WATER
2Tree Otter
ATK:
1200
DEF:
100
View:
2830
Once per turn: You can target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect.
Tree Otter — Power Evaluation
Final Score: 32 ± 8 · Confidence: Medium
- Intrinsic: 35 · Deck: 30 · Meta: provisional
- Primary role: Utility
Why it scores here
Tree Otter is a Level 2 Beast whose only effect is a once-per-turn +1000 ATK pump on a face-up monster, and it needs another Beast on the field to activate and to resolve. The card converts into a combat trick and a generic Level 2 Beast body, not into card advantage, interaction, or a board. Its 1200 ATK earns no points, and the 1000 ATK pump is scored only as a conditional battle boost with no recorded combo evidence behind it.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Level 2 Beast with no search or summon route in the text, and it appears in only one sampled Ojama deck, so it is not reliably live in hand (verified text; observed 1 deck). |
| Combo & Conversion | 15 | The text gives only a +1000 ATK pump with no board-building or follow-up effect, and there are no combo boards to confirm more (verified text; combos absent). |
| Resource Economy | 10 | The effect gains no cards and makes no trade, so it adds no card advantage or refuel (verified text). |
| Effect & Interaction | 5 | The effect is a self-contained ATK boost with no negation, removal, or disruption against the opponent (verified text). |
| Material Utility | 45 | A Level 2 Beast body is a usable generic material and stays a material when its effect is negated, but nothing in the evidence shows it used this way (inferred from text). |
| Resilience & Flexibility | 25 | The effect is single-target, once per turn, and fizzles if no other Beast is on the field, so it is fragile against field-clearing and zero-Beast boards (verified text; inferred). |
| Deck-Building Efficiency | 70 | It is a cheap single-copy body with no garnet or lock cost, and the sampled deck ran it at 2 copies (observed 1 deck; verified text). |
Calculation
Weight profile: Utility / no clear role (default), single role, no blend. Intrinsic ≈ 35, Deck ≈ 30, Meta = provisional. Modifiers: Conditional Beast requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 2 Beast body that can serve as generic material
- Once-per-turn ATK pump on a face-up monster for battle
- Cheap to run: single copy, no garnet or lock cost
Weaknesses
- Needs another Beast on the field to activate or resolve
- Zero interaction or card advantage
- Single-target, once-per-turn pump with little ceiling
- Evidence shows only one sampled deck and no combo boards
Counters / choke points
- Field-clearing or zero-Beast boards leave the effect dead
- Opponent can respond to the pump with a targeted removal or negation
Best use
Utility Beast body with a conditional ATK pump. Decks: Ojama (sampled deck, 2 copies). Suggested copies: 2.
Evidence & gaps
- Verified: Once-per-turn +1000 ATK on a face-up monster, needs another Beast to activate and resolve; Level 2 Beast, no archetype, legal in TCG, OCG, MasterDuel, DuelLinks
- Observed: Appears in 1 of 1 sampled decks (Ojama), 2 copies, main deck
- Inferred: Generic Level 2 Beast material value; Fragile to zero-Beast boards and field clears
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only 1 sampled deck, so deck-fit and resilience are thin






