Token Feastevil
Trap Normal

Token Feastevil

  • View:
  • 2385




When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed.




 
 
AI Power Analysis
RemovalConfidence: LowEvaluated Oct 7, 2026
39± 12/ 100
Power Score
Intrinsic 39

Token Feastevil — Power Evaluation

Final Score: 39 ± 12 · Confidence: Low

  • Intrinsic: 39 · Deck: — · Meta: provisional
  • Primary role: Removal · Secondary: Utility

Why it scores here

Token Feastevil is a Normal Trap whose text destroys every Token on the field and deals 300 damage per Token destroyed when a Token is Special Summoned. Its power depends entirely on a Token source being present, and the evidence contains no decks, combos, or guides to confirm that such a source is common. The 2,310 view count earned no points, and the score stays in the low-40s because the card is situational and has no observed deck or combo role.

Axis scores

Axis Score Evidence
Accessibility 35 A set trap that only activates after a Token is Special Summoned, with no searcher or enabler in evidence, so it is live only in token-based lines (inferred from text; no decks or combos).
Combo & Conversion 40 Converts a board of Tokens into damage and removal, but the damage is only 300 per Token and it does nothing without a Token on the field (verified from text; no combo examples).
Resource Economy 40 One card removes an unbounded number of Tokens at no card cost to the opponent, so it trades one card for a board of free bodies rather than generating advantage (inferred from text).
Effect & Interaction 45 Mass Token destruction is flexible against token strategies and hits both sides' Tokens, but it is situational against non-token decks (verified from text; no deck or combo stats).
Material Utility 5 A Trap card cannot be used as Xyz, Link, Synchro, or Fusion material, so this is near zero (verified from card type).
Resilience & Flexibility 30 A face-down trap can be negated, and its trigger depends on a Token summon, so it has no redundancy or multi-zone use (inferred from text).
Deck-Building Efficiency 45 One trap slot with no garnet or lock, but a dead card in any deck without Token generators (inferred from text; no deck evidence).

Calculation

Weight profile: 0.7 Removal + 0.3 Utility. Intrinsic ≈ 39, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; provisional, Deck = null)

Strengths

  • Mass removal of Tokens on either side of the field
  • Direct damage scales with the number of Tokens destroyed
  • Mandatory trigger with a clear, unambiguous timing once a Token is Special Summoned

Weaknesses

  • Dead without a Token source, which the evidence does not show to be common
  • Low damage per Token (300)
  • Trap card: no material use and easy to negate when set

Counters / choke points

  • Negation of the trap before it resolves
  • Decks that avoid Token Special Summons entirely

Best use

Anti-Token trap in a Token-focused or Token-tolerant deck (inferred; no deck evidence). Suggested copies: 1.

Evidence & gaps

  • Verified: Text: destroys as many Tokens on the field as possible when a Token is Special Summoned, inflicting 300 damage per Token destroyed; Card type is Trap Card, so it cannot be material; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Inferred: Needs a Token source to trigger, and the evidence does not show how common one is; Mandatory trigger means it may also destroy the player's own Tokens; Set trap that can be negated before resolving
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no Token-generator evidence supplied, so accessibility cannot be measured no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % unavailable no rulings supplied to confirm whether opponent Tokens are included











https://metaduelist.com/
Top