Spell
FieldSummer
View:
706
Once per turn: You can place Season Counters on this card equal to the number of your opponent's unused Main Monster Zones. Once per turn, when your monster declares an attack: You can inflict damage to your opponent equal to the total number of Season Counters on this card and "Spring" in your GY x 400. Once per turn, during your opponent's End Phase: You can take 1 Field Spell from your hand or Deck that you can place a Season Counter on, and place it face-up on your field (but neither player can activate its effects this turn), and if you do, place all Season Counters on this card on that card.
Summer — Power Evaluation
Final Score: 32 ± 8 · Confidence: Medium
- Intrinsic: 33 · Deck: 32 · Meta: provisional
- Primary role: Boss / End-board
Why it scores here
Summer is a Field Spell whose value is a delayed damage engine: it stacks Season Counters from the opponent's unused Main Monster Zones and converts them, plus "Spring" in the GY, into damage at 400 per point when a monster attacks. Its End Phase effect moves the counters onto another Field Spell, so the engine carries over. The score is held down by the conditional counter count, the lack of any interaction or material value, and the single-deck, combo-free evidence. Its high-value direct damage does not earn points on its own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Single copy in one Grepher deck, a Field Spell that needs to be played from hand and has no searcher of its own; the End Phase retrieval offers a second route to a Field Spell (text plus deck evidence, inferred). |
| Combo & Conversion | 40 | Text-only inference: counters scale with the opponent's unused Main Monster Zones and the damage multiplier is Spring in the GY, but no combo boards were supplied (inferred). |
| Resource Economy | 35 | No draw or direct card advantage; the End Phase effect moves a Field Spell from hand or deck to the field, a mild gain in board presence (verified text, inferred value). |
| Effect & Interaction | 15 | No negation, removal or hand-trap reach; the only opponent-facing effect is damage (verified text). |
| Material Utility | 0 | A Spell Card cannot be used as material, so this axis scores zero (verified from card type). |
| Resilience & Flexibility | 35 | One-zone Field Spell with counters that survive by transferring; it can still be removed by field-destruction and is dead once the damage trigger is gone (inferred). |
| Deck-Building Efficiency | 70 | One copy in a single slot with no garnets or locks, and the Spring dependency is a soft restriction only (observed from deck data, inferred). |
Calculation
Weight profile: Boss / End-board profile, single primary role, no secondary blend. Intrinsic ≈ 33, Deck ≈ 32, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Counter accumulation scales with the opponent's open Main Monster Zones, so a board that leaves zones open gives a bigger payoff.
- Damage is repeatable and can finish a game from a low life total, with the Spring in GY multiplier adding reach.
- The End Phase transfer lets the counters move onto a different Field Spell, keeping the engine alive after the original card is lost.
Weaknesses
- Counter output depends on the opponent leaving Main Monster Zones unused; a full opposing board produces few or no counters.
- Damage is delayed and needs a monster attack declaration, so it is slow and needs to survive a turn.
- Only one deck and no combo boards were supplied, so the real conversion rate is unmeasured.
- No interaction, no material value and no card advantage.
Counters / choke points
- Field-destruction or a Field Spell removal that strips the counters before they are used.
- The opponent filling Main Monster Zones, which caps how many counters are placed.
- Negating the once-per-turn triggers, or stopping the attack declaration that fires the damage effect.
Best use
Boss / End-board (damage finisher and counter engine). Decks: Grepher. Suggested copies: 1.
Evidence & gaps
- Verified: Spell Card, Field type, legal in TCG and OCG (evidence.card); Three once-per-turn effects: counter placement, attack-declaration damage (counters + Spring in GY x 400), End Phase transfer to a Field Spell (card text); Single appearance in one Grepher deck at 1 copy, 100% archetype inclusion (deck data, usage statistics)
- Observed: Spring appears as a partner in the one sampled deck (deck data.top partners)
- Inferred: Accessibility is moderate: it needs to be played from hand and has no searcher; Counter output is capped by the opponent's unused Main Monster Zones; Field-destruction and zone-filling are the practical counters
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied only one deck sampled (Grepher); no measured conversion or matchup data no banlist token — assumed 3 copies (unlimited) Spring's presence in GY is assumed from the partner list, not verified in any board






