EARTH
2Sweet Corn
ATK:
0
DEF:
0
View:
2458
Once per turn, during your Main Phase 2: You can pay 500 Life Points; Special Summon 1 "Maize Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0).
Sweet Corn — Power Evaluation
Final Score: 35 ± 8 · Confidence: Low
- Intrinsic: 37 · Deck: — · Meta: provisional
- Primary role: Material body · Secondary: Combo enabler, Recovery/Recursion
Why it scores here
Sweet Corn is a slow, self-contained token engine: once per turn, and only during Main Phase 2, it pays 500 Life Points to Special Summon a 0/0 Maize Token. Its value is entirely as material — a Level 2 EARTH Plant body that keeps producing a Level 1 Plant token each turn — so it can feed Link/Synchro plays or Plant synergies, but it never disrupts the opponent and does nothing the turn it is Set without reaching Main Phase 2. Its 0 ATK/DEF earn it nothing here; the score comes from clean generic types, repeatable body generation, and low slot cost, weighed down by the Main-Phase-2-only timing and total lack of interaction. With no decks, combos, or guides supplied, the final number is driven purely by text-based inference.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 32 | No archetype, summoning condition, or search route in the text; it is a plain Normal Summon whose effect only turns on in Main Phase 2 (verified). |
| Combo & Conversion | 30 | Produces exactly one 0/0 Maize Token per turn with help from nothing else, a single extra body rather than a full board (verified). |
| Resource Economy | 38 | Trades 500 LP for a recurring free body each turn, roughly even to slightly positive on bodies while losing Life Points (inferred). |
| Effect & Interaction | 4 | Text contains no disruption, negation, or removal — it interacts with the opponent zero times (verified). |
| Material Utility | 45 | Level 2 EARTH Plant with a generated Level 1 Plant token gives it usable, clean material value even if blanked (verified). |
| Resilience & Flexibility | 22 | A 0/0 monster restricted to once-per-turn, Main-Phase-2 token generation dies to any removal and cannot function in most spots (verified). |
| Deck-Building Efficiency | 40 | No garnet, no lock, and no combo requirement — it is a cheap one-slot body, but a low-impact one (inferred). |
Calculation
Weight profile: 0.7 Material body + 0.3 Combo enabler. Intrinsic ≈ 37, Deck ≈ —, Meta = provisional. Modifiers: Main-Phase-2-only timing restriction (-2). Final formula: Intrinsic (no decks AND no combos)
Strengths
- Repeatable once-per-turn token generation with no discard or card cost
- Clean generic types (EARTH Plant, Level 2) that slot into Plant and Link/Synchro material needs
- No archetype lock, garnet, or combo requirement — cheap to include
Weaknesses
- Effect only functions during Main Phase 2, so it cannot be used the turn it is Set and is skipped if no Battle Phase is conducted
- Pay 500 LP for each 0/0 token
- 0 ATK / 0 DEF means it cannot attack or defend and dies to any removal
- Provides no offense, disruption, or card advantage
Counters / choke points
- Any monster or Spell/Trap removal before Main Phase 2
- Effect negation (e.g. Infinite Impermanence, Effect Veiler) on the token-generating effect
- Battle Phase denial / skipping turns that never reach Main Phase 2
Best use
Token-generating material body. Decks: Plant decks needing extra material, generic Link/Synchro material filler. Suggested copies: 1.
Evidence & gaps
- Verified: Text: Once per turn, during Main Phase 2, pay 500 LP to Special Summon 1 Maize Token (Plant/EARTH/Level 1/ATK 0/DEF 0); Level 2 EARTH Plant monster with 0 ATK and 0 DEF; No archetype membership and no built-in summoning condition or search clause; Effect provides no disruption, negation, or removal
- Observed: deck data shows 0 decks running the card across the sampled pool; combo data shows 0 appearances across recorded boards
- Inferred: The card functions as a recurring material provider when it survives to a Main Phase 2; Low slot cost and no lock make it a cheap but low-impact include for Plant/material builds; Generic Utility proxy set at ~25 because distinct archetypes is 0
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






