Spell
QuickThunderspeed Summon
Archetype:
Knight
View:
5670
During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead. ● Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster. You can only activate 1 "Thunderspeed Summon" per turn.
Thunderspeed Summon — Power Evaluation
Final Score: 59 ± 8 · Confidence: Medium
- Intrinsic: 57 · Deck: 60 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Starter/Combo enabler
Why it scores here
Thunderspeed Summon is a Quick-Play Spell whose value is the search: it adds one Level 10 non-DARK monster from the Deck to hand and then allows a Normal Summon of a Level 10 monster, once per turn. The sample shows it in all 214 of 214 decks, but no recorded boards exist, so the combo-conversion score rests on text plus deck co-occurrence with Knight engine cards. High ATK earns nothing here; the card scores on access and conversion, and it has no interaction or material value of its own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Present in 214 of 214 sampled decks at 2.02 average copies, with a searchable Level 10 body route (verified text; deck presence observed). |
| Combo & Conversion | 58 | Searches a body and adds a Normal Summon, a two-step board gain from text alone; no combo boards recorded (inferred). |
| Resource Economy | 55 | Spell is spent and one monster is searched, so the net card count is roughly even, with the Normal Summon as the extra value (inferred from text). |
| Effect & Interaction | 10 | No negation, removal or hand-trap effect in its text (verified). |
| Material Utility | 0 | The Spell itself is not a monster body and cannot serve as material; value lies in the monster it fetches (verified). |
| Resilience & Flexibility | 45 | Once-per-turn limit and a single Spell body make it exposed to generic spell negation; 2.02 average copies adds some redundancy (verified text, inferred resilience). |
| Deck-Building Efficiency | 70 | No garnet or lock, and 2 copies average is cheap to run, but it needs Level 10 non-DARK monsters in the Deck (verified text; deck usage observed). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 57, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Searches a monster while also enabling a Normal Summon, which gives a two-step board gain from one card
- Present in every sampled deck at a consistent 2 copies average
- Spread across 38 distinct archetypes in the sample, so the card is portable between homes
Weaknesses
- No recorded boards, so conversion power is text-only inference
- Once-per-turn limit and a Spell body that dies to a single negation
- Needs Level 10 non-DARK monsters in the Deck, which narrows the search pool
Counters / choke points
- Generic spell negation (no specific counter cards appear in the evidence)
Best use
Searcher/Tutor that fetches a Level 10 monster and enables a Normal Summon. Decks: Knight engine decks (King's Knight, Queen's Knight, Jack's Knight partners), Egyptian God and Three Musketeers lists in the sample. Suggested copies: 2.
Evidence & gaps
- Verified: Spell with search plus Normal Summon text, once per turn, Main or Battle Phase; Present in 214 of 214 sampled decks, average 2.02 copies
- Observed: 91.6% co-occurrence with King's Knight and 91.1% with Queen's Knight and Jack's Knight
- Inferred: Two-step board gain from search plus Normal Summon; Level 10 body requirement narrows the search pool
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only no rulings supplied for the alternate Normal Summon wording






