Synchronized Realm
Spell Continuous

Synchronized Realm

  • Archetype:
  • Synchron

  • View:
  • 3831




Each time you Synchro Summon a Synchro Monster, inflict 500 damage to your opponent.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Aug 2, 2026
42± 7/ 100
Power Score
Intrinsic 40
Deck 43

Synchronized Realm — Power Evaluation

Final Score: 42 ± 7 · Confidence: Medium

  • Intrinsic: 40 · Deck: 43 · Meta: provisional
  • Primary role: Utility · Secondary: Combo enabler

Why it scores here

Synchronized Realm is a splashable Continuous Spell that converts each Synchro Summon into 500 burn, so it only produces value inside Synchro-spam decks that summon repeatedly in one turn (Flower Cardian, T.G., Resonator). It does nothing on its own and offers no card advantage, disruption, or board presence, so its score comes almost entirely from very low deck-building cost and broad portability across 25 sampled archetypes rather than from the strength of the effect. The 500-per-summon burn is a win-more payoff, not a resource engine, and with zero recorded combos the conversion case is text-only inference. The high deck counts confirm the card is easy to slot in and is consistently drawn, not that it is intrinsically powerful.

Axis scores

Axis Score Evidence
Accessibility 45 Continuous Spell drawable with no confirmed searcher, and it is only 'live' once a Synchro Summon happens, though the 63-deck sample shows it is consistently run at 2-3 copies across 25 archetypes (observed).
Combo & Conversion 28 Does nothing alone; it converts each Synchro Summon into 500 damage that contributes to OTK lines but never builds a board, and no combos are recorded for it (inferred).
Resource Economy 25 Spends a card for damage-only output with no card advantage or refuel, leaving any recovery to partners like Pot of Avarice rather than this card (inferred).
Effect & Interaction 8 Provides zero disruption, negation, or removal against the opponent; its only effect is burn damage (verified).
Material Utility 5 A Spell with no body, Level, or Attribute, so it cannot serve as material and locks nothing (verified).
Resilience & Flexibility 35 Stays on field for repeat burn if untouched, but is a single Continuous Spell vulnerable to the backrow removal such as Cosmic Cyclone seen in its deck lists (observed).
Deck-Building Efficiency 55 No locks, garnet dependency, or synergy requirement; it is a cheap splashable slot whose stacked copies each trigger separately in any Synchro deck (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Combo enabler. Intrinsic ≈ 40, Deck ≈ 43, Meta = provisional. Modifiers: Exceptional splashability (2); Illegal in DuelLinks (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Fully generic trigger: any Synchro Summon in any deck deals 500 damage.
  • Very splashable and low-cost, with no locks or garnet dependencies and stacking copies that each trigger separately.
  • Seen in 63 sampled decks across 25 distinct archetypes, confirming broad usability in Synchro shells.

Weaknesses

  • Does nothing on its own; it is a dead draw unless you can Synchro Summon.
  • Provides no card advantage, disruption, or board presence.
  • 500 damage per summon is a win-more payoff that rarely decides games by itself.
  • Vulnerable to any backrow removal as a Continuous Spell.

Counters / choke points

  • Backrow removal such as Mystical Space Typhoon or Cosmic Cyclone.
  • Hand traps (Ash Blossom & Joyous Spring) that stop the Synchro engine before it loops.
  • Effect negation (Infinite Impermanence, Effect Veiler) on the Synchro materials.
  • Fast decks that close the game before multiple Synchro Summons happen.

Best use

Burn payoff utility for Synchro-spam OTK lines. Decks: Flower Cardian, T.G., Resonator, Fabled, Synchro-spam. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: 'Each time you Synchro Summon a Synchro Monster, inflict 500 damage to your opponent.'; The card is a Continuous Spell with no monster body, ATK/DEF, Level, or Attribute.; legal copies shows duellink: 0, meaning it is illegal in DuelLinks.
  • Observed: 63 sampled decks run it, all in the main deck, at an average of 2.17 copies (distribution 16x1, 20x2, 27x3).; 25 distinct archetypes include it, led by Flower Cardian, Fabled, and T.G. at 7.9% each.; Top partners are Synchro engines and bosses: T.G. Hyper Librarian, Baronne de Fleur, Accel Synchro Stardust Dragon, De-Synchro, Pot of Avarice.
  • Inferred: In Synchro-spam decks it adds roughly 500 damage per summon as an OTK payoff, but it builds no board on its own.; It is a card-advantage-negative Continuous Spell that provides no disruption or removal.; Multiple copies each trigger separately, so stacked copies deal more burn per Synchro Summon.
  • Data gaps: no combos supplied - combo conversion is text-only inference no usage statistics (StatisticsCard) - archetype inclusion % inferred from the deck sample only no dated metagame sample provided; meta power left null











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