Transmigration Break
Trap Continuous

Transmigration Break

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Any cards that would be returned to the Deck from the Graveyard are removed from play instead.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 7, 2026
47± 8/ 100
Power Score
Intrinsic 51
Deck 45

Transmigration Break — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 45 · Meta: provisional
  • Primary role: Floodgate/Control

Why it scores here

Transmigration Break is a continuous Trap whose only effect is that cards which would return to the Deck from the Graveyard are removed from play instead. It converts into a narrow floodgate against graveyard-to-Deck recursion, not into board, card advantage, or a combo line. Its ATK/DEF, rarity, and popularity earn nothing here (it has no ATK/DEF), and the 9 deck appearances only confirm it is a real, generic-feeling slot choice, not extra power. The score stays mid-range because the effect is narrow and no combo or guide evidence exists to show how often that recursion actually matters.

Axis scores

Axis Score Evidence
Accessibility 35 Set in the backrow with no search or draw route in the text; it is present in 9 of 9 sampled decks at 1 copy in 8 of them (verified deck count; access route is inferred).
Combo & Conversion 20 No combo boards are recorded and the card does not build anything itself, so conversion is text-only inference (inferred).
Resource Economy 25 Takes a backrow slot and returns no card advantage; its value is denying the opponent's Graveyard recursion (inferred from text).
Effect & Interaction 55 Continuous floodgate on graveyard-to-Deck returns, not a negate or removal; it is strong only against that one class of effect (verified text, inferred strength).
Material Utility 10 Not a material body and has no level, attribute, or name value (verified from card type).
Resilience & Flexibility 45 Stays on the field until destroyed, but has no redundancy and can be removed by generic backrow interaction (inferred).
Deck-Building Efficiency 70 A single slot with no garnet or lock restriction, and 1 copy per deck is the norm in the sample (observed in 8 of 9 decks).

Calculation

Weight profile: Floodgate/Control primary role, no secondary role blend. Intrinsic ≈ 51, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Shuts off graveyard-to-Deck recursion for both players while it stays on the field (verified from text)
  • Low deckbuilding cost: one slot, no garnet, and 1 copy per deck is typical (observed)
  • Present in 9 of 9 sampled decks across 9 distinct archetypes, so it is a portable slot choice (observed)

Weaknesses

  • Narrow: only affects cards returning to the Deck from the Graveyard, nothing else (verified from text)
  • No combo, starter, or material role in the evidence, so it adds little board or card advantage (observed: no combo data)
  • Uses a backrow slot that could hold a more flexible trap (inferred)

Counters / choke points

  • Destruction of the backrow trap by generic backrow removal (inferred, generic game mechanic)
  • Opponent avoids graveyard-to-Deck returns, making the effect dead in that matchup (inferred)

Best use

Floodgate against graveyard-to-Deck recursion in a main-deck backrow slot. Decks: Scrap, Scareclaw, Transcendosaurus, Tenpai Dragon, Swordsoul, Anti, Gren Maju, Archfiend. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: cards returned to the Deck from the Graveyard are removed from play instead; Card type is a Continuous Trap with no ATK/DEF; Appears in 9 of 9 sampled decks, 1 copy in 8 and 3 copies in 1, all in the main deck
  • Observed: Gameplay split across the sampled decks: 5 of type 7, 3 of type 6, 1 of type 4; Partner co-occurrence: Pot of Prosperity and Solemn Judgment in 6 of 9 decks each
  • Inferred: Functions as a narrow floodgate against graveyard-to-Deck recursion; Not a starter or hand trap; its access is via the backrow, not search or draw; Strength depends on how often the opponent uses graveyard-to-Deck returns
  • Data gaps: No combos supplied, so combo conversion and starter/material role are text-only inference No guides supplied No banlist token, so 3 copies assumed No usage statistics (StatisticsCard), so archetype inclusion is inferred from the 9-deck sample only Gameplay type ids 4, 6, 7 are not mapped to a named format











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