Timeater
DARK 6

Timeater

  • ATK:
  • 1900

  • DEF:
  • 1700

  • View:
  • 1090




If this card destroys an opponent's monster by battle: Your opponent skips their next Main Phase 1.




 
 
AI Power Analysis
Board breakerConfidence: LowEvaluated Oct 7, 2026
41± 8/ 100
Power Score
Intrinsic 45
Deck 39

Timeater — Power Evaluation

Final Score: 41 ± 8 · Confidence: Low

  • Intrinsic: 45 · Deck: 39 · Meta: provisional
  • Primary role: Board breaker · Secondary: Material body

Why it scores here

Timeater's only real output is a conditional tempo effect: after it destroys an opponent's monster by battle, the opponent skips their next Main Phase 1. That is worth something, but it needs a won battle first and gives no card advantage, so the score stays in the low 40s. Its 1900 ATK earns nothing by itself; the score comes from the effect's tempo value and a generic Level 6 DARK Machine body. Evidence is one 2023 Kashtira deck with no combos or guides, so confidence is low.

Axis scores

Axis Score Evidence
Accessibility 30 Needs a Level 6 body on field and a winning battle; no searcher or archetype route is evidenced beyond one deck sample (observed, inferred).
Combo & Conversion 30 The effect converts one battle win into a skipped opponent Main Phase 1 and does not build a board; combos_evidence is empty (verified, inferred).
Resource Economy 40 No searching, refuel, or card advantage; at best it trades into a won battle and nothing more (verified, inferred).
Effect & Interaction 45 Skipping the opponent's next Main Phase 1 is meaningful tempo, but it is conditional on battle destruction and not a negate or removal (verified, inferred).
Material Utility 60 Level 6 DARK Machine is a generic Xyz or Synchro material fit, and the body still exists when the effect is negated (verified, inferred).
Resilience & Flexibility 30 A single negation or battle-avoidance ends the effect, and it has no redundancy across zones or turns (inferred).
Deck-Building Efficiency 65 Generic, non-archetype, 1-of in the one sampled deck with no garnet or lock cost (observed, inferred).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Utility. Intrinsic ≈ 45, Deck ≈ 39, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Skipping the opponent's next Main Phase 1 is a real tempo effect
  • Level 6 DARK Machine body is a generic material fit
  • Clean to run: generic, non-archetype, 1-of in the sampled deck
  • Clear timing: battle destruction is unambiguous

Weaknesses

  • Conditional on winning a battle by destroying a monster
  • No card advantage or refuel
  • No searcher or archetype route; accessibility depends on hitting the trigger
  • Single 2023 deck sample and no combo evidence

Counters / choke points

  • Negating the effect removes the Main Phase 1 skip (inferred)
  • Avoiding the battle destruction, e.g. by not presenting a monster to attack into (inferred)

Best use

Board breaker: tempo finisher after a won battle. Decks: Kashtira (the only observed deck, 1 copy). Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: if it destroys an opponent's monster by battle, the opponent skips their next Main Phase 1; Level 6 DARK Machine 1900/1700 Effect Monster with no archetype; Listed formats: TCG, OCG, MasterDuel (legal_copies empty)
  • Observed: Appears in 1 of 1 sampled deck (Kashtira, 1 copy, 2023)
  • Inferred: Battle-destroy trigger is a conditional tempo tool, not card advantage; Level 6 DARK Machine body is a generic material fit; Deck cost is clean (generic, 1-of)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only single deck sample (2023) with 1 copy legal_copies empty for all formats











https://metaduelist.com/
Top