Trap
NormalToken Feastevil
View:
2385
When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed.
Token Feastevil — Power Evaluation
Final Score: 39 ± 12 · Confidence: Low
- Intrinsic: 39 · Deck: — · Meta: provisional
- Primary role: Removal · Secondary: Utility
Why it scores here
Token Feastevil is a Normal Trap whose text destroys every Token on the field and deals 300 damage per Token destroyed when a Token is Special Summoned. Its power depends entirely on a Token source being present, and the evidence contains no decks, combos, or guides to confirm that such a source is common. The 2,310 view count earned no points, and the score stays in the low-40s because the card is situational and has no observed deck or combo role.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | A set trap that only activates after a Token is Special Summoned, with no searcher or enabler in evidence, so it is live only in token-based lines (inferred from text; no decks or combos). |
| Combo & Conversion | 40 | Converts a board of Tokens into damage and removal, but the damage is only 300 per Token and it does nothing without a Token on the field (verified from text; no combo examples). |
| Resource Economy | 40 | One card removes an unbounded number of Tokens at no card cost to the opponent, so it trades one card for a board of free bodies rather than generating advantage (inferred from text). |
| Effect & Interaction | 45 | Mass Token destruction is flexible against token strategies and hits both sides' Tokens, but it is situational against non-token decks (verified from text; no deck or combo stats). |
| Material Utility | 5 | A Trap card cannot be used as Xyz, Link, Synchro, or Fusion material, so this is near zero (verified from card type). |
| Resilience & Flexibility | 30 | A face-down trap can be negated, and its trigger depends on a Token summon, so it has no redundancy or multi-zone use (inferred from text). |
| Deck-Building Efficiency | 45 | One trap slot with no garnet or lock, but a dead card in any deck without Token generators (inferred from text; no deck evidence). |
Calculation
Weight profile: 0.7 Removal + 0.3 Utility. Intrinsic ≈ 39, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; provisional, Deck = null)
Strengths
- Mass removal of Tokens on either side of the field
- Direct damage scales with the number of Tokens destroyed
- Mandatory trigger with a clear, unambiguous timing once a Token is Special Summoned
Weaknesses
- Dead without a Token source, which the evidence does not show to be common
- Low damage per Token (300)
- Trap card: no material use and easy to negate when set
Counters / choke points
- Negation of the trap before it resolves
- Decks that avoid Token Special Summons entirely
Best use
Anti-Token trap in a Token-focused or Token-tolerant deck (inferred; no deck evidence). Suggested copies: 1.
Evidence & gaps
- Verified: Text: destroys as many Tokens on the field as possible when a Token is Special Summoned, inflicting 300 damage per Token destroyed; Card type is Trap Card, so it cannot be material; Formats: TCG, OCG, MasterDuel, DuelLinks
- Inferred: Needs a Token source to trigger, and the evidence does not show how common one is; Mandatory trigger means it may also destroy the player's own Tokens; Set trap that can be negated before resolving
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no Token-generator evidence supplied, so accessibility cannot be measured no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % unavailable no rulings supplied to confirm whether opponent Tokens are included






