Stonehenge Methods
Trap Normal

Stonehenge Methods

  • Archetype:
  • Chronomaly

  • View:
  • 2634




When a face-up "Chronomaly" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position. It cannot change its battle position.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
43± 8/ 100
Power Score
Intrinsic 43
Deck 43

Stonehenge Methods — Power Evaluation

Final Score: 43 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 43 · Meta: provisional
  • Primary role: Extender · Secondary: Combo enabler

Why it scores here

Stonehenge Methods is a set-and-wait Trap that, when a face-up Chronomaly monster is destroyed and sent to the Graveyard, Special Summons one Level 4 or lower Chronomaly from the Deck in face-up Defense Position. It converts a Chronomaly loss into one extra body, which is a real but narrow benefit gated on a Chronomaly being destroyed and on the Trap surviving to resolve. The card has no opponent interaction and cannot be material, so its high-profile archetype presence (6 of 6 decks) confirms accessibility within Chronomaly but does not raise its power score.

Axis scores

Axis Score Evidence
Accessibility 40 Single copy in all 6 sampled decks, but it is a set Trap with no searcher or combo evidence, so it is only live once the Chronomaly board has been set up (inferred).
Combo & Conversion 45 Text yields one Deck-to-field body per trigger, a fair single-body conversion; combos_evidence is empty, so this is text-only inference.
Resource Economy 55 Spends one Trap card and returns one monster from the Deck, roughly even in card count with no refuel or draw (inferred from text).
Effect & Interaction 15 No negation, removal or hand trap; it only fires on a Chronomaly destruction, so opponent interaction is effectively zero (verified from text).
Material Utility 5 A Trap card cannot be used as Xyz, Synchro or Link material, so the body value is 0 (verified from text).
Resilience & Flexibility 35 Can be negated or stopped while it waits, and its trigger depends on a Chronomaly being destroyed, which the opponent can avoid; there is no redundancy (inferred from text).
Deck-Building Efficiency 60 One copy, no garnet or lock, and it is cheap to run inside a single archetype, but it is archetype-locked to Chronomaly (observed from 6/6 decks at 1 copy each).

Calculation

Weight profile: 0.7 Extender + 0.3 Starter/Combo enabler (blend). Intrinsic ≈ 43, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a Chronomaly destruction into a Deck-to-field Level 4 or lower body in Defense Position.
  • Cheap and clean to run: one copy, no garnet, no lock on the rest of the deck.
  • Appears in every sampled Chronomaly deck, confirming it is a live part of the archetype.

Weaknesses

  • Narrow trigger: needs a face-up Chronomaly to be destroyed by battle or effect and sent to the Graveyard.
  • No opponent interaction, no material value, and no card advantage beyond the one-for-one body.
  • Archetype-locked: it is only useful in Chronomaly-based decks.

Counters / choke points

  • Negating the Trap itself while it is set (inferred from Trap timing).
  • Avoiding the destruction of the Chronomaly monster, so the trigger never occurs (inferred from text).

Best use

Extender: recovers a Level 4 or lower Chronomaly from the Deck after a Chronomaly is destroyed. Decks: Chronomaly. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: a face-up Chronomaly destroyed by battle or effect and sent to the Graveyard triggers a Level 4 or lower Chronomaly Deck-to-field Special Summon in Defense Position, which cannot change battle position.; Appears in 6 of 6 sampled decks at 1 copy each, all in the main deck, across 4 archetypes.; Formats: TCG, OCG, MasterDuel, DuelLinks.
  • Observed: Co-occurs 100% with 15 Chronomaly partners in the sample, which reflects archetype lock rather than independent power (guardrail 3).
  • Inferred: Trigger requires a Chronomaly monster to be destroyed and sent to the Graveyard, so its value depends on the Chronomaly board.; No searcher, combo or usage evidence, so accessibility rests on deck inclusion only.
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion is inferred from the 6-deck sample only top_card_context has no rankings gameplay type 7 is not labelled in the evidence no banlist token: assumed 3 copies (unlimited)











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