Time Engine
Trap Normal

Time Engine

  • Archetype:
  • Metalmorph

  • View:
  • 2740




(This card is always treated as a "Metalmorph" card.) If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon it, then if you Special Summoned a Level 5 or higher Machine monster by this effect and have a "Metalmorph" Trap on your field or GY, except this card on the field, you can apply this effect. ● Destroy as many monsters your opponent controls as possible, then you can inflict damage to your opponent, equal to that Special Summoned monster's original ATK.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
68± 6/ 100
Power Score
Intrinsic 64
Deck 70

Time Engine — Power Evaluation

Final Score: 68 ± 6 · Confidence: Medium

  • Intrinsic: 64 · Deck: 70 · Meta: provisional
  • Primary role: Board breaker · Secondary: Recovery/Recursion

Why it scores here

Time Engine converts one of your own destroyed monsters into a Special Summoned Level 5+ Machine and, if a Metalmorph Trap is in your field or GY, can destroy as many opponent monsters as possible and deal damage equal to that monster's original ATK. Its score comes from the mass-destruction and free-body revival, which are strong once your own monster has already been destroyed. The 367-deck presence and the Red-Eyes and Metalmorph partner links confirm it is a real staple, but they were not used to raise the score. No combo data exists, so conversion is inferred from card text alone.

Axis scores

Axis Score Evidence
Accessibility 55 Trap that is live only after one of your monsters is destroyed by battle or an opponent's effect, and it runs in 367 sampled decks at 1.1 average copies (observed; live-timing condition is verified from text).
Combo & Conversion 60 Text describes a revive into a mass-destruction board break with optional damage, but there are zero recorded combo boards to confirm it (inferred from text).
Resource Economy 70 Revives a destroyed monster from the field or GY at no extra card cost and can wipe the opponent's board, which is a 2-for-1 style swing (verified from text).
Effect & Interaction 70 Destroys all opponent monsters once its trigger and optional Metalmorph condition are met, which is strong board interaction but not a negation (verified from text).
Material Utility 30 The revived monster must be a Level 5+ Machine, and the trap itself is never a material body, so it contributes little here (verified from text).
Resilience & Flexibility 50 Trap in the backrow that can be removed or negated, and it works from the GY once a Metalmorph Trap is present, giving partial recovery across zones (inferred from text).
Deck-Building Efficiency 75 Runs one copy in 343 of 367 decks with no garnet or lock; it requires a Metalmorph-themed shell rather than a fixed brick (observed from deck stats).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Recovery/Recursion. Intrinsic ≈ 64, Deck ≈ 70, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys every opponent monster on the field in one activation once its condition is met
  • Revives a Level 5+ Machine from your field or GY as a free body
  • Runs at one copy in nearly every deck that plays it, with no garnet cost

Weaknesses

  • Needs one of your own monsters to be destroyed before it can activate
  • The mass-destruction branch requires a Metalmorph Trap in your field or GY, not counting this card on the field
  • The revive target must be a Level 5+ Machine, which narrows the targets it can recover

Counters / choke points

  • Backrow removal or negation of the trap (inferred from its Trap type; no counter data in evidence)

Best use

Board breaker with Metalmorph revival. Decks: Red-Eyes, Bystial/Byssted, Primite, Fiendsmith. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: revive a destroyed own monster and optionally mass-destroy opponent monsters plus damage equal to the revived monster's original ATK; Deck stats: 367 decks, 1.1 average copies, 96.5% in gameplay type 7; Card text: the Metalmorph condition excludes this card on the field but allows it in the GY
  • Observed: Deck presence across 41 archetypes, led by Red-Eyes at 34.3%; Partner co-occurrence with Red-Eyes Black Fullmetal Dragon and Max Metalmorph above 90%
  • Inferred: Board-breaker role from the mass-destruction branch; Recovery role from the revive branch; Combo conversion and counters derived from text only, since no combo or guide data exists
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only no rulings supplied for the revive plus Metalmorph-condition timing











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