Trap
NormalTragedy
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3593
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.
Tragedy — Power Evaluation
Final Score: 40 ± 8 · Confidence: Medium
- Intrinsic: 42 · Deck: 39 · Meta: provisional
- Primary role: Removal · Secondary: Board breaker
Why it scores here
Tragedy is a reactive trap that only fires when an opponent's face-up Attack Position monster is switched to Defense Position, and then destroys the opponent's Defense Position monsters. Its value depends on a narrow trigger, so it does not convert reliably into a board. The 2-deck sample and empty combo evidence give no support for a high score. The card's strength is in punishing a Defense Position board, and it earns credit for that, not for any stats or popularity.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | A set trap that is only live after the opponent changes a monster's position; no searcher or support route is listed in the evidence (inferred from text, 2 decks in sample). |
| Combo & Conversion | 20 | No recorded combos, so conversion is text-only: it clears Defense Position monsters only after a specific trigger (inferred). |
| Resource Economy | 50 | One card can destroy several Defense Position monsters at once, giving potential card advantage when the trigger happens (inferred from text). |
| Effect & Interaction | 45 | Real removal against Defense Position boards, but the trigger is narrow and easy to avoid, so the interaction is situational (inferred from text, observed in 2 decks). |
| Material Utility | 5 | A trap card with no material or level body, so it contributes nothing here (verified from card type). |
| Resilience & Flexibility | 25 | A single set trap with no redundancy, and it can be stopped by trap negation (inferred). |
| Deck-Building Efficiency | 70 | A single-copy trap with no garnet or lock cost, but a narrow trigger makes it a possible dead card (observed: 1 copy in each of 2 decks). |
Calculation
Weight profile: 0.7 Removal + 0.3 Board breaker. Intrinsic ≈ 42, Deck ≈ 39, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys every Defense Position monster the opponent controls once the trigger happens
- Cheap to run with no garnet or lock cost
Weaknesses
- Needs the opponent to switch a monster from Attack to Defense Position before it does anything
- No searcher or combo support in the evidence
- Single-card trap, so it is easy to negate or to draw dead
Counters / choke points
- Trap negation
- Opponent keeping monsters in Attack Position or never changing their battle position
Best use
Reactive removal against Defense Position boards. Decks: Stall, Sự kiện N/R. Suggested copies: 1.
Evidence & gaps
- Verified: Trap card with the stated trigger and effect; Appears in 2 sample decks, 1 copy each
- Observed: Co-occurs with Level Limit - Area B in both sample decks
- Inferred: Narrow trigger makes it situational; Its strength depends on the opponent running Defense Position monsters
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings available for position-change timing






