Time Escaper
EARTH 2

Time Escaper

  • ATK:
  • 500

  • DEF:
  • 100

  • View:
  • 2918




During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
42± 8/ 100
Power Score
Intrinsic 42
Deck 41

Time Escaper — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 42 · Deck: 41 · Meta: provisional
  • Primary role: Utility

Why it scores here

Time Escaper turns a discard into a temporary banish of one of your own Psychic monsters until your next Standby Phase. It protects a body rather than building a board or gaining card advantage, so combo conversion and resource economy stay low. Its real strength is cost: one copy in each of 5 recent decks across 5 archetypes, with no garnet or lock. Its 500 ATK earns nothing, and the Level 2 body is only a modest material.

Axis scores

Axis Score Evidence
Accessibility 35 Live only when the card is in hand and a Psychic monster is on the field; no searcher or combo evidence exists to raise it (inferred, from text and deck data).
Combo & Conversion 15 Text does not build a board or add a body; combo data has 0 appearances, so this is text-only (inferred).
Resource Economy 20 Discarding the card is a -1 cost and the banish is a tempo protection, not a refuel or advantage gain (verified text, inferred value).
Effect & Interaction 35 Protects a Psychic monster by banishing it, but does not negate, destroy or stop an effect (verified text, inferred strength).
Material Utility 40 A Level 2 Earth Psychic with 500 ATK is a generic but modest material; no material role evidence exists (verified card stats, inferred use).
Resilience & Flexibility 35 Usable on either player's turn but single-use, and only with a Psychic on field; no redundancy shown (verified text, inferred).
Deck-Building Efficiency 70 One copy per deck across 5 decks, no garnet or self-lock, easy to splash (observed in deck data, inferred cost).

Calculation

Weight profile: Utility / no clear role default profile; no secondary role blended. Intrinsic ≈ 42, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap to run: one copy per deck, no garnet or lock cost
  • Spread across 5 archetypes and 2 gameplay types, so it is not tied to one home
  • Can protect a Psychic monster on either player's turn

Weaknesses

  • Adds no board, no card advantage and no searchability
  • Only works with a Psychic monster you control
  • Single-use, with no recursion once discarded

Counters / choke points

  • Opponent can strike the protected monster in the same window, since the effect is a banish and does not negate

Best use

Utility: protects a Psychic monster by banishing it until your next Standby Phase. Decks: Vanquish Soul, K9, Kaiju, P.U.N.K., Eyes Restrict. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: discard as cost, target 1 Psychic monster you control, banish until your next Standby Phase; Card stats: Level 2, EARTH, Psychic, 500 ATK / 100 DEF, Effect Monster
  • Observed: Appears in 5 of 5 recent decks at 1 copy each, across 5 archetypes and 2 gameplay types; Partners include staples Ash Blossom & Joyous Spring and Called by the Grave (co-occurrence only)
  • Inferred: Protective, non-advantage role; combo and resource axes low; Accessible mainly from hand when a Psychic is on field; Material value is generic but modest
  • Data gaps: No combos supplied, so combo conversion is text-only No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred from the 5-deck sample only Activation zone is not stated in the text; discard-cost reading is inferred Interaction timing with opponent removal is not tabled











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