Time Pendulumgraph
Trap Continuous

Time Pendulumgraph

  • Archetype:
  • Magician

  • View:
  • 6026




Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard.




 
 
AI Power Analysis
Removal/NegationConfidence: MediumEvaluated Oct 7, 2026
62± 6/ 100
Power Score
Intrinsic 60
Deck 64

Time Pendulumgraph — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 63.5 · Meta: provisional
  • Primary role: Removal/Negation · Secondary: Floodgate/Control

Why it scores here

Time Pendulumgraph converts its value into interaction: a continuous Spellcaster-protection clause plus a once-per-turn destroy of one of the opponent's cards. It scores on effect_interaction and resilience, which are the axes its text actually earns. Its 400/400 deck presence and 14-archetype spread add deck-fit and portability, but the single combo appearance is not a starter, so combo_conversion stays low. The trap has no material value, and its self-cost (destroying one of your own Magician Pendulum monsters) keeps resource_economy near even, so its ATK-free, non-boss profile earns little beyond interaction.

Axis scores

Axis Score Evidence
Accessibility 55 Trap card live from the Spell/Trap zone in 400 of 400 decks at 1 copy, but no searcher or starter role appears in the evidence (inferred from deck inclusion, verified from deck data).
Combo & Conversion 30 Its only recorded board (power index 35) lists no starter, searched, or payoff role; it does not build a board on its own (observed, combo data).
Resource Economy 45 Destroys one opponent card, but must also target one of your own Magician Pendulum monsters, so the exchange is roughly even; the optional GY send only applies when fewer than 2 cards were destroyed (verified from card text).
Effect & Interaction 70 Continuous Spellcaster-protection against Trap cards and effects, plus a once-per-turn destroy that can reach any opponent card (verified from card text).
Material Utility 5 A Trap card has no material or summon value, so it contributes nothing as material (verified from card type).
Resilience & Flexibility 65 Stays on the field across turns and its destroy effect resets each turn; it can still be removed by opposing destruction effects (inferred from text and deck spread).
Deck-Building Efficiency 65 Single-copy staple that fits any Magician Pendulum shell with no garnet or lock cost, but it is not splashable outside that shell (observed from copies per deck and archetype spread).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Floodgate/Control. Intrinsic ≈ 60, Deck ≈ 63.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Continuous Spellcaster protection from Trap cards and effects that shields Magician monsters on the field
  • Once-per-turn destroy reaches any opponent card, not only monsters
  • Live in 400 of 400 sampled decks, spread across 14 archetypes
  • Single-copy cost with no garnet or lock restriction

Weaknesses

  • Its destroy effect requires one of your own Magician Pendulum monsters as a target, which caps the exchange at roughly even
  • No searcher, material, or starter role in the evidence, so it is not a board builder
  • Zero material value as a Trap card
  • Only one recorded combo board, so combo centrality cannot be confirmed

Counters / choke points

  • Opposing destruction or removal effects that target the trap itself (inferred from text; no counter list in evidence)

Best use

Floodgate and removal trap for Magician Pendulum shells, protecting Spellcaster monsters and destroying one opponent card per turn. Decks: Pendulum Magician, Supreme King, Dark Magician, Odd-Eyes, Performapal, Magician Girls. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous effect: opponent cannot target Spellcaster monsters you control with Trap Cards or effects; Once-per-turn effect: destroy 1 Magician Pendulum monster you control and 1 opponent card; optional GY send if fewer than 2 cards were destroyed; Trap card type, Continuous race, 1 copy in 400 of 400 decks
  • Observed: Appears in 400 of 400 sampled decks, average 1.01 copies; Present in 1 of 1 recorded combo; 0% starter, searched, material, or payoff role; Average power index 35 when present; Gameplay concentration: 97.5% of decks use gameplay type 7
  • Inferred: Primary role is Removal/Negation with a secondary Floodgate/Control function; Likely live in the opening hand as a Set Trap, but no searcher route is in the evidence; Opposing destruction effects can remove the trap itself
  • Data gaps: no banlist token — assumed 3 copies (unlimited) only 1 recorded combo, so combo centrality is weakly supported no rulings data for the Spellcaster-protection clause against cards that are not Spellcaster monsters











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