EARTH
2Tomozaurus
ATK:
500
DEF:
400
View:
1083
Small but vicious, this monster even attacks its own kind.
Tomozaurus — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 52 · Meta: provisional
- Primary role: Material body / Normal · Secondary: Utility
Why it scores here
Tomozaurus is a Level 2 Earth Dinosaur Normal Monster with no effect text, so its score comes almost entirely from what it is as a body: a cheap, single-copy Level 2 Dinosaur that fits the Dinosaur engines it appears in. Its 500 ATK and 400 DEF earn nothing, and the card does not convert into board or card advantage on its own. The 12-deck sample across 7 archetypes confirms the body is consistently run, which supports accessibility and deck cost, but not intrinsic power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Present in all 12 sampled decks at 1 copy each with strong Dinosaur partners such as Xeno Meteorus and Ground Xeno, but no combo data confirms it as a starter or searched card (observed deck frequency, inferred live-ness). |
| Combo & Conversion | 25 | The card text is flavor only and there are zero recorded boards, so it converts only as a generic Dinosaur body feeding partner plays (inferred from text, no combo stat). |
| Resource Economy | 20 | A Normal Monster with no draw, search, or recursion text, so it adds no card advantage (verified from card text). |
| Effect & Interaction | 0 | No effect text and no opponent interaction of any kind (verified from card text). |
| Material Utility | 60 | Level 2 Earth Dinosaur is a clean material for Dinosaur-engine summons, and as a Normal Monster it loses nothing when blanked (inferred from text and deck partners). |
| Resilience & Flexibility | 40 | Nothing to negate, so it is not removed by effect negation, but it is dead once a Dinosaur engine is stopped and offers no redundancy of its own (inferred from text). |
| Deck-Building Efficiency | 80 | One copy per deck in all 12 sampled decks, no garnet or lock restriction, and a single slot cost (observed from deck stats). |
Calculation
Weight profile: Material body / Normal primary profile, no secondary blend. Intrinsic ≈ 54, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 2 Dinosaur Normal that fits Dinosaur-engine summons across 7 archetypes
- Single-copy, slot-cheap, and needs no garnets
- Converts as material even though it has no effect to lose
Weaknesses
- No effect text, so no card advantage, interaction, or board impact of its own
- Dead outside Dinosaur engines and cannot be searched or recovered by its own text
- No combo evidence, so its real starter or searched role cannot be confirmed
Counters / choke points
- Monster-targeting removal or effect negation is irrelevant to a vanilla body, so the threat is simply stopping the Dinosaur engine it feeds
Best use
Level 2 Dinosaur material body for Dinosaur-engine summons. Decks: Jurrac, Transcendosaurus, Dinomorphia. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Monster, Level 2, Earth Dinosaur, 500 ATK / 400 DEF, no effect text (card text); Appears in 12 of 12 sampled decks at 1 copy each, all main deck (decks_evidence)
- Observed: Co-occurs in 100% of sampled decks with Xeno Meteorus, Miscellaneousaurus, Souleating Oviraptor, Petiteranodon, Fossil Dig, and Ground Xeno (decks_evidence.top_partners); Spread across 7 distinct archetypes (decks_evidence.distinct_archetypes)
- Inferred: Functions as a generic Dinosaur material body for Dinosaur-engine summons, based on race, level, and partner pattern; Score moves little with combo data, since there is none to confirm a starter or searched role
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only description field contains flavor text only; no effect text is available beyond the Normal Monster frame






