Trap
ContinuousTransmigration Break
View:
3175
Any cards that would be returned to the Deck from the Graveyard are removed from play instead.
Transmigration Break — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 45 · Meta: provisional
- Primary role: Floodgate/Control
Why it scores here
Transmigration Break is a continuous Trap whose only effect is that cards which would return to the Deck from the Graveyard are removed from play instead. It converts into a narrow floodgate against graveyard-to-Deck recursion, not into board, card advantage, or a combo line. Its ATK/DEF, rarity, and popularity earn nothing here (it has no ATK/DEF), and the 9 deck appearances only confirm it is a real, generic-feeling slot choice, not extra power. The score stays mid-range because the effect is narrow and no combo or guide evidence exists to show how often that recursion actually matters.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Set in the backrow with no search or draw route in the text; it is present in 9 of 9 sampled decks at 1 copy in 8 of them (verified deck count; access route is inferred). |
| Combo & Conversion | 20 | No combo boards are recorded and the card does not build anything itself, so conversion is text-only inference (inferred). |
| Resource Economy | 25 | Takes a backrow slot and returns no card advantage; its value is denying the opponent's Graveyard recursion (inferred from text). |
| Effect & Interaction | 55 | Continuous floodgate on graveyard-to-Deck returns, not a negate or removal; it is strong only against that one class of effect (verified text, inferred strength). |
| Material Utility | 10 | Not a material body and has no level, attribute, or name value (verified from card type). |
| Resilience & Flexibility | 45 | Stays on the field until destroyed, but has no redundancy and can be removed by generic backrow interaction (inferred). |
| Deck-Building Efficiency | 70 | A single slot with no garnet or lock restriction, and 1 copy per deck is the norm in the sample (observed in 8 of 9 decks). |
Calculation
Weight profile: Floodgate/Control primary role, no secondary role blend. Intrinsic ≈ 51, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Shuts off graveyard-to-Deck recursion for both players while it stays on the field (verified from text)
- Low deckbuilding cost: one slot, no garnet, and 1 copy per deck is typical (observed)
- Present in 9 of 9 sampled decks across 9 distinct archetypes, so it is a portable slot choice (observed)
Weaknesses
- Narrow: only affects cards returning to the Deck from the Graveyard, nothing else (verified from text)
- No combo, starter, or material role in the evidence, so it adds little board or card advantage (observed: no combo data)
- Uses a backrow slot that could hold a more flexible trap (inferred)
Counters / choke points
- Destruction of the backrow trap by generic backrow removal (inferred, generic game mechanic)
- Opponent avoids graveyard-to-Deck returns, making the effect dead in that matchup (inferred)
Best use
Floodgate against graveyard-to-Deck recursion in a main-deck backrow slot. Decks: Scrap, Scareclaw, Transcendosaurus, Tenpai Dragon, Swordsoul, Anti, Gren Maju, Archfiend. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: cards returned to the Deck from the Graveyard are removed from play instead; Card type is a Continuous Trap with no ATK/DEF; Appears in 9 of 9 sampled decks, 1 copy in 8 and 3 copies in 1, all in the main deck
- Observed: Gameplay split across the sampled decks: 5 of type 7, 3 of type 6, 1 of type 4; Partner co-occurrence: Pot of Prosperity and Solemn Judgment in 6 of 9 decks each
- Inferred: Functions as a narrow floodgate against graveyard-to-Deck recursion; Not a starter or hand trap; its access is via the backrow, not search or draw; Strength depends on how often the opponent uses graveyard-to-Deck returns
- Data gaps: No combos supplied, so combo conversion and starter/material role are text-only inference No guides supplied No banlist token, so 3 copies assumed No usage statistics (StatisticsCard), so archetype inclusion is inferred from the 9-deck sample only Gameplay type ids 4, 6, 7 are not mapped to a named format






