Straight Flush
Trap Normal

Straight Flush

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Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
48± 6/ 100
Power Score
Intrinsic 51
Deck 47

Straight Flush — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 51 · Deck: 46.6 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Straight Flush converts a single activation into up to five destroyed opponent Spell/Trap cards, which earns real resource and interaction value, but only when the opponent's Spell & Trap Card Zones are all occupied. That activation condition is the dominant factor: it makes the card dead in many boards, so its score is held near the middle. Its 17-deck inclusion across nine archetypes confirms it is a practical, portable pick, but that frequency is not counted as power. It has no body and no recorded combo role, so material and combo axes contribute almost nothing.

Axis scores

Axis Score Evidence
Accessibility 45 A face-down trap with no searcher in the evidence, live only when drawn and only against a full opposing S/T row (text + deck data: 17 decks, 1.65 avg copies) (verified).
Combo & Conversion 15 No combo data exists, and the text builds nothing on its own; it is a removal effect, not a board-building one (inferred).
Resource Economy 65 Text allows one card to destroy up to five opposing S/T cards when the condition holds, a strong card-advantage swing, but it spends the trap itself (verified text, inferred net value).
Effect & Interaction 45 Mass S/T destruction is strong, yet the all-zones-full condition is hard to meet and makes the effect situational (verified text).
Material Utility 0 A Trap card, so it cannot be used as material or as a name/level provider (verified card type).
Resilience & Flexibility 35 Activation is one trap action that can be negated, and it depends on the opponent keeping every zone full; there is no redundancy within the card (inferred).
Deck-Building Efficiency 60 Cheap to run in 1-3 copies with no garnets, but a dead card in boards where the opponent's S/T row is not full (observed copies distribution + inferred dead-draw risk).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 51, Deck ≈ 46.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • One activation can destroy up to all five opposing Spell & Trap cards
  • Low-cost to run: 1-3 copies, no garnet or lock restriction
  • Broadly portable across nine archetypes and four gameplay types

Weaknesses

  • Hard activation condition: all of the opponent's Spell & Trap Card Zones must be occupied
  • Dead against an opponent who keeps even one S/T zone empty
  • No body and no combo role, so it contributes nothing as material or a starter

Counters / choke points

  • Opponent keeping at least one Spell & Trap Card Zone empty (inferred from the activation condition)
  • Negation of the activation by an opposing trap (inferred from card type)

Best use

Conditional mass Spell & Trap removal answer for boards where the opponent's S/T row is full. Decks: Rose Dragon, Egyptian God. Suggested copies: 2.

Evidence & gaps

  • Verified: Activation requires all of the opponent's Spell & Trap Card Zones to be occupied (card text); Effect destroys all cards in the opponent's Spell & Trap Card Zones (card text); Card type is Trap (card identity); Appears in 17 of the sampled decks, 17 main and 0 side (deck data)
  • Observed: Average 1.65 copies per deck; 11 decks run 1 copy, 5 run 3 (copies per deck); Spans 9 archetypes and 4 gameplay types, led by Rose Dragon (5 decks) (deck data); Co-occurs most often with Book of Moon (41%), Polymerization (35%), Monster Reborn (35%) (top partners)
  • Inferred: The activation condition makes the card dead in boards with an open opponent S/T zone; Net card advantage is high when the condition is met, but the card itself is spent; Co-occurring staples like Book of Moon and Polymerization reflect generic deck staples, not evidence of power for this card
  • Data gaps: No combos supplied: combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard): archetype inclusion inferred from the 17-deck sample only No measure of how often opponents fill all Spell & Trap zones, so activation frequency is unknown No rulings or banlist token; assumed 3 copies (unlimited)











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