter
WATER 2

Tree Otter

  • ATK:
  • 1200

  • DEF:
  • 100

  • View:
  • 2830




Once per turn: You can target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
32± 8/ 100
Power Score
Intrinsic 35
Deck 30

Tree Otter — Power Evaluation

Final Score: 32 ± 8 · Confidence: Medium

  • Intrinsic: 35 · Deck: 30 · Meta: provisional
  • Primary role: Utility

Why it scores here

Tree Otter is a Level 2 Beast whose only effect is a once-per-turn +1000 ATK pump on a face-up monster, and it needs another Beast on the field to activate and to resolve. The card converts into a combat trick and a generic Level 2 Beast body, not into card advantage, interaction, or a board. Its 1200 ATK earns no points, and the 1000 ATK pump is scored only as a conditional battle boost with no recorded combo evidence behind it.

Axis scores

Axis Score Evidence
Accessibility 35 Level 2 Beast with no search or summon route in the text, and it appears in only one sampled Ojama deck, so it is not reliably live in hand (verified text; observed 1 deck).
Combo & Conversion 15 The text gives only a +1000 ATK pump with no board-building or follow-up effect, and there are no combo boards to confirm more (verified text; combos absent).
Resource Economy 10 The effect gains no cards and makes no trade, so it adds no card advantage or refuel (verified text).
Effect & Interaction 5 The effect is a self-contained ATK boost with no negation, removal, or disruption against the opponent (verified text).
Material Utility 45 A Level 2 Beast body is a usable generic material and stays a material when its effect is negated, but nothing in the evidence shows it used this way (inferred from text).
Resilience & Flexibility 25 The effect is single-target, once per turn, and fizzles if no other Beast is on the field, so it is fragile against field-clearing and zero-Beast boards (verified text; inferred).
Deck-Building Efficiency 70 It is a cheap single-copy body with no garnet or lock cost, and the sampled deck ran it at 2 copies (observed 1 deck; verified text).

Calculation

Weight profile: Utility / no clear role (default), single role, no blend. Intrinsic ≈ 35, Deck ≈ 30, Meta = provisional. Modifiers: Conditional Beast requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 2 Beast body that can serve as generic material
  • Once-per-turn ATK pump on a face-up monster for battle
  • Cheap to run: single copy, no garnet or lock cost

Weaknesses

  • Needs another Beast on the field to activate or resolve
  • Zero interaction or card advantage
  • Single-target, once-per-turn pump with little ceiling
  • Evidence shows only one sampled deck and no combo boards

Counters / choke points

  • Field-clearing or zero-Beast boards leave the effect dead
  • Opponent can respond to the pump with a targeted removal or negation

Best use

Utility Beast body with a conditional ATK pump. Decks: Ojama (sampled deck, 2 copies). Suggested copies: 2.

Evidence & gaps

  • Verified: Once-per-turn +1000 ATK on a face-up monster, needs another Beast to activate and resolve; Level 2 Beast, no archetype, legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: Appears in 1 of 1 sampled decks (Ojama), 2 copies, main deck
  • Inferred: Generic Level 2 Beast material value; Fragile to zero-Beast boards and field clears
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only 1 sampled deck, so deck-fit and resilience are thin











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