EARTH
2Time Escaper
ATK:
500
DEF:
100
View:
2918
During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase.
Time Escaper — Power Evaluation
Final Score: 42 ± 8 · Confidence: Medium
- Intrinsic: 42 · Deck: 41 · Meta: provisional
- Primary role: Utility
Why it scores here
Time Escaper turns a discard into a temporary banish of one of your own Psychic monsters until your next Standby Phase. It protects a body rather than building a board or gaining card advantage, so combo conversion and resource economy stay low. Its real strength is cost: one copy in each of 5 recent decks across 5 archetypes, with no garnet or lock. Its 500 ATK earns nothing, and the Level 2 body is only a modest material.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Live only when the card is in hand and a Psychic monster is on the field; no searcher or combo evidence exists to raise it (inferred, from text and deck data). |
| Combo & Conversion | 15 | Text does not build a board or add a body; combo data has 0 appearances, so this is text-only (inferred). |
| Resource Economy | 20 | Discarding the card is a -1 cost and the banish is a tempo protection, not a refuel or advantage gain (verified text, inferred value). |
| Effect & Interaction | 35 | Protects a Psychic monster by banishing it, but does not negate, destroy or stop an effect (verified text, inferred strength). |
| Material Utility | 40 | A Level 2 Earth Psychic with 500 ATK is a generic but modest material; no material role evidence exists (verified card stats, inferred use). |
| Resilience & Flexibility | 35 | Usable on either player's turn but single-use, and only with a Psychic on field; no redundancy shown (verified text, inferred). |
| Deck-Building Efficiency | 70 | One copy per deck across 5 decks, no garnet or self-lock, easy to splash (observed in deck data, inferred cost). |
Calculation
Weight profile: Utility / no clear role default profile; no secondary role blended. Intrinsic ≈ 42, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap to run: one copy per deck, no garnet or lock cost
- Spread across 5 archetypes and 2 gameplay types, so it is not tied to one home
- Can protect a Psychic monster on either player's turn
Weaknesses
- Adds no board, no card advantage and no searchability
- Only works with a Psychic monster you control
- Single-use, with no recursion once discarded
Counters / choke points
- Opponent can strike the protected monster in the same window, since the effect is a banish and does not negate
Best use
Utility: protects a Psychic monster by banishing it until your next Standby Phase. Decks: Vanquish Soul, K9, Kaiju, P.U.N.K., Eyes Restrict. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: discard as cost, target 1 Psychic monster you control, banish until your next Standby Phase; Card stats: Level 2, EARTH, Psychic, 500 ATK / 100 DEF, Effect Monster
- Observed: Appears in 5 of 5 recent decks at 1 copy each, across 5 archetypes and 2 gameplay types; Partners include staples Ash Blossom & Joyous Spring and Called by the Grave (co-occurrence only)
- Inferred: Protective, non-advantage role; combo and resource axes low; Accessible mainly from hand when a Psychic is on field; Material value is generic but modest
- Data gaps: No combos supplied, so combo conversion is text-only No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred from the 5-deck sample only Activation zone is not stated in the text; discard-cost reading is inferred Interaction timing with opponent removal is not tabled






