Top Runner
WIND 4

Top Runner

  • ATK:
  • 1100

  • DEF:
  • 800

  • View:
  • 2587




All face-up Synchro Monsters you control gain 600 ATK.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 7, 2026
50± 8/ 100
Power Score
Intrinsic 51
Deck 50

Top Runner — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 50 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Top Runner scores as a clean generic Level 4 Tuner: its Tuner status is a base property that still converts into Synchro material if the effect is negated. Its passive 'Synchro monsters gain 600 ATK' effect is the only text-level contribution, and it matters only on boards that already contain face-up Synchros. The 1100 ATK earns nothing on its own, and the combo sample is empty, so combo conversion rests on text inference alone.

Axis scores

Axis Score Evidence
Accessibility 45 Tuner in the main deck of all 3 sampled decks, but no searcher or starter evidence exists (inferred from text; no combo data).
Combo & Conversion 35 The text is a passive ATK buff only; no combo boards observed, so no conversion evidence (inferred).
Resource Economy 10 No card advantage, draw, search, or recursion in the text (verified).
Effect & Interaction 5 No negation, removal, or hand-trap effect in the text (verified).
Material Utility 70 Tuner, Level 4, WIND Machine; the Tuner status survives effect negation, so it remains a clean material body (verified text, inferred conversion).
Resilience & Flexibility 30 The buff ends when the body leaves the field and any monster removal ends the body (inferred from text).
Deck-Building Efficiency 70 Used at 1 to 3 copies in 3 different archetypes with no garnet or self-lock in the text (observed deck usage, verified text).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 51, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean generic Level 4 Tuner that remains usable as Synchro material even when its effect is negated
  • Low slot cost: no garnet or self-lock in the text, used at 1 to 3 copies
  • Included across three different archetypes (B.E.S., Mecha Phantom Beast, Resonator)

Weaknesses

  • The +600 ATK buff only matters when Synchro monsters are already face-up
  • No card advantage, interaction, or recursion
  • No combo evidence, so the starter or searched role is unobserved

Counters / choke points

  • Monster removal or targeted effect negation of the Tuner body
  • Non-Synchro boards gain nothing from the passive effect

Best use

Level 4 Tuner and Synchro support. Decks: Synchro decks with Tuner needs (observed: B.E.S., Mecha Phantom Beast, Resonator lists). Suggested copies: 2.

Evidence & gaps

  • Verified: Text: all face-up Synchro Monsters you control gain 600 ATK; Tuner Monster, Level 4, WIND Machine, 1100/800; Present in 3 of 3 sampled decks, avg 1.67 copies; Legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: Appears across 3 distinct archetypes, all in the main deck; Top partners co-occur in 2 of 3 decks; they are generic staples
  • Inferred: As a Tuner it is a generic Synchro material, and that status does not depend on its effect; The ATK buff only matters when Synchro monsters are already on the field
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is only 3 decks — deck signal is thin no rulings supplied for Synchro-timing interactions











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