Trap
NormalSwitch Point
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3429
Choose 1 monster your opponent controls, and your opponent sends either of the following to the GY. ● The chosen monster. ● The other monsters they control. Your opponent must control 3 or more monsters for you to activate and resolve this effect.
Switch Point — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 57 · Deck: 55 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Switch Point is a conditional trap: it needs the opponent to control 3 or more monsters, then the opponent chooses between sending your chosen monster or the other monsters to the GY. Its score comes from that removal conversion and from being run in 33 sampled decks across 20 archetypes at an average of 1.88 copies, which shows it is playable. It has no ATK, DEF or material value, and the combo data is empty, so nothing in the score rests on boards it builds. The score is held back by the 3-monster condition, the lack of recorded board evidence, and the fact that a trap can be negated.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | A trap played in 33 of 33 sampled decks at 1 to 3 copies (avg 1.88), with no searcher or combo route in the evidence, so it is reliable to hold but only live when the 3-monster condition is met (observed; text-based inference for the condition). |
| Combo & Conversion | 25 | Zero recorded combo appearances, so it builds nothing on its own; it converts one opponent board into one or more GY sends, which is removal rather than board-building (inferred from text, no combo evidence). |
| Resource Economy | 55 | Trades one trap for one chosen monster, or for several monsters if the opponent picks the others, so it is about card-for-card or better, with no recursion or refuel (verified from card text, inferred for net value). |
| Effect & Interaction | 60 | Opponent-side removal that the opponent cannot avoid once the 3-monster condition holds, though they choose which option resolves (verified from card text; no observed boards). |
| Material Utility | 0 | A trap is never a material body and has no level, attribute or name for Fusion, Synchro or Xyz (verified from card type). |
| Resilience & Flexibility | 40 | A face-down trap is vulnerable to negation and has no multi-zone or multi-turn presence, and the 3-monster condition limits its use; the 33-deck spread across archetypes only gives modest redundancy (inferred). |
| Deck-Building Efficiency | 80 | No garnet or lock; 1 to 3 copies are used with no restriction, and it is splashable across many archetypes (observed in deck copies; the banlist token is missing and 3 copies is assumed). |
Calculation
Weight profile: Removal / Negation primary weights (trap, not a monster); no secondary blend applied. Intrinsic ≈ 57, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Trap removal that the opponent cannot fully dodge once they control 3 or more monsters
- Played across 20 archetypes in the sample, with the most use in Railway and Train decks
- Cheap to run at 1 to 3 copies with no garnet or self-restriction
Weaknesses
- Needs the opponent to control 3 or more monsters before it can activate or resolve
- Face-down trap, so it can be negated and needs the card to be set in advance
- No recorded combo boards, so its real impact is inferred from text
Counters / choke points
- Keeping the opponent under 3 monsters turns the card off
- Negation of the set trap before resolution
Best use
Opponent-board removal in a deck that expects the opponent to build 3 or more monsters. Decks: Railway, Train, Dark World. Suggested copies: 2.
Evidence & gaps
- Verified: Trap with the condition that the opponent controls 3 or more monsters to activate and resolve (card text); Opponent chooses to send either the chosen monster or the other monsters they control to the GY (card text); Appears in 33 sampled decks at an average of 1.88 copies, max 3 (deck evidence)
- Observed: Most use is in Railway (7 decks) and Train (4 decks), with 78.8 percent of decks in gameplay type 7 (deck evidence); Frequent partners include Monster Reborn (14 decks) and Harpie's Feather Duster (13 decks) (deck evidence)
- Inferred: Removal is a one-for-one or better exchange, which is a conclusion from text and rules rather than a measured figure; A face-down trap is vulnerable to negation (general rules inference)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no recorded boards where the 3-monster condition is met, so the removal conversion is untested






