DARK
6Timeater
ATK:
1900
DEF:
1700
View:
1090
If this card destroys an opponent's monster by battle: Your opponent skips their next Main Phase 1.
Timeater — Power Evaluation
Final Score: 41 ± 8 · Confidence: Low
- Intrinsic: 45 · Deck: 39 · Meta: provisional
- Primary role: Board breaker · Secondary: Material body
Why it scores here
Timeater's only real output is a conditional tempo effect: after it destroys an opponent's monster by battle, the opponent skips their next Main Phase 1. That is worth something, but it needs a won battle first and gives no card advantage, so the score stays in the low 40s. Its 1900 ATK earns nothing by itself; the score comes from the effect's tempo value and a generic Level 6 DARK Machine body. Evidence is one 2023 Kashtira deck with no combos or guides, so confidence is low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | Needs a Level 6 body on field and a winning battle; no searcher or archetype route is evidenced beyond one deck sample (observed, inferred). |
| Combo & Conversion | 30 | The effect converts one battle win into a skipped opponent Main Phase 1 and does not build a board; combos_evidence is empty (verified, inferred). |
| Resource Economy | 40 | No searching, refuel, or card advantage; at best it trades into a won battle and nothing more (verified, inferred). |
| Effect & Interaction | 45 | Skipping the opponent's next Main Phase 1 is meaningful tempo, but it is conditional on battle destruction and not a negate or removal (verified, inferred). |
| Material Utility | 60 | Level 6 DARK Machine is a generic Xyz or Synchro material fit, and the body still exists when the effect is negated (verified, inferred). |
| Resilience & Flexibility | 30 | A single negation or battle-avoidance ends the effect, and it has no redundancy across zones or turns (inferred). |
| Deck-Building Efficiency | 65 | Generic, non-archetype, 1-of in the one sampled deck with no garnet or lock cost (observed, inferred). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Utility. Intrinsic ≈ 45, Deck ≈ 39, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Skipping the opponent's next Main Phase 1 is a real tempo effect
- Level 6 DARK Machine body is a generic material fit
- Clean to run: generic, non-archetype, 1-of in the sampled deck
- Clear timing: battle destruction is unambiguous
Weaknesses
- Conditional on winning a battle by destroying a monster
- No card advantage or refuel
- No searcher or archetype route; accessibility depends on hitting the trigger
- Single 2023 deck sample and no combo evidence
Counters / choke points
- Negating the effect removes the Main Phase 1 skip (inferred)
- Avoiding the battle destruction, e.g. by not presenting a monster to attack into (inferred)
Best use
Board breaker: tempo finisher after a won battle. Decks: Kashtira (the only observed deck, 1 copy). Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: if it destroys an opponent's monster by battle, the opponent skips their next Main Phase 1; Level 6 DARK Machine 1900/1700 Effect Monster with no archetype; Listed formats: TCG, OCG, MasterDuel (legal_copies empty)
- Observed: Appears in 1 of 1 sampled deck (Kashtira, 1 copy, 2023)
- Inferred: Battle-destroy trigger is a conditional tempo tool, not card advantage; Level 6 DARK Machine body is a generic material fit; Deck cost is clean (generic, 1-of)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only single deck sample (2023) with 1 copy legal_copies empty for all formats






