Tragedy
Trap Normal

Tragedy

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When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 7, 2026
40± 8/ 100
Power Score
Intrinsic 42
Deck 39

Tragedy — Power Evaluation

Final Score: 40 ± 8 · Confidence: Medium

  • Intrinsic: 42 · Deck: 39 · Meta: provisional
  • Primary role: Removal · Secondary: Board breaker

Why it scores here

Tragedy is a reactive trap that only fires when an opponent's face-up Attack Position monster is switched to Defense Position, and then destroys the opponent's Defense Position monsters. Its value depends on a narrow trigger, so it does not convert reliably into a board. The 2-deck sample and empty combo evidence give no support for a high score. The card's strength is in punishing a Defense Position board, and it earns credit for that, not for any stats or popularity.

Axis scores

Axis Score Evidence
Accessibility 35 A set trap that is only live after the opponent changes a monster's position; no searcher or support route is listed in the evidence (inferred from text, 2 decks in sample).
Combo & Conversion 20 No recorded combos, so conversion is text-only: it clears Defense Position monsters only after a specific trigger (inferred).
Resource Economy 50 One card can destroy several Defense Position monsters at once, giving potential card advantage when the trigger happens (inferred from text).
Effect & Interaction 45 Real removal against Defense Position boards, but the trigger is narrow and easy to avoid, so the interaction is situational (inferred from text, observed in 2 decks).
Material Utility 5 A trap card with no material or level body, so it contributes nothing here (verified from card type).
Resilience & Flexibility 25 A single set trap with no redundancy, and it can be stopped by trap negation (inferred).
Deck-Building Efficiency 70 A single-copy trap with no garnet or lock cost, but a narrow trigger makes it a possible dead card (observed: 1 copy in each of 2 decks).

Calculation

Weight profile: 0.7 Removal + 0.3 Board breaker. Intrinsic ≈ 42, Deck ≈ 39, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys every Defense Position monster the opponent controls once the trigger happens
  • Cheap to run with no garnet or lock cost

Weaknesses

  • Needs the opponent to switch a monster from Attack to Defense Position before it does anything
  • No searcher or combo support in the evidence
  • Single-card trap, so it is easy to negate or to draw dead

Counters / choke points

  • Trap negation
  • Opponent keeping monsters in Attack Position or never changing their battle position

Best use

Reactive removal against Defense Position boards. Decks: Stall, Sự kiện N/R. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card with the stated trigger and effect; Appears in 2 sample decks, 1 copy each
  • Observed: Co-occurs with Level Limit - Area B in both sample decks
  • Inferred: Narrow trigger makes it situational; Its strength depends on the opponent running Defense Position monsters
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings available for position-change timing











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