Sweet Corn
EARTH 2

Sweet Corn

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 2458




Once per turn, during your Main Phase 2: You can pay 500 Life Points; Special Summon 1 "Maize Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0).




 
 
AI Power Analysis
Material bodyConfidence: LowEvaluated Jan 1, 2026
35± 8/ 100
Power Score
Intrinsic 37

Sweet Corn — Power Evaluation

Final Score: 35 ± 8 · Confidence: Low

  • Intrinsic: 37 · Deck: — · Meta: provisional
  • Primary role: Material body · Secondary: Combo enabler, Recovery/Recursion

Why it scores here

Sweet Corn is a slow, self-contained token engine: once per turn, and only during Main Phase 2, it pays 500 Life Points to Special Summon a 0/0 Maize Token. Its value is entirely as material — a Level 2 EARTH Plant body that keeps producing a Level 1 Plant token each turn — so it can feed Link/Synchro plays or Plant synergies, but it never disrupts the opponent and does nothing the turn it is Set without reaching Main Phase 2. Its 0 ATK/DEF earn it nothing here; the score comes from clean generic types, repeatable body generation, and low slot cost, weighed down by the Main-Phase-2-only timing and total lack of interaction. With no decks, combos, or guides supplied, the final number is driven purely by text-based inference.

Axis scores

Axis Score Evidence
Accessibility 32 No archetype, summoning condition, or search route in the text; it is a plain Normal Summon whose effect only turns on in Main Phase 2 (verified).
Combo & Conversion 30 Produces exactly one 0/0 Maize Token per turn with help from nothing else, a single extra body rather than a full board (verified).
Resource Economy 38 Trades 500 LP for a recurring free body each turn, roughly even to slightly positive on bodies while losing Life Points (inferred).
Effect & Interaction 4 Text contains no disruption, negation, or removal — it interacts with the opponent zero times (verified).
Material Utility 45 Level 2 EARTH Plant with a generated Level 1 Plant token gives it usable, clean material value even if blanked (verified).
Resilience & Flexibility 22 A 0/0 monster restricted to once-per-turn, Main-Phase-2 token generation dies to any removal and cannot function in most spots (verified).
Deck-Building Efficiency 40 No garnet, no lock, and no combo requirement — it is a cheap one-slot body, but a low-impact one (inferred).

Calculation

Weight profile: 0.7 Material body + 0.3 Combo enabler. Intrinsic ≈ 37, Deck ≈ —, Meta = provisional. Modifiers: Main-Phase-2-only timing restriction (-2). Final formula: Intrinsic (no decks AND no combos)

Strengths

  • Repeatable once-per-turn token generation with no discard or card cost
  • Clean generic types (EARTH Plant, Level 2) that slot into Plant and Link/Synchro material needs
  • No archetype lock, garnet, or combo requirement — cheap to include

Weaknesses

  • Effect only functions during Main Phase 2, so it cannot be used the turn it is Set and is skipped if no Battle Phase is conducted
  • Pay 500 LP for each 0/0 token
  • 0 ATK / 0 DEF means it cannot attack or defend and dies to any removal
  • Provides no offense, disruption, or card advantage

Counters / choke points

  • Any monster or Spell/Trap removal before Main Phase 2
  • Effect negation (e.g. Infinite Impermanence, Effect Veiler) on the token-generating effect
  • Battle Phase denial / skipping turns that never reach Main Phase 2

Best use

Token-generating material body. Decks: Plant decks needing extra material, generic Link/Synchro material filler. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Once per turn, during Main Phase 2, pay 500 LP to Special Summon 1 Maize Token (Plant/EARTH/Level 1/ATK 0/DEF 0); Level 2 EARTH Plant monster with 0 ATK and 0 DEF; No archetype membership and no built-in summoning condition or search clause; Effect provides no disruption, negation, or removal
  • Observed: deck data shows 0 decks running the card across the sampled pool; combo data shows 0 appearances across recorded boards
  • Inferred: The card functions as a recurring material provider when it survives to a Main Phase 2; Low slot cost and no lock make it a cheap but low-impact include for Plant/material builds; Generic Utility proxy set at ~25 because distinct archetypes is 0
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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